I wish to add to the previous 2 posts (which already contain very good info for you) that once you hit 27, you can have 3 skill points in the skill that gives you 100% chance (with 3 points in it) that when you use adv med probe, your next med probe will only cost 1 ammo instead of 3.
Once you have that, healing becomes A LOT easier.
Every time you use Supercharge, you just alternate adv med probe and med probe for 10 seconds and at the end of that 10 seconds, you still have 7-8 ammo left. It's amazing burst healing.
Before 27, use the advice from the 2 posters above.
Also keep in mind that it might not be your fault at all, maybe the tank in your group is too low level, undergeared or not using his defensive abilities.
If someone dies, it's not always the healers fault.
Lastly, at level 22, you get Concussive Round. It's a 1 minute crowd control with a 1 minute cooldown.
Most classes get a similar CC ability in their early 20's. If the fight is too hard, remind your teammates that they could CC some enemies before diving in and going splat.