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dirtylilsmuggler

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  1. Good Players adapt, bad players complain about everything without looking at the big picture. Cannot keep the enemy controlled? Stop drinking the kool-aid, the 1.5s knockdown now fills the resolve to half, so after the 1.5s knock down you can chain in a debilitate, stun locking them for 5.5 seconds. Acid Blade was not "destroyed", the damage has stayed the same, yes the 20% reduction in armor pen was a bit unexpected, but 15s of 30% armor penetration on a 1.5s CD is still a pretty strong ability. If you're trying to burst someone down in the middle of group pvp, you're doing something wrong, pvp is still pretty group-centric so you try to kill one person with his friends nearby, and you don't have any backup, they are going to beat your face in. If you really think concealment is so broken, there are 2 other specs to experiment with. Ops are very capable healers, maybe not as powerful as sorcs but a great deal more mobile imo with some good burst healing. Lethality is also a pretty strong spec, and if you spec hybric med/lethality, you mitigate the TA issues that lethality normally runs into and you get alot more durability. Yes their damage went down, but it's not to a point to get overly concerned about. Any concealment op that's worth his salt is taking the changes in stride, adapting their playstyle to the changes and are still achieving good results in PVP. You just can't do "LOLOLOL AB LOLOL HS LOLOL BACKSTAB LOLOL FREE VALOR" You actually need to play smarter now. So go ahead and "unsubscribe", you'll be back. TL;DR - Ops are still fine. Quit crying that you're no longer FOTM
  2. If you're letting yourself get hammered for the full 3s knockdown without popping your cc break, then you deserve to get trounced by an Op. They are fine the way they are.
  3. People honestly need to stop complaining about the nerf to slicing. In my opinion, earning 100k+ credits by your 20's just from doing crew missions needs to be nerfed. I wouldn't be surprised if a significant portion of people complaining are doing 75% Crew Missions and 25% looting safes in open world. Not to mention that there's also augments and the schematics you can sell for income. I'm sorry but i'm getting fed up of people crying because BW took away their button to print money.
  4. Since a majority of our healing abilities are instant cast, Alacrity is a wasted stat in my opinion for Med spec ops
  5. Sab I read your other thread complaining about the same thing and if I didn't know any better, you pretty much just copy and pasted that post out of your other thread. If you seriously think the damage is that weak, I present you one of two options 1. Just stop playing Op and play another class that is "superior" to the Op in terms of damage. We would be better off without people complaining about non-existent issues with the class without giving it time to blossom. 2. Give the Op a chance and get Laceration, HS, Acid Blade, etc. or try a better rotation. I leveled up to 30 as concealment, switched to med which is amazing, and found no problems whatsoever with damage, and even noticed a significant jump when I grabbed Laceration. Op damage is just fine where it is.
  6. Having revitalizers in concealment helps alot, throwing in an occasional Carbine Burst helps quite a bit as well. As much as you believe it's not a valid argument, but along to what others have stated, around mid 20's when you start getting laceration and collateral strike is around where Op starts coming into their own, i myself have no issues solo questing with my Concealment Operative, and Kaliyo's gear isn't even 100% up to date.
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