Minor space mission improvement suggestions
This is a suggestion thread not a complaint box. Please post elsewhere if you want to complain about the space combat.
I currently enjoy the space combat missions as a daily quest and overall i like it. The space combat should have an "easy to learn hard to master" aspect to it. Here are my suggestions for minor improvements.
Bonus objectives should be in stages. Add a running kill total Add more bonus objectives! Add a scoring and rating system. Branching paths based on bonus objectives, difficult targets or ship positioning. Multi-player (this is coming i'm sure) Bonus for protecting friendly fighters and capital ships. Hidden bonus objectives (torpedo capital ship bridge / asteroid / ect.) This may already be in game, i'm not sure. Bonus objectives should give you a higher chance to get more commendations, credits and ship loot.
The two big rail shooter series Rebel Assault and Star Fox all had branching paths built into them, adding a lot more replay value and skill requirement. The Star Fox series in particular had most of the above list built into in each game.
I do know that the space combat missions become particularly hard in the 40s to 50, and almost require the use of the power conversion module, so i'm looking forward to that and Proton torpedoes.