First off, just because other classes have problems doesn't mean our issues aren't important. Snipers, Marauders, etc. all have issues just as glaring as ours but they have their own forums, in here we talk about Bounty Hunters. Secondly, the lack of utility a merc BH brings to huttball is saddening. Too many mercs on your team and you lose WORSE than with a PUG because they are so easily countered. Mercs need two things to be worthwhile, highground and no melee beating on them. Put any competent team together and they can completely eliminate both of those resulting in you doing nothing but trying to play catch up. Put 4 Sorcs together on a team and they can dominate the map, they have more stuns, can LOS and DPS on the run, can pull any team member to them and can sprint through fire with a shield. What can we do? Hit them for 3k a few times to drop their shield before they stun us and run past? Ever tried to kill a sorc (or anyone for that matter) that was trying to get away from you? They have 3 times the escape options for our one stun and mobile DPS to boot. Heck, even powertechs are twice as useful as we are in any op. They bring protection, grip, two stuns (one AoE), and can charge across the map plus they do almost completely uninteruptable damage that is almost on par with our own (albeit from a much shorter range). The grip alone is reason enough to bring a PT and a team that runs all the time on my server includes two PTs and two Sorcs, they love to hold the middle and just grip anyone that comes near into fire/acid resulting in an auto kill. Who needs a DPS class when a low cooldown tank ability results in a one shot every time? Thirdly, even our healing spec is very immobile. Healing a running ball carrier is crazy hard without sprint or a shield to allow you time to reposition. Even our AoE heal is difficult to work out and pales in comparison to what a sorc can drop. Bottom line, I'm beginning to think Merc is a PvE class and should just stay out of huttball where the guys with lightsabers can leap around the place winning. At least until we can roll full 8 man groups and find a nice balance of DPS and utility on the team.