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Howlz

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  1. As I wrote could be a result of small Sample Size or could be bugged. Perhaps I will do some additional testing with Curtain of Fire to see if ther is some change if I shoot my target dummy for half an hour or so :-D. Lets hope they'll fix Deadly Cannon soon. And yes I used the Champ Dummy. (But I wouldn't say that my Gear is that great)
  2. It seems you're right, Deadly Cannon is not working how it should. At last in the log I checked my maximum Full Auto crit was about 175 % of my maximum non crit. With a 75% crit multiplier there are missing 30% DMG. Will do some testing today if Deadly Cannon works or not. As I said, I did a bit of testing: I had 4 test setups: 1. Deadly Cannon not skilled, Curtain of Fire procs NOT used (Control Sample) 2. Deadly Cannon not Skilled, Curtain of Fire procs used 3. Deadly Cannon skilled, Curtain of Fire procs NOT used 4. Deadly Cannon skilled, CUrtain of Fire procs used. (critical Multiplier was 76.28 %) with these setups i could test both, Curtain of Fire and Deadly Cannon, working or not. 1) Spell Count Avrg. Dmg Min. Damage Max. Damage Min. Crit. Max. Crit. Grav Round 24 1568.08 1234 1332 2130 2361 Full Auto 23 1190.43 896 1071 1713 1902 Demolition R. 7 2815.86 1970 2032 3349 3546 2) Spell Avrg. Dmg Min. Damage Max. Damage Min. Crit. Max. Crit. Grav Round 1734.73 1219 1345 2172 2349 Full Auto 1616.26 1054 1280 1930 2265 Demolition R. 2210.33 1930 2010 3416 3416 3) Spell Avrg. Dmg Min. Damage Max. Damage Min. Crit. Max. Crit. Grav Round 1666.93 1242 1345 2165 2360 Demolition R. 3065.82 1826 1999 3929 4181 Full Auto 1116.37 890 1064 1635 1862 4) Spell Avrg. Dmg Min. Damage Max. Damage Min. Crit. Max. Crit. Full Auto 1466.33 1053 1287 1864 2256 Grav Round 1707.26 1236 1340 2200 2364 Demolition R. 3290.38 1931 1983 3960 4177 If we take the first two samples and compare the Full Auto dmg: min dmg 896 * 1.25 = 1120 | 2) == 1054 ~ (117 %) max dmg 1064 * 1.25 = 1330 | 2) == 1280 ~ (120%) Curtain of Fire is working, it is not the 25%, but this is probably because of my small sample Size. Taking the the third of fourth sample, we see the crit Damage of Demolition Round is higher than in ther first and second Sample: 3) max dmg (Demolition Round) max crit (% of estimated value) 1999 *2,0628 = 4123, ... | == 4177 (~101,3 %) => Deadly Cannon is working for Demo Round 3) max dmg (FullAuto) max crit 1064 * 2,0628 = 2194, ... | == 1862 (~84,9 %) 1064 * 1,7628 = 1875, ... | == 1862 (~ 99,3 %) => As we can see Deadly Cannon provides no 30% Critical Damage Bonus for Full Auto as stated in the Tooltip. Full Auto is using the standard crittical multiplier.
  3. That was my first thought too. But I tested this and Demolition Round without Grav debuff did less damage than with the debuffs.
  4. Hey fellow Commandos, Today i played a few warzones noticing the damage of my Demolition Round is significant lower than the day before. So I used my Training Dummy to create a post 1.2.0c Patch Combatlog. Parsed the new log and a pre 1.2.0c log (both were fights angainst my Trainings Dummy) Pre 1.2.0c Avrg. Dmg Min. Damage Max. Damage Demolition Round 2467.5 2445 2490 Post 1.2.0c Avrg. Dmg Min. Damage Max. Damage Demolition Round 1996.5 1943 2050 So the damage done by Demolition Round seems to be toned down by round about 25% So I went looking for the Patchnotes and the only thing about Commandos in 1.2.0c are: "Trooper Commando Demolition Round: This ability will now only gain extra damage from your additional stacks of Gravity Vortex and will not incorrectly detect debuffs from other players." So in my Opinion there a two (three) Options: - Bioware screwed up fixing this bug and reduced somehow the damage of Demolition Round - Bioware listened (again) to some whiners in the PvP forums, but didnot think it would be important enough for the patch notes (- My Data is wrong, would be nice if some of you could check some of their old logs too and compare to new ones)
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