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Zabrak

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Posts posted by Zabrak

  1. Armor Penetration, because it stacks with the 30% passive armor penetration arsenal gets effectively getting 52.5% armor penetration on every attack with 100% uptime, plus as a bonus none of the abilities which temporarily increase armor pen can take you past 100%, otherwise you would have to consider/calculate the diminishing returns for the wasted armor pen, as it stands it is the spec that gets the biggest benefit from that amp and still is only slightly better than tech due to the way damage and mitigation is calculated
  2. It does not do anything additional armor is a hard mitigation stat. Accuracy is the first roll on an attack and it rolls directly against opponents defense chance to determine whether the attack lands on your target or misses.

     

    The journey an attack makes after getting pressed:

     

    Your accuracy vs. Opponents Defense = % Hit Chance

     

    If your % Hit chance < 100%

    % Hit chance rolls a miss = No damage

    % Hit chance rolls hit = Damage

     

    If Damage then it rolls Your Damage Produced

     

    % Critical Hit Chance rolls a Standard : Damage Produced = (Attack Damage + Bonus Damage)

    % Critical Hit Chance rolls a Critical : Damage Produced = (Attack Damage + Bonus Damage) + ( (Attack Damage + Bonus Damage) * Surge %)

     

    If Damage Produced then it rolls Your opponents Damage Received

     

    % Shield Chance rolls a Standard : Damage Received = (Damage Produced)

    % Shield Chance rolls an Absorb : Damage Received = (Damage Produced) - ( (Damage Produced) * Absorb %)

     

    If Damage Received then it Calculates Your opponents Damage Taken

     

    Damage Taken = (Damage Received ) - ( (Damage Received ) * Armor %)

     

     

     

    Tanks = 5% - 30% defense depending on gear

    Inquisitors / Sages = 10% base defense

    Everyone else = 5% Base defense

     

    So if you have 110% accuracy and you are fighting, say my marauder with the standard 5% Defense

    You would Actually have 105% accuracy, but against him the extra 5% accuracy doesn't do anything more you would have just as much accuracy at 105% effectively becoming 100% in this instance, which is why many players go with 105%.

     

    As for the armor penetration its the opposite, the hard mitigation is the last roll that gets made, it doesnt make for reliable burst even at a 100% in pvp because it has a chance to be defended or mitigated, making its effectiveness situational, and its reliability is questionable at best. you are better off focusing higher up on the equation.

    I main a Carnage marauder, i dont think theres another class that feels and plays so differently In PVE and in PVP.

     

    aaaanyway... not sure why i sat down and wrote this wall of text lol (damn servers down n ****) hopefully i made some sense and got a few things right... kbye

  3. First of all thanks for replies!

     

     

    FPS is around 200 when just chilling in stronghold and its always red

     

    CPU is running at 4.2 GHz

     

    The video cards are watercooled with a Hailea aqarium watercooler, ive never seen them go above 26C

     

    CPU hovers around 54C but anywhere from 44-59C

     

     

    So am i to understand that its the video cards bottlenecking me?

     

    because they dont seem to struggle at all, if anything the CPU seems to have a little harder time

  4. Hello, ok its driving me nuts this pc wasnt built for gaming, but regardless it has been able to run any game ive thrown at it on max settings. On swtor it doesnt even seem to matter if i lower the quality i still experience a lot of stuttering and drops to <30 FPS in warzones. I usually sit at 45ms with server. ANY help would be very much appreciated!

     

    What I have tried

    Veryfing game through launcher

    Complete reinstall of game

    Complete reinstall of Windows 10

    Parking some of the cores and running AMDs "Legacy" Game Mode

    Downloading DX9 Files

    Downloading Nvidia Profille Inspector and using the 0x000012C1 Compatibility tweaks

    Updating Graphics Drivers

    Re-Installing Graphics Drivers using DDU

    Running The Game As Administrator

    Disabling Full Screen Optimizations

    Running Game In Compatibility Mode Windows XP Service Pack 3

     

     

    My PC Specs

     

    Windows 10 Pro 64-Bit

    NVIDIA GeForce RTX 2080 Ti (x2) NVSLI

    AMD Ryzen Threadripper 3970X 32-Core Processor 4.00 GHz

    80.0 GB DDR4-3200MHz RAM

    SABRENT ROCKET 4.0 2TB SSD

    Gigabit Internet

  5. Here is my graph comparing the overage dmg output of weapon amps (red) vs arpen amps (black) for fury, with X obviously being the target's armor value. The intersection of the lines, around 7500 armor, is where it shows arpen amps surpassing weapon amps for armor values higher than that. This is just below the medium armor class value. If I knew I was always only going to hit light armor classes- or even just light and medium- I guess I'd use weapon amps for fury too.

     

    Something that may result in arriving at an intersection value a bit higher than the one shown here would be using solely a pve dummy parse as the damage profile you use to assign the percentages of white, kinetic yellow (doesn't go through armor), and internal yellow (goes through armor) dmg that fury does. Raging burst, crush, scream, smash, and choke collectively comprise a higher % of fury's damage done in pvp than they collectively do in pve, and weapon dmg amps don't boost their dmg. Main reasons for this shift in white/yellow dmg between dummy parses and pvp are the 10m range on those abilities (except smash), and the prevalence of anti-white dmg cooldowns. Smaller factors include not using choke or smash on a dummy parse at all (fury smash is meh, but still used sometimes), crush cc immunity, etc.

     

    Another small relevant factor that's not included in the graph is the little-known fact that when DR from spec passives and DCDs are added to the calculation, arpen becomes relatively more valuable. This may not be intuitive, but it's how the math works out. To illustrate the principle using an extreme example: if someone had 20% DR from armor, and popped a +75% DR dcd, they would be at 95% DR. If you had enough arpen to reduce their DR from armor down to 15%, their total DR would then be 90%, causing you to do 2x as much damage to them (10% vs 5% dmg going through). When you're hitting something like a deception sin, which basically has constant uptime on both 15% and 9% DR passives, the effect of the principle is definitely noticeable. K i'll stop now.

     

     

    And again, the actual performance differences at play here are small, so this is basically just academic.

     

    Thank you 🙏. I had been looking for a more numerical breakdown of these “situational” benefits of one vs the other, instead of the blanket “this one is better” so I could decide for myself before shelling out another few 100 mil on this toon Your posts nailed it, and yes differences are probably tiny but it’s on principle (+OCD) lol.

  6. Im not 100% I understand what you mean altogether, its hard to determine anything from that image. If you were present in that match do you mean that its not fair that that the other tank/healer numbers were so much higher than yours (as a fully tank geared tank) or that they are outrageous because their damage is too crazy???

     

    That looks to me like an endless match with no dps, and wouldnt a dps geared tank always outperform a full tank when there is no other dps around?

    The "full tank" in that match, also out damaged opposing teams sniper and matcher the sins/shadows. What conclusion are you going to draw from that ?

     

    On the tanking, lets take a hypothetical eutopian 4 v 4 Ranked match with Helaler/Tank/2Dps on each side, were each player mirrors one another exactly in both skill, combat awareness, understanding of mechanics and coordination. And the only difference is Tank gear. Full Tank team has a clear advantage, people make it seem like the tradeoff should be even. Full tank gives up (20-25%) overall "DPS" for seeming unfair (7-11%) Additional (Non crit Damage mitigation) and guard damage goes through mitigation. I may be off but to get your Actual PVP Mitigation you can do

    PVP Shield = [+] (0, [-] (1 - Crit, Shield Chance))

     

    (Crit * (1 + Surge) + Effective Shield * (1 - Absorb) + (1 - Crit - Effective Shield)) ÷ (Crit * (1 + Surge) - (1 - Crit))

     

    might seem small, but what it practically means in my case is it gives me the chance to keep up better and the diminished pressure usually seems to lead naturally for better field awareness and coordination. Regardless of gear choice, the primary "role" a tank in these is not damage. 1st a tank is there to reduce/spread any burst damage produced by opposing team, 2nd is to control the battlefield and to set up your own teams burst windows, 3rd is in my opinion to coordinate teams ccs and interrupts, as well as force opponent mistakes, damage does matter, but is secondary. I think tanking is actually a place where i have seen the largest difference in players.

     

    I play with my brother who is a fantastic tank, im often in shocked at how much of a difference it makes. He does sometimes use DPS gear when solo... either we way the difference is not so large that the better team doesn't still win, its about which slight benefit (bit more tank/ bit more noodle damage) is going to benefit the matchups more

     

    He does great we have both crunched the numbers, and tested both. The difference is noticeable, and the closer the match is and longer it goes the clearer the advantage grows. In these matches, (It my also be due to the fact that he is really good, and i dont have as much time to play anymore, so it may be that better healers have a different experience)

     

    Lol didnt mean to rant, its time for bed haha... just saw this and i couldnt believe that the conclusion drawn from this particular match/screen shots was "Too much OP damage" !

  7. He seems like a nice guy but just another average player, his guides are whatever and his newly discovered endurance junk was a waste of time.. Showing screenshots of dmg/prot that is easily done as a sin and done on a jug as well. Personally don't care who gets banned and who's trying to be a community hero, bio/ea is going to trash this game regardless, it is what it is.

     

    Who are you? And why the post? ... Ppl make no sense. the fact you felt the need to post what you posted would indicate that he is not, in fact just another average player. I don't know, I have no stake in the matter and don't know either of you just wanted to call it out lolz

  8. You know what the beauty of it is? They are not even op... I have never worried about a sorc in an arena with heals or reg match no matter how good they are, they are squishy, easy to shut down and once they pop bubble their game is up. In the current solo ranked meta though they become a ridiculous nuisance. I don't even know how to go about fixing this without totally gutting the class, but something needs to be done. Going in as a sniper vs 3-4 madness sorts in a dps arena is beyond stupid work one till bubble then work the other till bubble, first one is out at full hp. Meanwhile all the dots just eating away at your hp without any way to regen.... So frustrating:(
  9. Right it has nothing to do with dropping mainstay for aim... But it allows me to have even slightly higher crit chance than before with a noticeable increase to my bonus damage how can anyone argue this isn't a dps boost it's almost like the difference between having datacrons and not having them. Slight but significant and slight boosts add up is that not the point of min maxing, perhaps I was overzealous in stating numbers but I feel confident in stating that I notice it particularly in my hard switch burst rotations. You could argue that the difference between 168 and 174 gear is not noticeable either yet all these small deltas account for a slightly noticeable change

  10. Swapping out the mods from cunning to aim, to get 50% and 50% with an overall crit increase anyway which leaves me free to swap out my augments from Main stat to power and STILL have an increase In crit chance compared to my previous set up with the added bonus damage of the power augments ver main stat it's a double minor increase which results in a noticeable increase. Like I said try it before you assume that it would be as minor as you claim, the added power has a consistent noticeable increase in our 2 rotational autocrit ambushes as well as in the high crit chance pen blasts an the small added crit chance is rarely noticeable but can be seen in a slight increase in sustained dps

     

     

    Ps I mean it's still a minor increase lol, but for min maxing purposes, it's worth it and the returns will be at the very least noticeable is what I'm getting at :p

  11. You're confirming your own bias if you think you can see a dps increase on a pvp scoreboard.

     

    It would be a trivial amount that no one without a parser, a dummy and an incredibly consistent rotation would see. Realistically it would be lost in the RNG.

     

    Nop, I play on average 9 hours a day doing nothing but pvp Half of the week, when I say I see a dps increase it comes from knowing my own avrages. Might be wrong but it's not as small a difference as you make it out to be 1.4% crit and around 40 bonus damage more than my previous build. If you have not tried it don't talk out of your ***. Admittedly it may be perception biased but I see my regular warzone dps increase anywhere from 40-100 dps from my norm.

  12. Why do people always argue this with skill ********. This is an mmo and gear has it's place part of the fun is *********** with your stats to better suit your personal play style, for example in my sniper I run 3 alacrity enhancements and 3 alacrity augments to not give up any more surge , is it BIS? No, but I find the 5% alacrity fits my play style much better. This customization is one of the biggest reasons I pvp in mmos, I love *********** around with my gear, CoD is where you don't worry about numbers and is all "skill"
  13. Yes I use bh power surge implants and earpiece, also bracers since I don't need the seventh armoring for the set piece. Then I started swapping out cunning mods for aim ones until the two stats were even. And no I augment power and the benefit is I get slightly more crit chance than if I had augmented cunning but with the added bonus damage from power. I still have a few pieces to optimize, but when I finish I will be slightly over 1200 weapon bonus damage with 20.2% crit chance
  14. I'm sitting on 1196 ranged bonus damage I go full power surge, with half cunning half aim gear. In the current healer full meta I find it particularly important to get the massive Crits to kill someone often even while being healed by more than one healer 18.6k ambush plus 17k or more penetrating blasts, I find myself globaling a Lot of people when I hard swap after they burned CDs. My 2 cents
  15. I'm thinking of running 4 Alacrity (Relics and MH/OH) Augs, Rest Power, with 2 Crit Mods (Belt & Wrist) rest power, 5 Alacrity and Power enhancments (MH/OH, Chest, Helmet and Gloves) the other 2 would be Crit + Surge. That would be pretty good all around.

     

    I think you are going to find that it's too much alacrity, you won't get as much out of it I would leave it at 4 Augs maybe the enhancement

     

    My 2 cents, I've been playing around with it a lot, going broke swapping mods lol

  16. I think it's fine as it is for reg warzones, it's added team utility, on my assassin I might switch stances to guard ball carrier or on my dps jugg if I see my healer getting pounded tradeoff? I neuter my dps for a while and am definitely not built to tank so I'll be taking a pounding. They should simply disable it for solo ranked as it breaks matchmaking when people specifically use the feature to game the system
  17. I've been rolling carnage with my whole left side augmented alacrity. I really like it so far makes me build fury faster to get my 30% alacrity boost faster to get it faster again :p if you think about it since everything goes faster it's a streight up dps boost in target, the only issue is with less time on target aka getting kited you might benefit more from larger bursts when you are actually hitting him
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