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tenehuini

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Everything posted by tenehuini

  1. The animations are slower, but the damage (from back blast for example) is subtracted way before the animation plays and the number is shown. This is noticeable when you kill someone. You are out of combat before the animation plays. As for the dirty kick, yes, that's an issue that should be resolved.
  2. Ranged class QQing about mobs? Wow, that's new. Try playing melee in this game. You gonna love those mobs that drain all your energy if you are in melee range. Or those that blow up after you kill them.
  3. I had to RE 20 blue schematics to get my reusable stimpack. Rng is rng.
  4. I fully support this. Got Scoundrel now, and was playing assassin before. Unless I was doing daily, I couldn't care less about the outcome of the game. All I needed was 1-2 good massfights where I could get my free 3 tanking medals for just running around and then good number of stray people to pick off to get the rest (2.5k, 75k, 10kills, 25 kills, killing blow). That's 8 medals I was able to get every single game I joined (didn't know about frozen water, if I knew, it'd been 10 medals every game) + the occasional solo kill (much easier with stealther) and defender points on civil war. With the scoundrel it's the same save the 3 chea... err, tanking medals
  5. Because getting out of combat to be able to restealth is so ridiculously difficult? Sometimes when I leave a dot on someone I would even respawn in combat. *** is that? I however don't think we need a gap closer. Yes, popping soc bubble to get blinded while soc pops force speed and runs away is annoying, but bearable. What we really need is one more escape mechanic. 2 mins on vanish that works only if you use dodge with it, and even that would sometimes fail is just too much for class that relies heavily on getting a stealth opener.
  6. sadly they seem to be world drop (got them off AH)
  7. here are the gloves as promised:http://i.imgur.com/xe3O4.png Feel free to use them in your fashion thread ps: on second look with max settings they don't fit THAT great, but still at least don't feel very obstructive when looking from range. edit: oh, the red stripes come from bracers, so if you can find better matching bracers, the gloves are great
  8. Gunslinger stays in cover and shoots point blank at people smashing into him with lightsaber while still being immune to interrupts. Should be fixed asap.
  9. Thanks, now I know for sure I don't want it Like my armortech goggles much more
  10. (Smuggler talking about payment) 'Think of a big number ... and then double it'
  11. Not sure about snipers, but for scoundrels Corso is terrible companion in terms of roleplaying - he dislikes profiteering and hurting women no matter what. Also his combat quotes are quite obnoxious.
  12. Could you please post screenshot of the head piece? from the item icon it seems like something I wouldn't be interested in, but still... And for all those looking for gloves, there's lvl 33 moddable gloves that match the set pretty well. Will post name when I get home.
  13. Yeah, they do comparable burst when leaving stealth. But afterwards assassins have way more sustained DPS AND more utility (knockback anyone?) AND more survivability (shield wall, force speed)
  14. Thank you for this, you make me keep playing my scoundrel.
  15. Yes, he probably does, but that's simply because in mass fight OP is useless. He's the one who gets focused first because guess what, OP's is a frikkin' glass cannon. In a mass fight, I'm 120% sure to get focused the second I pop out of stealth. It actually seems everyone's target gets switched to me as soon as I open on someone. No matter how many players are around, everyone hits the OP, because they know he doesn't have any means of escape. Sorc on the other hand can just stand in safety of 30 meters range, usually also on some kind of cliff, and if someone gets to them, they just knock him away with a 5 sec root afterwards. And if that's not enough, they also got force speed AND 30 meters range stun.
  16. Seeing all the sorcs and snipers qq about operatives OPness makes me chuckle... I mean seriously. Go back to your lightning spam and stun-cover-4k+knockback and leave OPs alone.
  17. I did some PVP as soon as I got my shotgun. It's not as easy to get medals as with, say shadow (damn you guard and 2.5k maul crits), but you should always be able to get KB, 10 kills and 75k damage. I'm yet to get 2.5k hit or heal (even though I know I could heal for that much, just didn't have luck with that yet). We aren't of much use in Huttball (no CC at all), but in the other two warzones we are great asset for the team on defense. Just run around and keep your DoT up on everyone to prevent them from capping objectives. I was able to keep 3 Imps from capping side tower in civil war by simply rezzing, using the speeder that goes there, dotting up everyone and getting roflstomped for half a minute - for 2 deaths. (meanwhile 5 of our people managed to lose mid, but whatever)
  18. You go to warzones because you are having fun there, not to get dailys out of the way. What's the point of obtaining PVP gear if you don't intend to PVP in it?
  19. Depends on server. On my server there isn't more than 6 imp players in whole Ilum in peak hours. So far I've met only 2 'pubs there. Grabbing 30 boxes takes less than half an hour. Considering you get a bag for it, it's definitely worth it (you can't really get 800 commendations in 30 mins)
  20. If you think killing 150 players over the course of one week is too much, you ain't a big PVP player then are you? And if you aren't PVP player, why would you care about completing PVP quest?
  21. In battle for alderaan players camping the side points get defense points quite quickly. If you manage to beat 3-5 players around a point you should be able to get the 3k defense points medal. So you are looking at: 2.5k hit killing blow solo kill 1k defense points 3k defense points if the gun is under longer siege you can also get 10 kills and 75k damage easily, along with at least 5k protect just from AoE taunting. I'm usually defending side points on my assassin, and i'm regularly getting called out as invincible by the game (5 medals w/o dying). But I agree that in hutball the objective of the game is pretty much in direct contradiction with the activity that actually rewards you.
  22. Welcome to the world of PVE.
  23. The lvl 20 pvp gear is quite nice. You just need to find suiting moddable gloves.
  24. You seem to be missing point of PVP tanks in this game. It's not that YOU are unkillable. Tanks are supposed to reduce damage others are taking (I think we can agree there). In PVE this is usually done thru 'tanking' which consists of having mobs attack the tank instead of your friends. Since in PVP you play against live people, you can't really force them to attack you. Instead, you are given way how to take reduce damage others are taking - guard, taunt. Ideally, a good PVP Huttball team would cosist off a ball carrier (someone with high mobility), a tank to reduce damage the ball carrier is taking (80% damage reduction from all attackers in 15m range for 6sec anyone?), and a healer to keep them both up. I really don't think the PVE tanking stats need to work in PVP. I believe the tanking gear available from PVP is there mostly for PVP players to be able to obtain at least some basic tanking gear while doing what they like the most. Doesn't really make sense there's expertise on it as well tho.
  25. While I agree that the medal system is flawed as it rewards mostly ganking 'in the mid' and that it hurts pure healers badly, I also don't think introducing more healer medals would solve the issue. DPS specs of healer hybrids are already getting both 75k damage AND 75k healing done (mostly on themselves anyway) and all the lower medals. If the healing medals disregarded healing done to self I would agree with more of them. That way they'd still be accessible to healing hybrids, but would force them to throw a heal or two on their friendly neighbor instead of just getting 2+ medals for healing themselves.
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