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Kimeru

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  1. OMG! You wanted to watch the scene? You wanted your story-driven MMO to have story? How COULD you?!? Seriously, though, I wouldn't take these idiots to heart. After the third or fourth time the stories do get a bit...like you've seen them before...but it sounds like you just got in with the wrong group. Sorry that your experience was ruined by a handful of idiots.
  2. The real issue with your metacritic score is that everyone who loves SW:TOR is PLAYING SW:TOR, not posting reviews on metacritic.
  3. Not to hijack, but the SI quest line...don't think anyone would dare call me slave at this point...not and expect to live more than another 5 minutes.
  4. I find your lack of troll disturbing. *Force choke*
  5. You should not ever have the option to change AC. There's no reason for it. Plus it takes only a few hours to level to 10. I rolled a BH. I'll admit they have a little quest thing there that's different from the way I've seen the other AC's go, but it still gives you every warning on earth that it's a permanent choice. If you are so stubborn that you can't accept the truth when it's told to you by a thousand people, perhaps it's for the best if BW doesn't get your subscription money. Best for the rest of us at least.
  6. You know, it seems to me that 90% of the issues I've seen come up already in this game...and frankly in almost any game...could be resolved quite simply with common courtesy. Most of the time no one would care if you needed something for your companion since it's not better than what you're using and no one in the group can use it anyway. So in those situations a simple question resolves it, the group says it's fine any you move on, no harm, no foul. In the situation you described where he was rolling for his companion against an actual player, that's a load. But unfortunately, this goes back to why we need governments and police forces. Most people are generally good...but in any sufficiently large group, particularly where people believe they have some form of "protection" such as anonymity, there will always be jerks. This is why hardcore gaming guilds always used assigned loot where the raid leader dished out the loot and no one else could. Because they could weigh the decision and give it to the person that most deserved it. I guess the short version is that you have to find people you trust to play with and avoid the ones you can't. Unfortunately it's still early in the game and we haven't had the chance to build those relationships fully yet. Give it time and you'll find people with whom you'll never have this issue and those will be the people you play with.
  7. I have a shrine to Darth Vader in my home. Including a bobble head Darth Vader holding a Christmas present...when given the chance to play a Sith do you think I would pass it up? The jokes aside, the underlying philosophy of the Sith is about freedom whereas the Jedi are all about being servants and bound to their code. Which is really evil? Jedi take children from their families at a young age and don't allow them real interpersonal relations as emotions lead to the dark side... Meh. If my choice is to be a brainwashed prisoner of my own ability or to unleash my emotions and strive for power...well, I'll pick freedom. In doing that, the culture pushes you to embrace evil. There are some things I've done on my assassin that I probably wouldn't have without Khem egging me on though.
  8. You can never have too much cc. There's always times to use them, particularly since you can only affect one mob with each. Mind you, if you're using both, you're spending your entire fight reapplying and thus all you're there for is cc. *shrugs* Sometimes though, that may be what a group needs.
  9. If you're having massive slowdowns in caves and certain places (I had a LOT of trouble in the Jedi temple on Tython during beta) just turn off shadows in your graphics options. You'll lose some graphics...but the game won't even stutter afterwards.
  10. ONLY 60 hours per class? ONLY? You say that like it's somehow not enough. I've played so many MMOs it's not funny and the "class stories" in all the other ones were maybe...wait, class story? What's that?
  11. I've not really run most of the FP stuff yet. But I will say that no matter what group I'm with, my assassin seems to be always in tank mode because I *will* draw aggro from half the world. It'd be nice to have a tank that knows how to tank. I'm not speced for tanking! Ah well. Honestly, I've had some trouble starting out with PUGs, but we've always managed to settle in after a few moments, pull ourselves together and get the work done.
  12. No one seems to ever see anyone else's perspective. First, I will say that from my experience that the leveling is a bit faster than I would expect or like. However, I don't do pvp. I don't want to do pvp. Games that are about pvp only, I don't play. If you halve the quest xp, I wouldn't be playing this game in short order because that would be saying I either have to spend hours grinding with 50 other people trying to grind the same mobs or I have to do pvp. You have choices how to play the game. One way or the other, I'm enjoying every moment of this game right now. I'll play this game as long as I find ways to enjoy it that fit with my life. If, at some point, I can no longer find a way to enjoy the game, I will quit playing it. Does that mean the game failed? No, it means I had other things I decided meant more to me. But for now, this game is what I enjoy doing and I expect that will last at least a few months. I have LOTS of stories to play. And then I have to see what other content there is for me to play...datacrons to find, worlds to explore...I can't worry about the future because I don't know it. I'll find out when I get there. Relax. Enjoy. Have fun. Don't care what other people are doing except when I'm grouped with them. It's all good. And just for the point of reference, I work a full-time job with frequent overtime. I played a beta weekend, got to level 25 with a JK, left with several hours of playtime left. Played in the stress test weekend, got 2 alts up to about level 12 or so. Quit with quite a few possible hours of play left because I was just going to ruin content. Now it's not even launch and my class of choice I'm up to level 20 already with working and spending time in real life, etc. It's a fast level progression so far and if you play every quest on the lower planets you will FAR outlevel the supposed content levels of those planets...I don't know about the end-game...but I'll find out.
  13. As much as you might like to stump half the players...that's bad game design. They have to design to the lowest common denominator. Or one person solves the quest, posts it and that's that. Which is what really will happen, so yeah.
  14. To be quite honest...I fully and completely disagree with this. Most of the quests in SWTOR or at least a lot of them are not purely "kill" or "collect". Yes, there's a good bit of fed-ex work, but I did the Revanite chain last night on Dromund Kaas. 95% of the quest chain was talking and decision making story. Yes, there was some killing and some fighting, but even a lot of that could have been avoided if my Sith Assassin wasn't...well, Sith. I have a connection to the character. An attitude to the responses I give. A way to play the game. I care what happens. I played WoW for years and I never once cared about how a quest played out. There was no moral choice, it was do the quest or don't do it. Most of the kill x enemies or collect x things in swtor are relegated to the realm of Bonus quests...which if you don't like, you don't have to do. In short, this IS the first MMO where they can have effective quest chains that are nothing but talk because you change your character with that talking...and they can throw in the kill quests as a side thing. Not to mention...drop rates seem significantly better for quest objects than in previous MMO's...where they basically make you kill a billion boars to get 3 tusks even though the boar model has 2 tusks on each boar. Thank you...I'll take this model of questing any and every day.
  15. Once you have your spaceship you can travel to most of the planets, including back to ones you've been to before. For that matter, there's nothing preventing you from going back immediately other than lack of any reason to do so.
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