So I was playing around with previews today and found a combo of dye/robe that I really liked. However, the robe did not have a dye slot (Omenbringer's Robe, Adaptive, Consular class quest item). I don't care much for the robe alone, but with the deep red and black dye it's exactly what I want.
I could understand why Bioware would not want all armours to have dye slots (like the Gree event ones), but why are some common adaptive armours (like the one I mentioned) lacking the option for a dye?
This really is my only beef with the dye system (yes, the random packs suck, but you can just buy what you want off the GTN), there is no way around it; either an armour can dye, or it can't.
So If a Bioware rep could give an answer (yes, no, maybe) to the question in the title, I would be very pleased.
Ty