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AeonicStorm

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  1. Take a look at league of legends : This is the first game I've picked up, played, and continue to return to play over and over six months later. I've played every major game out there, I've ran a gaming company doing tournaments, I am in this industry real deep- and so it's hard to keep my attention. But, with LoL I will grow bored and go off and do something then I'll be sitting there thinking "I wonder if that build would be good, and maybe that item customization..." then I'll go back and play more. The same could work in SWTOR, and I will be letting them know about this at the guild summit in Austin in March. I've spent over 600,000 credits tinkering with my spec with my 50 Sith Assassin, just like I do with league. I try different aspects of the class until I found what works for what. Needless to say, the only thing I do for respec now is to switch from end-game raiding and stretches of time when I won't be doing that and will be PvPing instead. I don't think they should remove the grind for PvP gear, it serves its purpose. However, setting up some kind of ladder system for 'tournament' style PvP but have the flavor of "The Great Hunt" Bounty Hunter / Nar Shadaa / Hutt flavor. Some kind of rugged "HUTTBALL" flavor tournament system. Where the best of the best of the galaxy try their fighting against one another. How would this work for specs? Outside a tournament game (known as RANKED in LoL) allow people to form up to 3 specs just for PvP (maybe 2) that they can create while they're running around SWTOR. When they get IN TO a game, they choose which one of the pre-loaded specs they want to use, and then a combination of gear. What about the gear? You can go different routes with this. You can add RANKED (Tournament) only PvP gear that is very specific much like gear is in LoL. People can have two-three pre-loaded gear setups so that when they enter a game they choose their pre-loaded spec, and pre-loaded gear. The only way for this to stay interesting is to add very interesting gear with many variations of set bonuses. I would guess that it would take an implement of about 32 new pieces of gear that work differently for one another (and have Assassin/Shadow identicals just named differently) that mix and match in different ways. What about the gear v2? Well, maybe you have a warzone that is sort of like an end-game raid or an operation. A league match takes about 50 minutes to complete, our guild farms EV and it takes about an hour and half maybe two, hardmode flashpoints for us take about the same. SO : Why not add a warzone that can run to be as long as a whole minute? In League of Legends if the timer starts getting by 55 minutes or so and one team has the lead on tower and inhibitor kills but hasn't quite been able to win it, the minions spawning become very much more powerful and eventually overwhelm the team. So add a warzone that could be like the start of a huge battle between two armies? I'm using LoL for my imagination to give you guys a better idea btw : So two armies start off and there are 8 vs. 8. Each army has waves of NPC's they send that are similar to one another but have a few variations. The players kill these NPC's while fighting enemy players, defending their "Commmand Station / Shield Generator" ? from the other army. So as people kill npc's they get commendations and as they kill enemy players the same thing, and when they return to base to do w/e they can requisition better gear etc etc. Anyways, let the ideas roll around in your head.
  2. Take a look at league of legends : This is the first game I've picked up, played, and continue to return to play over and over six months later. I've played every major game out there, I've ran a gaming company doing tournaments, I am in this industry real deep- and so it's hard to keep my attention. But, with LoL I will grow bored and go off and do something then I'll be sitting there thinking "I wonder if that build would be good, and maybe that item customization..." then I'll go back and play more. The same could work in SWTOR, and I will be letting them know about this at the guild summit in Austin in March. I've spent over 600,000 credits tinkering with my spec with my 50 Sith Assassin, just like I do with league. I try different aspects of the class until I found what works for what. Needless to say, the only thing I do for respec now is to switch from end-game raiding and stretches of time when I won't be doing that and will be PvPing instead. I don't think they should remove the grind for PvP gear, it serves its purpose. However, setting up some kind of ladder system for 'tournament' style PvP but have the flavor of "The Great Hunt" Bounty Hunter / Nar Shadaa / Hutt flavor. Some kind of rugged "HUTTBALL" flavor tournament system. Where the best of the best of the galaxy try their fighting against one another. How would this work for specs? Outside a tournament game (known as RANKED in LoL) allow people to form up to 3 specs just for PvP (maybe 2) that they can create while they're running around SWTOR. When they get IN TO a game, they choose which one of the pre-loaded specs they want to use, and then a combination of gear. What about the gear? You can go different routes with this. You can add RANKED (Tournament) only PvP gear that is very specific much like gear is in LoL. People can have two-three pre-loaded gear setups so that when they enter a game they choose their pre-loaded spec, and pre-loaded gear. The only way for this to stay interesting is to add very interesting gear with many variations of set bonuses. I would guess that it would take an implement of about 32 new pieces of gear that work differently for one another (and have Assassin/Shadow identicals just named differently) that mix and match in different ways. What about the gear v2? Well, maybe you have a warzone that is sort of like an end-game raid or an operation. A league match takes about 50 minutes to complete, our guild farms EV and it takes about an hour and half maybe two, hardmode flashpoints for us take about the same. SO : Why not add a warzone that can run to be as long as a whole minute? In League of Legends if the timer starts getting by 55 minutes or so and one team has the lead on tower and inhibitor kills but hasn't quite been able to win it, the minions spawning become very much more powerful and eventually overwhelm the team. So add a warzone that could be like the start of a huge battle between two armies? I'm using LoL for my imagination to give you guys a better idea btw : So two armies start off and there are 8 vs. 8. Each army has waves of NPC's they send that are similar to one another but have a few variations. The players kill these NPC's while fighting enemy players, defending their "Commmand Station / Shield Generator" ? from the other army. So as people kill npc's they get commendations and as they kill enemy players the same thing, and when they return to base to do w/e they can requisition better gear etc etc. Anyways, let the ideas roll around in your head.
  3. Do you mean huttball, because in huttball you should never get killed by a Marauder on a Sith Sorcerer. Do you mean Ilum? Why are you there anyways if you've played this game so much. Ilum has a sanity time limit of 15 days played. Once you reached that, you will shoot yourself if you stay longer than one hour in Ilum. Do you mean Void Star? Pick and choose where you position yourself, shouldn't be too much of a problem against Marauder. You can bubble and run into the mass of friendlies. Civil War? positioning is also key, but sometimes you can't help but get gear checked by another class. Shouldn't be noticeable. THE real indicator? Just cleared Eternity Vault with 3 Sith Sorcs / 2 Snipers out of 8 overall people and it felt like I was running Black Talon. Did the same dungeon a week ago with no sith sorcs or snipers and wiped 8 times. Range in general can be fixed by adding diminishing returns and putting in more intensive mitigation against elemental damage.
  4. That's a good key factor, yes, but also keep in mind when you're doing huttball at level 50 : SORCERERS / (Not gonna say the republic side, this is our elite war secrets) : You have a level 42 ability that in PvE removes the threat of an ally.. but guess what, it FORCE PULLS them to you. You are the only class that can do this. You should be on the second floor anyways. I should of put this in the "BE A DICK" section of the CASTERS paragraph, but I was gonna be late to my class - so, there you have it..
  5. Thank you! The post is working as intended. The inflammatory words are meant to convey the seriousness of the statements following. You are completely correct that it would be better if I didn't use the language, but I'm trying to get across the 'raw' mentality you have to have going into a PvP Warzone. Go in there, and make people rage. To do that, you have to be an aggressive PvPer. This doesn't mean you run around spamming general chat and be inflammatory in-game, no, the best of the best don't drop a syllable in general chat because they communicate through how many points they've scored. Further note, the post will have other aspects of note. For example: Do you want heroic gear? Are you Empire? I use this website to help me gear check my guildies so I know what they need to do, what I need to do, to get them ready for our Eternity Vault runs. http://www.darthhater.com/forums/forum-home/general-discussion/endgame-pve/24448-hardmode-flashpoint-loot-list-empire-side Hopefully this sooths the inflammatory language by giving a tangible cause (reading this thread) and effect (gaining information) thanks for the response!
  6. So, this thread is a little bit serious, and a lotta nonsense. It is what I am thinking at the time I'm writing in it, and will always be game-based. I've read other threads about tanking inefficiency vs elemental damage. This is true, and the damage does burn badly, but do not discredit tanks with good gear. I am a 50 Sith Assassin. Tank spec, with lvl 48 epic biochem end. stim, I have 6,800 armor using Dark Charge and 21,000 health buffed. When I am in this tank spec the previously overpowered operatives/smugglers are moot. They knock you down and do their damage rotation (which in dps spec I take around 10,000 dmg in 6 seconds or less), but in tank spec they run out of energy before they can do 25% of my health. Sith sorcs use elemental damage more than other classes, and when they go ape **** on me in my tank spec, they also will run out of energy before I am even close to being weakened. But, what is the problem such a handsomely amazing tank using light armor with dark charge experiences during PvP? It is diminishing returns. Ever got stunned for 6 seconds by an Operatives flash distraction? Yes, I do believe they actually open their trench coats contrary to popular belief that it is a flash bang, it is not- they are literally flashing you.. why else is it AOE and your animation is you covering your face in shame? Well, back to the point- that lasts like 6 billion seconds, and then you get stunned again, and THEN your resolve bar depletes before you have 5 seconds to pull your pants back up and you are in a stun rotation again. This coming from someone who always carries the ball in Huttball. So, what do we do? Do we complain and punch our monitors? Yes. But, what can we do when we've done this already? Play some Huttball (sorry, I totally abandoned my previous point because I wanted to talk about huttball all of a sudden) HUTTBALL STRATEGY 401! RUNNING THE BALL: First of all if you are running the ball and are NOT a tank specced whateverthehellclass then please pass the ball around. Do not pass to your casters either (shouldn't be able to, read CASTER HUTTBALL below) and you won't get focused down as much. ------>Keep an eye on your resolve bar when running the ball. Wait until the resolve bar is completely white before running across fire pits. I have successfully capped the ball half a hundred billion times by simply being patient in front of a fire pit. They will get VERY impatient most of the time and just use their stun. Once that resolve bar (located on the left edge of your character picture) is full, you can run across no problem without getting stunned or force pulled. -------> BE A DICK : If you are about to die, throw that ball at the ground. I can't tell you how many times I've snatched the ball, lured most of their team to a dark alley, and hopped up in the air and spiked the ball like I just did something amazing. Hell, half the time I use the /dance emote to imagine I am scoring and the crowd is cheering for me. Being a dick in Huttball will allow the ball to respawn at the middle and often times displace the enemy team. BEING A CASTER/HEALER/OP RANGE I am a 50 Sith Assassin, and I am amazing; however, I have a level 21 Sith Sorcerer: THIS qualifies me as an expert in this class. So pay attention. -------> WHY ARE YOU NOT ON THE SECOND FLOOR? : Look, don't stand on the second floor on our side, especially if they have a lot of Marauder/Juggernauts. They will hop on you like a damn lilly pad and go about their business leaving your team hating you for bringing them closer to scoring. --------> NOW YOU'RE DOING IT RIGHT : You should never be on the bottom floor. As a caster, and have stupid range, you should be on the second floor, or the sides that the ramps lead up to at all times. This is how you do not get caught with your skirts around your waist. If someone tries to come punch you in the butt, run to an edge, then AOE knockback them off. I can not remember the last time I died in PvP on my Sorc because I remain on the higher levels of huttball and AOE knockback anybody who wants a piece of my ***. --------> BE A DICK : Look, you are a range class- so you are already pretty dickish... so might as well go full erect on this one. Stay on the second floor and focus on damage + healing your primary targets. A primary target is someone holding the ball, or a small fight between 4 people you might want to heal the 2 on your team to get them up. Use your judgement. But, BE A DICK, farm those medals. If you are healer spec; get your 75k damage medal and then heal for the rest of the game. If you are dmg spec, get your 75k healing medal. If you do it correctly you should always have 5 medals. BEING A MELEE Look, life sucks for you- I know this. If you are a Marauder, you can jump and jump and jump but you're still a glorified wookie. Don't ask. Listen, you guys don't have to be all super hero and ****. I tell you what, you see that paragraph above this one? The advice to the casters? Well, that leads to my next part. -------> BE A DICK : Don't let those ******es heal/dps from the second floor. Get your *** up there and start butt touching people. Look, you don't have to kill them.. honest.. you just have to get them to stop healing their buddies. Hell, if you have a knockback- throw their *** to the bottom floor. I promise you, they will **** themselves. -------> IF YOU CAN DODGE A WRENCH, YOU CAN DODGE A BALL : Don't run the ball if you know someone's been getting it lately. Sure, grab the ball- but then pass it to someone much better than you at life. I play melee DPS on my Sith Assassin, so I know our lives suck- but we EXCEL at certain things and we must focus on them to be good. CONCLUSION :::: --------> DON'T BE AN AUTOBAD : Please if you are going to roleplay your combat out, do it near the ball. Because if you aren't participating in the activities going on around whoever has the ball, then you could be leaving your team to take on an extra red name because you're not there. Look.. heal the ball carrier, but kill the red names, melee nab those healers, tanks run the balls. Don't get caught in fire pits, don't let jugg/marauder/knight/other thing force leap on you to get closer to the score area. I will surely add some more frantic information in the future.. this message has been approved by Naso of the Ven Zallow (RP-PVP) server of the guild Blood Bath and Beyond.
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