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Null_Reaper

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  1. So, just like in the title, the Energized Shock utility is not working properly, it does extend mind control for 3 seconds visually (jn the buff bar), but after 6 seconds after casting original mind control, targets can still swap, essentially rendering the additional 3 seconds of mind control useless. I saw a PTS bug report but this isn't listed in the Known Issues thread.
  2. Each renown rank before Renown 999 grants a infinite repeatable conquest objective, called Renown: Rank Up, worth 6,500 conquest with the 150% stronghold bonus. Once players reach Renown 999, they continue to gain renown ranks every 160,000 renown points, which will grant a renown crate, but will not further increase their rank (as intended). However, despite still technically ranking up, and getting a renown crate, it does not give the conquest objective anymore. This significantly reduces the conquest earned by Limitless toons, as renown accounts for a sizeable chunk of conquest for many players.
  3. I'm not a GM, but i'm in a guild that does this. The rules say you need 100k to stay in the guild each week. The guild doesn't do random invites, an officer discusses the rules (especially the 100k) with each member before they join. There are discord announcements reminding people of the 100k requirement. There are events to help people get the 100k. If you get 50k, it sucks that you have to get kicked even though you qualified for the guild conquest reward. But what is the alternative? If a guild wants their members to help the guild remain competitive, people earning 50k aren't gonna cut it. I get 50k by logging in once for 30 seconds. If i login once a day for a minute, i can get 500k conquest a week. People aren't contributing to the guild at 50k (in terms of securing a conqueror title), they aren't making the guild feel active, they aren't helping the guild get the conqueror title, they are being carried to victory by other players, and doing the bare minimum. With the new conquest changes from a couple months ago, 50k is extremely easy to get. Like i said, if you want to just make your 50k and you dont care about earning the conqueror titles, that is *fine*, just don't join the main guilds, join the alt guilds (or any other large yield guild). If you join one of the top conquest guilds on the server, ones actively trying to secure conqueror titles, you need to be competitive and do more then the minimum. People shouldn't expect otherwise. Why should people get rewarded with a title when they didn't put in the work to earn it?
  4. I fail to see your complaint here, the rules for the guild are clearly documented, and you chose to join the guild. A lot of people in this thread are saying "I intentionally got less conquest than the guild required and they kicked me for no reason". Uhh they kicked you for a reason, and the reason was not meeting their target. If you join a competitive conquest guild, sometimes they have requirements (e.g. 100k or 200k) and if you don't meet it, you get booted. The GM can't send a PM to every person who gets booted because they have lives too. I know most of the guilds with these limits are happy to reinvite you if you so choose, and have alt guilds with no requirements if you want to be part of the community but don't want to make conquest each week. These alt guilds still get the large yield rewards each week, have fully upgraded flagships, etc.
  5. Do you actually know what a macro is? A macro is just automating playing the game, e.g. automating clicks and key presses. It's doing something a regular player would do, but automated (against the TOS). This means the person still has to be logged in and playing the game. You can't have players "hardly playing the game" be at the top of the leaderboard, that makes no sense. Macro or not, it requires these players to be doing optimal conquest activities for many hours per day. And anything that can be done via macro can be done manually, if players are dedicated. I know many crafters who just craft while watching TV. Requires a ton of clicking and many people would find it mind numbingly boring, but they don't. They just like to contribute. The numbers are all visible. You can go see/calculate how much conquest can be earned by crafting. Per hour, its not that much. Where crafting shines is if you're doing other conquest activities (e.g. heroics, star fortresses, uprisings, etc) while also queuing crafting, all day long, every day. Macros simply don't work the way you are implying.
  6. There is sadly a lot of misinformation in this thread about crafting objectives and conquest. When you see players getting 10mil or more conquest, you assume it's hacking, or cheating, or exploiting, when the reality in most cases is that those players are very dedicated. Each week, I typically earn 10mil or more conquest for my guild, and thats on weeks when i am NOT crafting (war supplies and other things i queue while playing normally can significantly inflate this number). The trick? Play 12+ hrs a day. Honestly, there are just some players putting insane numbers in. We have players in our guild who play 16hrs a day. Of course they are going to pull crazy amounts of conquest in, possibly close to other guilds as a whole, but those guilds dont have a lot of active players farming the highest conquest activities in the most efficient manor they know of. When you put your mind to it, and try week after week to earn as much conquest as you possibly can, you'll learn a bunch of tips and tricks to optimize everything. And if you add crafting, you don't macro it. Honestly. its not queuing stuff up thats hard, its getting the VAST quantity of mats required to craft in sufficient quantity to make a difference. I'll include mat gathering for many hours each week, to save resources for push weeks where i'll burn through them extremely quickly, but im just queuing stuff up as i do heroics and what not. There isn't evidence of macro'ers in this thread, there is evidence of people putting a ridiculous amount of time into this game to help their guild.
  7. Wow. This is something you have clearly put a lot of effort into, and it shows. I really like all of the ideas you put here, although, I feel your timelines are a bit overly optimistic. I really hope this at least gets a reply from BioWare. /signed
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