Jump to content

Val-Kova

Members
  • Posts

    4
  • Joined

Reputation

10 Good
  1. I don't want to lol. And I could be wrong. But if you throw enough crap.. it might stick. Haven't played in over a month and I get on and THIS. Might need to find some grub instead. Anyone in the south OC area (Cali) bored out of their skullbone?
  2. Is this game in the hands of L1/L2 helpdesk techs now? Where are the Devs at? This is childsplay stuff guys. Looks like a segmentation fault. You want to allocate enough storage for a HashTable, but it seems you're allocating storage for just a pointer to a HashTable (your HashTablePtr) If you drop the habit of typedef'ing pointer and instead follow the approach of allocating in the following form, you won't crash the game: ==== HashTable *table = malloc(sizeof *table); ====
  3. Yup same error. There's no fix on our end. It's an error in the code. Tried running app as admin, but no love. Whatever they did last they just need to undo and re-roll a clean patch out.
  4. Invite priority should be sent in order to Beta Testers who have their codes registered, then all other pre-orders from collectors ed down. Then you expose the game again to the Beta testers who were providing feedback first and who are familiar with the bug reporting system, so that any additional glitches can get polished out. Everyone else just wants to play play play play play and wouldn't report a bug, just whine about it on the forum here. Right I am.
×
×
  • Create New...