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shadowcreaper

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  1. So im going healing sage and looking at the advanced tree it seems like you must spend the first 5 points in Telekinetics rather than seer first of all ie "inner strength"+"mental Long" Seems like a 5 point skill tax for healing sage, or am i wrong? if so where should i spend the first 5 points for a healing sage?
  2. So as im 50 now and around level 22 ish valor i got a question. Leveling as a Marauder in PvE was actually VERY good, and enjoyed the class a lot. the horror .... But even in PvP upto level 50 marauder was hard but not impossible nor "weak". Now im 50 and doing the 50 bracket, there seem to be quite a few balance issues but i not here to discusss them, instead, about leveling and gaining good gear quickly in PvP. Questions: What gives you Valor Xp in PvP, damage? medals? What gives you commendations in PvP? winning bonus/multiplier? kills?
  3. go for acc as much as you can as this the most important, then go Critical, then Surge.
  4. no they cant, how can all the hardcore people play if you shut down the game during its prime time hours of 01:00am and 06:00 am:rolleyes: The hardcore guilds stomping raids would go ape........they would have to sleep during the night, the horror. but on topic it is clearly pro american as thats their "target" market.so get used to it:)
  5. Just to say something here on behalf of Sith warriers. Dont you dare say we need any sort of nerf, if you do, you are clearly a troll:D Sith marauder if anything needs some love, so people saying it needs nerf because i quote" **** all those criticals waa waa" really isnt helping us at all trying to put our message of issues to devs. Like offbeat said, people who tend to get these silly scores allways are using STIMS and buffs to get such silly high criticals and damage. p.s i have scoundrel and its a lot more fun and easyer to play than Sith marauder, and damage is pretty insane though im only level 14 with him,
  6. couple of quests here ater patch. Anyone noticed abilities have changed at all? it might just be me, but the abilitys on my toolbar seem to have been lagging more than normal/taking longer to take affect. So far Force choke seems horrible in PvP compare to PvE, as even when stopped it takes a good 1+ secs before it actually sets off and works, even once used the target stun of the ability doesnt sometimes work a lot of the time and takes a good halfway through ability before it lifts them into air. Again i need to test this but the "lag" from the UI toolbar seems a lot worse when i been playing marauder.
  7. be nice to them, they probably disconnected the tea machine instead of the servers...
  8. thanks for that information. I wondering though Critical is split into two sections, critcal multiplyier and the other one(forgot what it is....) does Critical multi just mean the damage your critical does is increased or does it increase the chance of getting a Critical?? I say this as it expressed as a % so thought it was ie 50% multiplier = 50% more chance of critical. But i see the sense behind accuracy, so thanks again for pointing it out, il try and put as much into Acc as i can now(though i believe in game its useally 2rd on list after power/critcal:)
  9. Is that true? like to see the link to where they said that as i dont believe they would say there is a top class or even second best class as this goes against their whole game engine/system of no classes being better than other and each class being able to beat another class. On topic though, leave your guild they sound like idiots if they are using those kind of excuses, any guild that doesnt allow players to join their flashpoints because of the class they picked are morons, defeats the whole point of a guild ie getting together with friends and enjoying the game, if they believe what they read about our class they need to go elsewhere.
  10. So far i have no idea what to go for. Currently im going for max power but it just doesnt feel "right" playing anh spec with max power...something smells off. So im tempted to try and go for max critical+surge instead and see how that goes. Other than that i might try accuracy though i not sure if it more important than surge/critical? Anh spec so interest to hear thoughts
  11. this is my current build for Anh and im level 44 atm http://www.torhead.com/skill-calc#100bIrRMRMcGzZ0M.1 Unsure where to spend the 2 skill points i have, and Is seeping wound worth while? i spced into it as somone said it usefull but after trying it out in PvP it seems useless as it never works or seems to work and the ability that cripples them seems far better, even if it costs rages to use. suggestions?
  12. sounds like a good point if only it worked in reality On dxun battle circle you ask in chat and the response is........dead Go to any heroic area and you will be lucky to find 1 player there. I think it comes down to this. What is the point of heroic quests and flashpoints?? I believe they are a focus point where players who normally wouldnt bump into each other during questing to actually BUMP into each other and play together without the stigma of guilds and all the stuff that goes with them. From other MMOs i played "public" quests were a good thing, as they did kindly push lonely players into group enviroment which was great for game, and many guilds were formed due to this. Currently i never see any players just metting up and doing heroics bar the odd 1 or two, other than that it purely guilds who arange a meeting, have a debate/argument/ arange meeting point+time, allow for delays, travel time ect, do the heroic, have a argument, and repeat:D not very fluid atm so believe it needs work
  13. nice video, im also 40 so interested in this style of playing. out of interest can you post a typical rotation as now im 43 im finding there is a insane amount of abilities that seem to be "must used" inorder to get through fights alive, and im sure there are a lot there dont need to be used if you use a good rotation. Currently im just force charging in, DOT, blistering anhi, rupture, assualt untill more rage, ANhi, DOT blistering ect. I use cloak of pain ect and those abilities when up, but i wondering if abilities like obscure ect are worth while using given that you could be using a dps ability instead.
  14. This guy doesnt know anything so id ignore his comments as he clearly either a troll or something worse tbh. On topic though currently from the top of my head we have following. Force charge Force choke Then escapes x1 So far, and please correct me if im wrong, force charge doesnt stun enermys unless you in PvE it only interupts, and it buggy at best of times with i noticed it not disrupting casts for most enermys attacks. Force choke i have said before also buggy with it seeming to be a different ability in PvE compare to PvP where certain rules are in place which make it very hard at times to cast effectively, ie must face enermy head on, must not move AT ALL for a long period before cast takes affect, as well as cast animation/stunning taking too long due to animation issues. it just seems we need the bugs ironed out .
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