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Shamarick

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  • Location
    Wisconsin
  • Interests
    Science
  • Occupation
    Sith
  1. I still usually fall in that top 5 of damage. Having a healer can keep me in the top 3 or first consistently. But yes, if all I strive for is damage, then top 5. However, if im trying to pass, run, or defend the ball in huttball my numbers can be lower. But in pure damage situations, i faire quite well.
  2. From the post titled: Sith Marauders Do Need Improvement: I am level 50 Marauder specialized under the Rage tree. To be honest I did not have that much trouble reaching 50 in the PvE environment. Groups of mobs were a little bit tough sometimes, more than one Silver Elite was a quite a bit of a challenge, but with clever uses of my Saber Ward and Cloak of Pain, and using Quinn to heal, I “generally” made it through unscathed. Many people have said it’s impossible to level Marauders PvE and that we’re broken, well I just don’t think that is the case; but it is quite tough, I’ll give you that. I did PvP while leveling, and am currently gearing at 50. I’ve been lucky so far at 50 receiving 4 pieces of gear from Champion Bags, so that has eased the stress of attempting to grind Warzone Commendations especially now that my health has reached near 14k; it’s a start. On this topic though, from a Marauder standpoint, we have a tough time occasionally. Anyone that has PvP’d at all knows that it can be a melee unfriendly environment. Is it impossible? Once again, no it’s not. But if I don’t have a healer, because my buddy is unavailable, life is much rougher. Sometimes it seems that every class is ranged. I know that’s not the case, but it feels like it. I feel like a kite on a windy day. I still do top 5 damage near every time (most often top 3 even), and rack up a boat load of kills. But it is a far cry to say that I dominate. No one class should dominate, that’s called OP and someone will inevitably QQ about it. My thoughts though are this: Both Marauders and Juggs should have more health. Period. If we scaled every toon to 50 with the exact same gear, melee classes should have more health. It just makes sense. I can live with the stuns from Operatives, and the kiting by Sorcs, but a little extra HP would be nice so that I could at least get closer to the enemy to make it look like a fight. Armor. Didn’t Marauders utilize heavy armor in Beta? Things change, but I think this should still be. High damage generally = Low survivability, but where is the line? We are a melee class first to charge in. We are not tanks, nor should we be, but we should have a greater damage reduction other than our talents like Saber Ward and CoP give us. It would be nice to have a little extra protection while I’m trying to recover from a stun and that Operative is whipping me in the back. Now going back to my last point, if melee classes should have more health, should they have more armor too? For the Operatives and Assassins no because they have stealth and ways to escape more effectively. But we Marauders stand there and have nowhere to run (unless you count Force Camouflage as effective escape. It’s nice but doesn’t fool anyone 5 seconds later.) Are Marauders useless? No. Are we broken? No. But we could use some buffs. We should be more resilient than we are. We should not be tanks and should not be in the same league as a tank, but we should be able to last longer than a few hits against nearly every other class that feels the need to drag us around. I’m hoping to reach Developers on this. I know that some will agree and some will poopoo my post, but regardless I know that many people feel the same way. Not to dominate, but to sustain longer.
  3. I did miss on those. And I agree. A 6 second stun from our "fear" ability isn't really a stun at all. The Warrior class and it's advanced classes are difficult to play. Not impossible, but hard. It's not even really a matter of skills, but more of how much one player can tolerate.
  4. I am level 50 Marauder specialized under the Rage tree. To be honest I did not have that much trouble reaching 50 in the PvE environment. Groups of mobs were a little bit tough sometimes, more than one Silver Elite was a quite a bit of a challenge, but with clever uses of my Saber Ward and Cloak of Pain, and using Quinn to heal, I “generally” made it through unscathed. Many people have said it’s impossible to level Marauders PvE and that we’re broken, well I just don’t think that is the case; but it is quite tough, I’ll give you that. I did PvP while leveling, and am currently gearing at 50. I’ve been lucky so far at 50 receiving 4 pieces of gear from Champion Bags, so that has eased the stress of attempting to grind Warzone Commendations especially now that my health has reached near 14k; it’s a start. On this topic though, from a Marauder standpoint, we have a tough time occasionally. Anyone that has PvP’d at all knows that it can be a melee unfriendly environment. Is it impossible? Once again, no it’s not. But if I don’t have a healer, because my buddy is unavailable, life is much rougher. Sometimes it seems that every class is ranged. I know that’s not the case, but it feels like it. I feel like a kite on a windy day. I still do top 5 damage near every time (most often top 3 even), and rack up a boat load of kills. But it is a far cry to say that I dominate. No one class should dominate, that’s called OP and someone will inevitably QQ about it. My thoughts though are this: Both Marauders and Juggs should have more health. Period. If we scaled every toon to 50 with the exact same gear, melee classes should have more health. It just makes sense. I can live with the stuns from Operatives, and the kiting by Sorcs, but a little extra HP would be nice so that I could at least get closer to the enemy to make it look like a fight. Armor. Didn’t Marauders utilize heavy armor in Beta? Things change, but I think this should still be. High damage generally = Low survivability, but where is the line? We are a melee class first to charge in. We are not tanks, nor should we be, but we should have a greater damage reduction other than our talents like Saber Ward and CoP give us. It would be nice to have a little extra protection while I’m trying to recover from a stun and that Operative is whipping me in the back. Now going back to my last point, if melee classes should have more health, should they have more armor too? For the Operatives and Assassins no because they have stealth and ways to escape more effectively. But we Marauders stand there and have nowhere to run (unless you count Force Camouflage as effective escape. It’s nice but doesn’t fool anyone 5 seconds later.) Are Marauders useless? No. Are we broken? No. But we could use some buffs. We should be more resilient than we are. We should not be tanks and should not be in the same league as a tank, but we should be able to last longer than a few hits against nearly every other class that feels the need to drag us around. I’m hoping to reach Developers on this. I know that some will agree and some will poopoo my post, but regardless I know that many people feel the same way. Not to dominate, but to sustain longer.
  5. Yeah, I don't see why heavy armor isn't used anymore. This is a serious problem. That or more health should be given.
  6. My cat got it yesterday. I yelled at her for still playing WoW.
  7. Obviously you hadn't been playing WoW very long, or you'd realize that the XP/level were much higher way back when, mounts required level 40 way back when, and there was a lot of running...way back when. But this isn't WoW. Its a shame we can't sit in front of a machine, put in $15 dollars and say "Max Level Please". No, I suppose when you get tired of running send me your EGA and I'll run. I don't mind. It's fun.
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