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Bloodvik

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  1. The Circle is not complete PvE for loot, Sell loot to Crafters - Do abit of PvP - Replace Decayed Gear Back to PvE = The Circle is Complete Our Swtor Circle PvP - No Decay on Gear - Get Best PvP Gear - No Reason to PvE - PvP Get Boring - Nothing to do = Cancelled Subscription. i'ma feel the rage from the kiddies....
  2. Support or not supported by the community i think the game is lost without what i've proposed in some form or other, on the matter of cheating i've seen it enough and reported it enough, i've also seen the same people i reported day before still doing it day after. and thats having gotten a response from the report so. fact is they can say they taking it seriously but i see it too regular and if they take it seriously i shouldnt see it at all. i'm certainly not going to renew my subscription if they dont put a decay system into the game, i've had it with these themepark MMO's if they are going to gear it towards the kids that dont like having to replace their gear then i'm simply not interested, because for me their isnt an incentive to play how it stands
  3. Again i never said they sold 2million box's I said they sold more than 2million. but the 2million sales they have issued is Hard Copies Only , so technically they could have sold 4 million with digital downloads, and a CEO doesnt have to release that information untill end of tax year i believe. Not hard for a big world wide company to fiddle its numbers or not tell the whole truth. we in Q4 of the US tax year so the digital download sales numbers should be in this April ? if those figures at the time was 2 million hard copies you must assume half or not equal to that number have been sold via downloads. ANYWAY Like i have said multple times ignore the sales figures and subs i didnt bring it up and everytthing i've said is based off thinking logically, that information 2mil/1.7mil could be incorrect who has said that the power at be have actually asked them to put the figures out yet? they could have just released them for market guidance reasons. But again lets get off that subject because again my ORIGINAL Post and its content has been ignored! Of and again in my original post did i say this game is a failure? nope but technically yes is because i no longer have a subscription to this game, yet i had a subscription on original SWG from start to NGE so yes SWTOR has failed me. And again SWTOR has wasted development in the game, Crafting System/Partially Campanion System, stemming from a lack of consumable objects Weapons/Armor etc etc which like i have said hits every area of the game and End Game Massively!. Yet repeatively we heading to subscription and sales figures rather than hitting on what is the hardcore topic of what i original wrote BROKE DEVELOPMENT leading to a BREAKDOWN IN CONCEPT All my Equipment is the BEST it doesnt decay , I dont have to do anything to retain it!!!! do you understand this ???? Ok Heroics. Why would i do them i have the BEST gear already?? ahhh i'm not going to wait around to do a heroic i've done 5+ times already when there isnt anything of gain for me in it!!! Your Understand this ???? OK PVP i have the Gear already dont need the valor don't actually enjoy it that much given all the exploits forget it can't be arsed, You Understand this????? OK What have i got left to do in the game???? NOTHING!!! but lets talk about subscription numbers again, its the only subject we can talk about WITHOUT THE FACTS, yet the FACTS IN Origianl Post are Pretty Damn Clear!
  4. My focus is not crafting look at it the other way around. i'm using crafting to encourage PvE. by adding crafting resources to the loot tables in set areas of the game encourages people to return to those area's to PvE. give that this sort of system might work best in expanded worlds i've also encouraged that. Crafting Resources is no good on their own they will just get stockpiled and never used if the items we craft are not consumable items, for items to be consumable they need to decay. so that means we need a decay system decays system means we need to look at alternative PvP rewards and thats why i looked at give a bonus to PvP'ers luck similiar to that of rested experience to encourage them to PvE for better loot returns on creafted resources so yes you may think i focused on crafted be really its general gameplay i'm looking to improve reposted this because it was lost in the off-topic crap some guy decided he wanted in my post i think thats a pretty valid answer my focus is too improve the game. we could look at it from the other point of view and say crafting is completely uselss it should be removed from the game totally at level50 there is no need for it, but then it be crafters thatss annoyed with me, either way i'm in a no win situation on which direction to take it but i think the best way to take it is to put decay in. it benefit more area's with decay than without. and if you look at the combined statement of my post its a better concept than what we have if its not i'm sure someone will tell me and actually defend what they have said or... maybe not
  5. My focus is not crafting look at it the other way around. i'm using crafting to encourage PvE. by adding crafting resources to the loot tables in set areas of the game encourages people to return to those area's to PvE. give that this sort of system might work best in expanded worlds i've also encourages that. Crafting Resources is no good on their own they will just get stockpiled and never used if the items with craft are not consumable items, for items to be consumable they need to decay. so that means we need a decay system decays system means we need to look at alternative PvP rewards and thats why i looked at give a bonus to PvP'ers luck similiar to that of rested experience to encourage the to PvE for better loot return on creafted resources so yes you may think i focused on crafted be really its general gameplay i'm looking to improve
  6. Firstly i didnt raise the figures and again i find myself having to repeat myself to get back on the subject in which i made this post about. Its off to a strong start because its Star Wars and the doomspeak is in relation to the concept of the game and the way its been developed never in my original post was it about falling subsriptions figures but the subjec was hit on and its been debated with kids that dont want to grasp whats within reason I have not once gave me a pat on the back during this forum post i'm not sure what gave you that idea. again no one has really debated their given opinion and i have standed by mine from the start and repeated my original opinions to get the post back on subject, that is not blowing smoke out my own backside. or stroking my ego has you suggested thats merely keeping this on subject. yea again its been derailed by someone clutching at straws. its dead to me i cancel my subscription and so did all my friends and 5 out of the 6 people that was on ventrilo last night and i assume all those that are on the forums saying they have are doing the same. its might not be dead yet but its certainly not in a healthy shape looking at if from a outside point of view. Your not clutching at straws because you never entered the debate, "You never entered the debate" sorry what was all them post you made doing if not dentering the debate? because its not on my idea's doesn't mean you didnt enter. I am clutching at straws (yet another turn around statement of mine used to attack me, Sorry who has the ego ? You have not debated my ideas and you do not care to debate my ideas. so why was you here to begin with oh thats right to attack me. and again i have the ego. go away already kiddo your arguement is shallow just like the troll you are. Notice everything i have said i have said with a question? i have offered pro's and cons to my own statements and are trying to encourage others to do the same its called called trying to make a constructive suggestion after all this is suggestion box. i have never said i was right not once. i've been more then considerate with you kiddo go troll elsewhere, or actually get on the subject of the original post and actually debate it constructively
  7. Ok first of thats hard copies only so they have sold 2mil+ hard copies to retailers so how many digital downloads did they sell ? so 2mil+ sales of hard copy add to that Digital download sales (Whatever that is) = 1.7 million active subscriptions. so the shops have yet to sale the 300k and the digital downloaders havent activated there accounts... ok your right i guess what i was trying to get across was alittle long winded and wide of the mark maybe i need to wake up. i have to keep repeating my original post because these stupid idiots dont want to drop the subscription figures so here it is folks they sold 2million copies "Hard Copy" (Box CD Manuals) lets take a educated guess at they sold 1/4 of that figure in Digital copies so thats now 2.5million sales now that have 1.7million subscriptions so A.) they have Lost 800k Subscriptions B.) 800k of subscriptions haven't been activated C.) Abit of both of the above. 50/50 on the above is 400k lost subscriptions thats 100k more than the 300k i said. and look i didnt enclude the + from the 2mil. lets have a conservative guess on hard copies sales if those figures are actually wrong and they sold 1.5mil then says that was matched with digital download sales is very likely thats 3mil sales now with talking 1.3mil un-activated or sitting on shelves in stores still 50/50 thats 650k lost subscriptions either way you look at it the figures on the internet are not right ignore them like i have been trying to do since someone mentioned them
  8. This is the only problem with your post. see people with the gear already wouldnt need to buy the gear again, new players or re-rolled charactors might purchase gear but the market is to much in favour of supply and less in favour of demand. simple solution to correct the short falls in the markets demand is to put a decay system in place making all items consumables. Then i think everyhting else you said would be worthwhile but without decay its pretty much a failed concept from the get go if implamented. any crafting system is a poor crafting system if the items that are being crafted are not being consumed.
  9. Endless debate is damn straight beause lets see first with subscription figures 2mil+ Sold 1.7mil active subs. 2mil+ is hard copies 1.68mil was first week sales, Market cannot determine the amount of digital download sales untill first quater figures release by EA. you can look this information up yourself its truth. Bioware/EA have lost alot more than 300.000 Subs since release. Thats Logical thinking right there, and unless EA says i'm wrong then none of us are right on that matter just look at forums you will see for yourself everyone seems to be leaving Adding Crafting Resources to Loot tables and expanding worlds positives encourages people to free roam and mix up their daily activities in game making it more enjoyable. Thats Logical too Addiing a Loot Bonus to PvP'ers Encourages them to PvE more often however PvP'ers do not need loot of any kinda untill Adding of a Decay System Pros of Decay PvP'ers will need to PvE sometimes or buy crafting resources from PvE'ers to maintain there gear, PvE'ers will be looking for crafting resources. This creates an economy and this creates incentives for people to play the games features Cons of Decay you will have to maintain you gear and replace it. no biggy everything is replaceable and the whole community is stocking the trade markets, your not a 1 man army this is a MMO Anything i miss oh about the world should level with you, i still think their is a viable way to implament that sort of relationships within MMO, but i've move my ideas more towards mobs trigger a instance and that levels to you or your group. so a level 50 triggering combat in a level1 zone will open a level 50 instance. anyone want to debate this
  10. yet another who cannot defend what they have said you think its hard to find a end game group now... your words LOL, PvP'ers have no reason to PvE with you now! no loot is better than their PvP gear!. if you have PvP gear your always going to have it,There is "ZERO" reasons to help a PvE'er What Do You Not Get???? Add Crafting Resources to PvE Loot Tables Make all Items Consumables (decay System) Loot bonus to groups and crafting resource loot bonus's to PvP'ers Reason for PvP'er to PvE to replace there gear to get the require loot drops to Craft their PvP gear. Gear doesnt have to be "Hard Earned" however the crafting resources and where to obtain what could be given some challenging solo content. which could open up some nice trade markets Simple System right there Your Game is Dead. Read the Forums
  11. replaceable items should decay i doubt you have played a game, with a decent decay system. what the point of you in end game going into a heroic if you have full pvp gear there is no incentive to do so their is no benefits from doing a heroic and there is nothing in there you can use, A decay system is just that,an incentive, This is a theory all items should last 7 days example and you can repair them multiple times during those 7 days. however at some point during thiose 7 days is going to be a trade off is it going to be cost effective to continue to repair a couple more times or cheaper to replace. if you've put in the work to get the materials to craft new in the first 2 days you going to have the next 5 days or to the trade off point to do whatever you want where is the harm, the system is keeping you on toes and its mixing up your gaming experience making it more enjoyable plus your own crafting profession comes into play and the games economy gets a kick up the backside. What benefits does no decay give you ? gives me no reason to change my gear, no reason to do instances where my current gear is better than the loot from the instances basicly gives me no reason to actually play or mix up my play Why are you so scared of decay?
  12. RP in General is seriously flawed in this game without the addition of chat bubbles i believe was ment to be included on release as to returning to planets they need to start working on incentives ortherwise its new content either way i dont think i'll be around to see it. they losing numbers fast now only got to read the forums to see that. I think they was lost in the voice acting to understand what it is they was required to do, to make a successful MMO, i think they will try and leech subscriptions now for as long as possible pretty disappointing.
  13. Actively Monitor Warzones Now! Ban The Cheats! (3rd Party People) Suspend those actively exploiting known bugs, or kiss game goodbye its a joke
  14. Why do people use forums when they clearly don't defend what they wrote. if your going to get involved defend the decision that you made. So far i havent seen 1 valid statement against what was wrote in opening post, so i assume that makes it right?
  15. First off your wrong in every account SWG Model never hit the numbers becuase it was a early MMO and before its time. it failed in what way because it last 10 years ? it didnt start to fail untill they took away the system that made it a very successful sandbox MMO, they remove decay which removed the incentives to free roam that made the game linear and not appealing. Eve Online a Sandbox? when your watching the screen most the time watching it play rather than you playing 300k and growing subscriptions makes that pretty successful when you really think about it WoW worked because it was release at the right time in terms of MMO Appeal and made the Themepark style MMO popular because it worked for the most part i.e no bugs. SWG had it issues and they wasnt tackled correctly. and finally when they did decided to act it was a complete and utter turn around of concept turning a sandbox into a themepark was its downfall Sandbox games high learning curve. technically no they do not, SWG Learning curve is no greater than SWTOR. and who says you can't have a story mode in a standbox game??? i didnt did you? so their is always a option to put the learning curve into the story More Popular Themepart style, The least Entertaining style of MMO. for kid who dont like losing items even thou they can replace them, have no incentives for you to play other than eye candy and a very little in terms of free roll gaming themepark always need new content adding and this one needs it within 2 months of release I didnt like WoW found it restrictive, I didn't like Eve Online found myself screen watching on long extended jumps. what i want is to choose oh i just got on should i do a heroic.. nah maybe i'll go kill some nightsisters on dathomir get some loot then some tuskens on tatooine get some more loot then i might do some of the story mode then maybe i'll do some crafting, then maybe alittle pvp then a heroic. you see what i did there, it was My Choice Its My Gaming Experience. Its "OURS" why are you all accepting dictatorships in gaming you wouldnt "In Real Life" oh and on the logic, its perfectly logical to develop something unuseable in order to sell it.... you have a great mind you a game developer by anychance you should be
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