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Nightsyte

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  1. I've seen this happen on my Shadow, but often times if the cooldown immediately reset - it means that the first cast of it didn't actually happen and didn't do any damage. Basically, the spell was "stopped" by something but the animation keeps going.
  2. You really need to add an asterisk in there somewhere. * If the healer is on Full Resolve Bar - Abilities #2 - #5 no longer do anything.
  3. Force Cloak is on a long cooldown. Force Cloak does not make you undetectable unless you also use Blackout with it (another, even longer cooldown) Force Cloak does not dispell DoTs unless you also use Resilience (another, long cooldown). So, in order for me to get away from a fight, I have to: 1. Hope all 3 of these skills are off cooldown. 2. Press all 3 buttons manually, because there are no macros. 3. Hope the "Super Awesome Ability Delay Bug" doesn't cause one of these buttons to fail. 4. Even after pressing all 3 buttons - I have to hope that someone doesn't just cast an AOE and knock me out again. Please do not comment on Force Cloak until you've tried to use it in 50v50 PvP.
  4. Agreed. It would not be that hard to implement a fix for this. * Add a 5th key to the ship action bar (like X or something) for Torpedoes. * Make the Power Converter module into one button (since we're usually always using one side of it) - and then give the G key to Torpedoes.
  5. This is why we need an End-game option to turn Nadia into a Sage instead of a Shadow. Because as a Shadow that quests in tank-mode, Theran is the only one I can drag around to keep me alive.
  6. The real disappointment is that - for some servers with lower L50 populations, these new changes that they are putting in will finish off Ilum participation. I play on a West Coast server, and last night during primetime - there were 4 people on the Ilum battlefield. Myself, another Rep, and two Imps. We weren't even trading - we were just scooting around trying to retake objectives that we lost. Ilum is so large that the 4 of us never once saw one another. Now they're going to require us to get kills to complete objectives? So not only do I have to putt-putt around the giant snowscape just to get to an objective, but I also have to spend countless time just trying to find the ONE other guy in the zone to kill? Good luck with that. [1.General] Trading Kills for the daily in the center. Please come and wait your turn to kill the token Imp/Rep guy. [1.General] I've hit diminishing returns! I can't complete the daily because the TWO guys in the zone don't give me credit any more. Yea, back to Warzones for me.
  7. Unfortunately, Bioware did not make the correct design decisions when developing Ilum as a World PvP zone. And unfortunately, they are making more incorrect changes by forcing people to kill one another to get results. Instead of trying to shove PVP onto PvE objectives - they need to make the objectives PvP. 1. When an objective is destroyed, it should stay destroyed until one of the main bases is captured. Then the zone should reset. 2. Defending an objective from attackers should credit towards the dailies. (Even if you don't get a kill while defending, if you die while combatting attackers near a defense point, you get credit) 3. Destroying a main base should reward Valor as well as a few Centurion tokens to everyone on that side who actively participated in at least 1 PvP combat encounter. (Even if they didn't get a kill - if they fought well and died they should still be rewarded)
  8. Ilum is a Level 50 zone. According to several sources over the holiday - players have been temporarily banned for travelling to (and therefore exploiting) Ilum on characters below Level 50.
  9. Slicing's purpose was: * To gather augments. * To gather schematics and Mission Discoveries for other professions. If you thought Slicing was just for "free money", then you were delusional. Honestly, they could fix this entire debacle by deleting all current Slicing content, and then just make Slicing the gathering Profession for Cybertech. (Like Bioanalysis is for Biochem)
  10. This argument is pointless. This is a discussion for long-term maintenance. Christmas is one week. Out of 52. If you don't have something better to do on Christmas break than play SWTOR - then you need to get your priorities in order.
  11. If BioWare created separate maintenance times for EU and US, then they would be REQUIRED to make another change: - NA and EU servers must be hard-locked to a regional client. Because right now, EU players are free to play on NA servers whenever they want, and vice versa. So: - EU Servers go down for maintenance. EU Players that want to keep playing, bum-rush the NA servers causing population imbalance and stability nightmare. - US Servers go down for maintenance. US Players that want to keep playing, bum-rush the EU servers causing population imbalance and stability nightmare.
  12. That seems like a bug. But the Legacy System isn't even operational yet (except for the surname) so they've got time to fix it before it actually affects anyone's gameplay. So even if you were to earn legacy points - there's nothing to spend them on yet.
  13. Or they could just fix the broken Slicing profession, and make everyone have to actually earn their credits.
  14. I found a rare-drop saber that had an Orange crystal in it - it's probably still in my bank. But yea, there should be more colors coming along as more people get leveled.
  15. Quoting for Evidence. Original Poster - regardless if you got some kind of bug, or you're just blind, or what is going on: Guess what - It's permanent. And guess what. In the time it has taken you to constantly repeat your parroting argument in the 10 pages of this thread - you could have another level 10 bounty hunter.
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