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Posts posted by mattjgibson
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Legacy perk: Field Respecialization
And respeccing is free for subscribers.
Basically, subscribers can have whatever spec they want at any time for no credit cost. It'd be nice if we could save hotbar layouts, though.
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Server problems, game wide.
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I don't care about your PvP. It has nothing to do with me.
However, people are messing with my PvE over it and that's not cool.
Operatives and Scoundrels are already bottom-feeders when it comes to PvE DPS viability.
After 1.1.1, no group that wants to do the best it can will bring a Scoundrel or Operative in for DPS.
BioWare already proving they listen to the person who cries the loudest, and doesn't listen to reason. These nerfs are far too much and are going to completely cripple the AC. Scoundrels and Operatives may as well spec healing (which is also pretty laughable) if they want to be accepted anywhere.
But hey, if they listen to the community as well as they did about Ilum, I'm sure everything will turn out A-OK.
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Smugglers and Bounty Hunters should have been in a Neutral faction, along with a melee DPS/tank class.
When will any developer realize that balancing a two-faction MMO DOES NOT WORK.
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...we list some ideas as players for devs to read and get input from?
What's really funny is that many here don't seem to remember WoW's early days, when things were exploited, out of balance, professions were - uh - not there, etc... It took time to get it right. Let's give BW a chance to get it right as well.
My ideas / thoughts:
PVP - help offset unbalanced zones by buffing the outnumbered (a la WG in WoW).
Professions - make each have some BOP items that give significant buffs in different ways...lower commendation vendor item quality (or make it much harder to get...like faction rep in WoW).
FPS - Really people...you need more RAM in 90% of the cases. This game is more graphically intensive than WoW...dumb down your graphics or get more RAM. My rig is old, and I have to run TOR on low...but it still looks better than WoW atm.
I know...TLDR - if you have ideas, post. If you want to rage on, make your own thread and act like a fool there.
You must be new around here.
BioWare listens to NONE of the feedback that their players give them. Just look at the state the game shipped in. At least 50 bugs that had been present throughout beta were there for launch. Ability delay had 1000+ posts EVERY beta, and wasn't acknowledged until 4000+ posts after release.
BioWare is going to continue doing what they do. Ignore the fact that they are drowning and keep calling it a success, while pushing out trash like 1.1 that just further breaks the game.
I have seen dozens and dozens of posts by people who suggest a TINY change to the game where I find myself saying, "wow, that'd actually be pretty awesome" and nothing happens. BioWare cares not what the community thinks, only that they keep paying.
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1.1 is such a massive failure, and BioWare is completely mum.
I feel sorry for the saps that stick around for 1.2.
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This is the update and official response on the state of Ilum?
Wow.
Don't ignore the fact that massive faction imbalance makes it pointless for Republic to even consider going to Ilum. Or the fact that controlling bases means next to nothing when you're outnumbered 30:1.
Ilum is a massive fail. BioWare needs to get their head on straight and ADMIT THAT THEY FAILED.
These "fixes" are a band-aid on a broken leg.
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BioWare has made it relatively clear at this point: they don't care what the community thinks or wants.
As every day goes by this game feels more and more like a pump-&-dump.
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What are you really expecting at this point?
In fairness, Ilum was broken before. But at least people went there. Now it'll be nothing more than a ghost town. Easily the worst designed PvP area of all time.
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Now they just need to convert existing gear tokens in your inventory to the generic tokens so I can do something with all of the main hand weapon tokens I have no use for.
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Ya funny how false advertising will bring about threads such as these huh?
No, it's funny that he made this thread once already and is blatantly trolling for BioWare/EA flaming.
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Oh look this thread again.
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Considering that the mounts we already have are animated, this sounds like something that someone has made up entirely.
Question: are there plans to add more vanity pets and non-mechanical mounts to the game?
Stephen Reid's response: Non-mechanical mounts - maybe, it's a technical challenge, I've been told
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pvp forum --->
Not a specifically PvP discussion but thank you for your incredibly helpful input.
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Will existing tokens in our bags be converted to the standard tokens? I ask because I have 5 tokens that I have no use for in my bags right now because I already have the gear piece.
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Envii,
Amazing videos. Loving them. Do you use Enforcer or Field Medic PvP gear?
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For every 50 people who say "no", I bet maybe 1 or 2 of them will actually not resub.
That said, yes I will keep playing. The game has tons and tons of issues, but I am giving BioWare at least 4-6 months before I call it a wash.
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Unfortunately for most of them they just missed out on the great stories this game has to offer by doing the following:
spacebar spacebar spacebar
I'm 50, never once skipped a dialog.
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would it be worth using as a non sawbones situationally?
like if you only had 7 in sawbones tree, spot healing but wanted to conserve energy? Or is the 3 second channel better in that regard.
Diagnostic Scan is never a viable heal. If you're not deep Sawbones it shouldn't even be on your hotbar. It's an energy regeneration skill.
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You do realize classes are 100% mirrored except for companion-and-you-only (aka non-warzone) small buffs every 5 minutes right?
Then explain why the IA's flash grenade has a 60 second CD whereas the Smuggler equivalent has a 90 second CD.
"Mirrored classes". Riiiight.
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Actually lvl 50, and 40 at the pvp rank, i only use kolto pack when i am kicked on Underworld Medicine.
20 energy+ 1 upperhand is way too expensive compared to the UM (25 energy but proc a free UH)+EM combo.
The casting time difference is meaningless once u get enought haste.
At least remove 10 energy from the cost or up the amount of healing done...
Agreed. As it is now, Kolto Pack is completely useless. .5 seconds and 5 energy less than UM means nothing when it barely heals for ~35% more than EM, which costs 0 energy and is instant cast. Kolto needs a small HoT to make it worthwhile.
Right now it is 1527 - 1828 healing for me. It should remain that plus 290 - 347 healing over 6 seconds, stacks up to three times. New stacks refresh timer.
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I can detect the difference of the refresh rate on my monitor between 59hz and 60hz
Gee dude, keep some composure while formulating your statements. You're just ranting now.
The troll has reached terminal velocity.
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It IS fair to compare SWTOR to how WoW is now.
WoW changed the MMO genre and the expectations of what a game will have. You wouldn't say "come on guys, you can't compare this 2012 Toyota to this 2012 Honda, you have to compare to the 2005 model."
Things change, and you have to adapt. So far, SWTOR hasn't adapted.
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Completely agree and /signed.
This is what I always try to explain to people what WoW does the best. Fluidity of character movements based on what you're telling your avatar to do. WoW does it second to none.
SWTOR is very good (by far second best), but still not even in the same league as WoW.
Chapter XVI: Battle of Odessen Arcann Fight Bugged/Unfinishable
in Bug Reports
Posted
Same here. Resubbed for KOTET tomorrow, can't advance past Chapter XVI. Completely unable to move in the final phase of Arcann fight.
Well done.