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FormlessOne

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Posts posted by FormlessOne

  1. Connectivity does seem rather shaky - if I do succeed in logging in, it crashes before the character selection screen is displayed. Even if the login process is successful, it's far slower than what's typical, at least for me.
  2. Has anyone else noticed that the prices for many crafed items have plummeted to the point where crafting them for profit is no longer worthwhile? Or is this limited to Star Forge?

     

    Some of it of course is due to increased competition due to the merge, but not all of it. Even where there is no one to undercut I see sellers listing items for prices sometimes 1/4 or 1/5 of what I used to earn from them daily. Sometimes they're even listed at break even or less with mat prices.

     

    I still do well with crafting because I've shifted to crafting other things that aren't posted on the GTN as often. I also buy and relist and make credits off of them. I'm still left wondering however why some sellers bother with these dirt cheap listings.

     

    That's unpossible - why, I was told on another thread that folks are making hundreds of millions of credits by crafting just a few hours a week!

     

    You must be mistaken.

  3. I have made so much crafting for profit that I GAVE AWAY 700 million (to my guild). And in the two months since - with GREATLY reduced effort (used to be 10 passes of crafting a week at 25 minutes per pass [13 total characters] or roughly 4.5 hours a week of effort; now I only do about 1/3 that: 3 or 4 passes a week, same amount of time per pass) - I have made 150 million credits (and so you know I tend to spend more credits than I make "playing the game"; as a progression raider my repair bills GREATLY exceed what I get from mission rewards of other aspects of play).

     

    Right.

  4. I disagree I still craft regularly for credit, dyes, color crystals, augments, and high end stims can still easily be a good source of credits.

     

    Operative word there is "can" - it's easier, and more reliable at this point, to just run my alts through heroics for money. Crafting has become a fickle, unlikely way to generate income, especially as the game showers you with the items you need to progress - indeed, the game's happy to let you skip all that nasty progression business and just buy your way into the endgame, where most of your gear's provided not by crafters, but by the game itself as long as you've ground through enough command levels & such to get the currency du jour used to purchase endgame gear.

  5. This is the worst bug-to-decoration ratio ever.

    What's going on?

     

    My biggest concern is that these bugs are rarely fixed. We have an outstanding deco bug list as long as my arm.

     

    Can we please look into this persistent QA issue?

     

    Keith? Charles? Eric? Anyone... ?

     

    Please?

     

    Seconded - the only reason I'm still playing at this point is to amass & use decorations, and it's discouraging as heck to see bugs this obvious on brand-new content.

  6. My question is : Did you run the story mode already ? (Quest console on the ship pick up)

     

    Had no difficulty running it in story mode the first time, by selecting it from the quest console on the ship. However, I wanted to run it again, and I used the Activities dialog to select it from the Flashpoints group. Chose "Travel", and all that happened was that it ended up on my mission log.

     

    Even more fun? It's no longer present on the quest console on the ship.

     

    So, I guess we can only run it once, at least right now, on story mode?

  7. What would be the point?

     

    I had my very first PvP warzone match today. I don't PvP normally, but I thought I'd give it a try. And, of course, since I'm not geared or spec'ed for it, I was about as useful as a Jawa basketball hoop. From the apparent advice on the forums, my choices are:

    1. Re-spec and re-gear my character solely for PvP
    2. Don't PvP

    Casual PvPing appears to be discouraged. (And I'd be OK with that, except there are parts of the game that require PvP, like getting back M1-4X as a companion.)

     

    So, if my participation in the game is apparently meant to be "all or nothing," why would my participation in the forum be any different?

  8. Yeah, this was a huge disservice to solo crafters, folks who have to buy their high-end mats because they're not running operations and have limited time in which to play. Millions of credits wasted, without so much as a hint of notice. Crafting was almost a waste of time before this, as few bother to buy crafted gear while levelling and endgame gear is a product of grinding - wasting these high-end mats through sudden obsolescence means wasting all the time crafters spent making the money to buy them.

     

    I honestly don't know what's sustaining the game's economy at this point. It's depressing.

  9. So, in response to the global outcry over lootbox RNG cashgrabs as gambling, you... introduced a super-duper-lootbox RNG cashgrab?

     

    Really?! Direct sale is nice, except that the prices are beyond ridiculous even now (and there's no real clue here as to whether they're getting better or worse), obviously to encourage folks to buy the super-duper-lootbox RNG cashgrabs.

     

    You're begging Congress to take notice. You're begging the EU to take notice. You're going to be the example that they hold up when they decide to legislate the MMO market.

     

    Did you not think this through?

  10. Yea there are people online but you can choose when you want to group up or even never group up.

     

    I have to concur. I'm an older player, and I play more than a few characters on both Alliance and Empire sides. This is my recreation, and anything that makes it feel like work dulls my enjoyment of it. I spend much of my time IRL working closely with others, so I tend to shy from it when I can while online - one of the things I enjoy about this game is that there's enough NPC interaction to give me that "single player RPG" feel in an MMO environment. I like being able to choose.

  11. I think a good way to handle it would be for ambient machines to be on by default, with the players having an option to shut them off.

     

    I'd second this - I'd like to see them:

    • On by default, ideally with an edit-mode-only switch to turn them off
    • Visible only in edit mode
    • Louder, if possible

  12. Tried under it, died. Tried staying to one side, it turned with me and I'm dead. I have a jedi sentinel. Making me crazy

     

    Jedi Guardian here - sent Kira in first, let her take the shot, then stayed on its right side for the first half of the fight, running a typical rotation. When it started with the AoE attacks, kept moving under and to its side, staying out of the radii, pounding it down the entire time. Took about a minute or so.

  13. The next time anyone asks "hey, why would we hire a technical writer," or "hey, why would we spend money on UI text review," well, you're looking at an example what happens when you don't do either step. Even the folks who work on the product are confused as to how this works, and that happens when you don't have clear docs or UI text.
  14. I'll chime in here with my experience since 1.3. I'm DEFINITELY seeing an increase to mission failures. All of my companions are 10k. Rarely did they ever fail a standard gathering mission(maybe 1 in 100). As of today, they failure rate seems to be about 50%.

     

    I'm also seeing a spike in failed missions. It's difficult enough to do anything other than combat in this game - there's so little incentive to do anything other than combat - without placing arbitrary hurdles in the way.

  15. On the bright side, more folks with whom I can participate in operations & flashpoints. On the dim side, more folks to grief, harass, and ultimately ruin the experience for me. We traded one set of problems for another, without the basic safeguards & forethought almost taken for granted in other games.
  16. why cant i setup a moisture farming operation on one of the desert planets?why cant i take goods from one planet,and sell them at another for a surplus due to the rareness at the destination planet?why cant i harvest fuel from a planet or an asteroid and sell it to a fuel hungry planet?

     

    we must ask these sorts of questions more and more

     

    Because Smedley destroyed SWG, that's why, and so many of us who remember SWG came here hoping for at least a pale shadow of that game. This isn't SWG. The sad part is that this isn't an MMO, either - it's a single-player game with a big lobby and a co-op mode, styled as an "MMO."

     

    This game is about combat, and little else. Story? Sure, until you hit 50 and finish up your storyline. The storyline was there to suck in the roleplayers, the moderates, the casuals. Then, it's "log on, grind your dailies, run an operation or flashpoint, log off." Little real opportunity for roleplaying, no real guild support - heck, the whole point of the Legacy system, apparently, is to simply make it easier for you to run another character to level 50.

     

    No, there's no need for complex economic simulations, or stable, self-governing populations, or really anything outside of "log in, grind dailies, run an operation or flashpoint, log off." Crafted gear, other than consumables, is simply unnecessary before 50. Crafted gear once you hit 50 is largely pointless - it's entry-level stuff, to get you into the "log on, grind your dailies, run an operation or flashopint, log off" mode.

     

    This game will have an audience, but it won't be a large one or a happy one - on the bright side, we now have common ground with Trekkies who "played" Star Trek Online.

  17. It's always nice to see folks admitting to deliberately griefing others in a game forum. Makes life easier, y'know?

     

    On the flip side, what in the heck was Bioware thinking? There should be "classes" of vehicle - personal speeders (the Segway of Star Wars) versus larger landspeeders and speederbikes - and only those "personal" speeders should be allowed in such areas. Or, if worse comes to worse, just prevent vehicles of any sort from being used indoors.

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