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Dasthug

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Posts posted by Dasthug

  1. for the record, I am perfectly OK with this. 10 bucks is nothing. 20 bucks is nothing for an expansion this large.

     

    I think they priced it perfectly. Remember when expansions actually cost 40-60 bucks in other MMO's?

     

    "This large"? All we know about it at this point is that it's a single new quest zone and a modest level increase. If it weren't for the level increase, there would be no differentiation between it and the standard major content patch that MMO games tend to get twice a year or so. The reason expansions for other games tend to cost ~40 is because they actually add significant features to the game, like classes, races, crafting skills, etc. We have no reason to believe that ROHTC will have anything like that.

  2. $10!??!?!?! That's it??!?!?! Pre-ordered!! Woot!!

     

    All my other games like Rift and WoW all charged like $30-$50 for there expansions. What a steal!! :D

     

    Those expansions also tend to add major new game mechanics, such as additional classes/races/trade skills, alternative advancement activities, all of which help justify their price. We don't know enough about this expansion to really have any idea how good of a deal $10 is or isn't.

  3. My arsenal Merc is fine. I played 5 matchs this morning. The only real problem I had was that everyones expertise was jacked in comparison. TM and PS now generate 16 Heat(down from 25), and has a 2-second activation time (up from 1.5), but Muzzle Fluting lowers the cast time of TM and PS by .5 back to the original 1.5 cast time. Same cast time, less heat.

     

    PS and TM always generated 16 heat when spec'd right. This patch didn't change that.

  4. You know what's sad? While reading that well thought-out, fairly insightful post, I knew before scrolling down that the first few replies would be nothing more than the standard head-in-the sand "nuh uh shut up/ok quit then" drivel that is so prevalent in any thread that has the audacity to bring up legitimate concerns and criticisms about the game.

     

    Get it together, ToR community.

  5. Alignment-restricted color crystals was an absolutely atrocious idea in the first place, so I'm quite glad Bioware has come to their senses sooner rather than later. People who are seriously bothered by the fact that they will now see Sith with green lightsabers really just need to get over it. If something like that has enough of an impact on you to significantly effect your enjoyment of the game, then I don't know what to tell you.
  6. Dual specs will ruin that because it will enable us to easily spec into external roles rather than re-roll a more capable character.

     

    I don't understand that at all. How is something "an external role" if it is just one of the other specs available to your AC? There's nothing "external" about it.

  7. Add this to the guardian stances:

     

    While in this stance, (companion) is healed for (x%) of the damage you deal

     

    Tweak % to optimal. Boom, tank companions aren't worthlessly squishy for DPS specs anymore. It could even be made into an entirely new stance, lets call it "Martyr" stance, that also reduces normal healing received so the companion isn't getting the full benefit of healing spec heals and healing from player damage.

  8. the point is would never allow that waste of space on my ship.

     

     

    He is a rival bounty hunter that noses his way into your pursuit.

     

     

    if i were to actually choose what my character would do. i would have shot him about 2 seconds after he got in my way. yet we are forced to take him.

     

    Err, your spoiler is incorrect. Skadge is not a rival bounty hunter. He is a criminal who hates your target and wants to kill him for his own reasons.

  9. Well I actually do agree with him in that tank companions are not very frequently worth using, and part of that is actually because heavy armor by itself isn't very impressive; it's the tank stance armor boosts that give the real damage boost. Because tank companions don't get that boost, a healing companion is almost always the more effective choice. But accross classes, a healing companion is a healing companion. Mako isn't noticeably squishier than a healer companion in heavy armor, because the actual difference in damage reduction is quite low.
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