You think they got leveling right?
Leveling is completely imbalanced. SWTOR has an extremely in-depth crafting and gearing system through multiple tiers of reverse engineering gear for varied effects and focuses. You have multiple companions to which you must also outfit as well. The crafting process is extremely costly and a time lengthy process, yet putting any real attention to "properly" gearing up your characters/companions as you level results wasted effort due to the exp being far too quickly obtained.
In many cases you have to power up the crafting far above the level and then begin working on gear well above your level as well in order to have any remote chance of the gear being level appropriate when you complete it.
The main problem with the current leveling pace is that the chance to gain recipes through reverse engineering can be very unforgiving. This would be fine for a level 50 process, but as I said, the leveling is so fast that most of the time you spend your time making a few blues and moving on as if you put the time and effort to really gear yourself and your companions up, you are far above the level of that gears usefulness by the time you finish.
Since the most efficient means of making money is to quest (space and normal quests) and the money required can be enormous at times, it becomes rather a pointless endeavor as the exp gained from such is extremely large.
So, "leveling" as you say is by far the worst of these games, though I think I see based on your evaluation what you place as a priority considering Rift also suffered from too fast a pace of exp to fully experience the content.
With SWTOR, the one of two things needs to be done. 1) Lower the exp gained allowing content to be experienced at a more even progression or 2) increase the rate of return as to which that content can be experienced (higher or a more even chance of obtaining the gear). Personally, I prefer extending the time that it takes in leveling as all of the depth of the system seems rather pointless due to the pace and there seems more than an adequate supply of questing content to achieve this.
The point is, your "evaluation" contains very specific subjective evaluations that while may fit your desire, do not fit others. Since you do not properly explain your complaints of the issues, it leaves people with the impression that you are throwing a tantrum while you demand the game be made exactly to your subjective specifications, which many have fled previous games due to their attention to such dramatic complaints leaving those previous games to be watered down pointless grinds.
My suggestion is that if you want to be taken seriously, you outline your complaint about the game and provide reasoning as well as a solution. This way, people can see "why" you are complaining and if it is an actual valid complaint. This game is far from perfect, it has numerous bugs and issues, but stomping your feet and throwing around demands is only deserving of the response of "go to your room child".
So think about it next time and respond accordingly.