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charleston_chew

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Everything posted by charleston_chew

  1. UPDATE: Increased RAM to 6 G (dual channel DDR2), which should probably be the minimum specs for this game. Disabling Superfetch seems to still improve memory usage. I also tried Unleashed with the 6 G (DiskCacheArena, LocalApp, and FX) and it seemed to make things worse. Maybe need to experiment. Should mention this is 64-bit Win7. I think I read somewhere that since SWTOR is 32 bit, it limits how much it can load into RAM.
  2. I appreciate the advice though must admit one of my pet peeves on forums is people who's solution to everything is, "Buy more stuff!" But it is true, SSD is faster.
  3. This is true. Tried Unleashed but at 4 G RAM it isn't really able to help. However, disabling Superfetch made a noticeable difference.
  4. I've had a lot of problems with the swap file in Windows 7. Lots of hard drive churning and about once every couple of hours, the game freezes during what appears to be a massive swap file dump that last literally a minute. (I have 4 G of RAM but have most of the graphics settings on high). Stopping Superfetch seems to have made the issue go away. I'm not a tech guy so this is just my uneducated observation. If anyone's have a similar problem and wants to try this solution: Right click on the taskbar and pick "Start Task Manager". Go to the Services tab. Find the service named SysMain, description: Superfetch, right click on it and select "stop service". Superfetch is supposed to optimize load times of apps in Windows, but turning it off won't do any harm, and it will revert back to normal the next time you boot (or you can turn it back on manually).
  5. For me, the game finally feels like it's out of beta. Finally free of "facepalm" elements, About a year behind schedule. Until now, too many elements seemed cobbled together and rudimentary (like the sort of things I would program -- enough to get the job done) instead of the feature of a reportedly-ultra-expensive AAA game. I remember previewing custom companion faces when it was a full-body view in a tiny window. Basically useless.
  6. Cartel packs are a form of gambling. The goal is to get you to pay money for stuff you can't use so you will pay more money in the hopes of getting stuff you can use.
  7. You're right. I pledge not to bump this thread. And I think everyone else should post a pledge not to bump this thread as well.
  8. The patch notes sum up where all their focus is. Game play? No. Cash Shop? Yes.
  9. I does make you wonder why they don't just fix the stuff that's broken and leave the stuff that works alone. I was baffled at why a simple lock/unlock icon had to be changed to an ambiguous up arrow. Are they trying to save memory by not loading that 16 pixel icon? Maybe the lawyers of the person that holds the copyright on the padlock icon told them to get rid of it. Seriously, I can't understand it.
  10. Wonder if others are, too -- Since this game went f2p I'm just playing it as KoTOR 3. Just single-playering my way through the class stories. Really enjoying it.
  11. Here's a noob tip I learned the hard way - if you want to unlock a species with Coins, use the menu in the Legacy window. Don't use the Cartel Shop. Buying it though the Legacy window instantly applies it to your account (on that server ). Simple. Buying through the shop makes you download an object into your current character's inventory that you then have to activate. Just more complicated.
  12. I've been playing with 4 g and it's a swap file nightmare. Get 6 g at least.
  13. The Xbox 360's old hardware has forced new games to work extra hard to optimize their coding to get maximum results from low specs, and in the process revealed that some amazing things can be done when programmers aren't allowed to be lazy. On my PC, Mass Effect 3 looked better and more sophisticated than ME2 and yet actually loaded faster and ran at a higher frame rate than ME2. But SWTOR on the same system runs terrible -- low frame rate and it seems to want a terabyte of RAM. PC-only games have the philosophy that if the game runs poorly, it's the consumer's responsibility to buy a new computer instead of programmers writing better code.
  14. No offence, but you're thinking about it backwards. These features were created as perks for leveling players in the same way everything in these "Skinner box" MMOs is. "Problems" are intentionally created (like long travel times) so that the player can be tempted with the prospect of earning "solutions" to those problem if they keep playing long enough (and thus keep paying subscription money). Of course, in the face of criticism about long travel times and gradual sub losses, sprint and speeders are now available to low level players, somewhat negating their original purpose.
  15. I have a totally-without-proof theory about that -- I suspect that speeders and maybe even sprint were added mid-developement, which meant that things needed to be spread out more to make those features useful. Instead of redesigning all environments from scratch, they just globally up-scaled everything except the characters.
  16. Also want to mention some minor tweaks that have been implemented over the course of the year: 1.) Usable objects don't glow blue in dialogue scenes anymore. Makes everything look nice. 2.) Characters (usually) stop running when a cut scene triggers instead of doing a funny jig. 4.) DX11 version running well on my machine now. Used to have to launch into DX 9 because of texture issues. 3.) Most people will disagree with his one but I like the default taxi camera being far back so you can see the scenery instead of just a facefull of taxi butt.
  17. Back to this game after gone 6 months. Started this thread to list minor changes I'd like to the game -- things that are not necessary but would be a nice bit of polish (not Polish, I assume there's already a version with that) and shine to it. 1.) Off the top of my head I wish the jump animation was better. Actually, there really isn't a jump animation, it just launches your character into the air and then uses the falling animation. Looks silly. TERA has the best jump animation I've seen, with a different one for each species, IIRC. 2.) The jagged shadows on NPCs in dialogue (like from a tree or something) are really distracting. And yet the shadows on the ground and in non-dialogue look great now. Wonder why the difference. 3.) Stat comparisons for companion gear (instead of player gear) when you're on their tab in the character window. 4.) Species Legacy unlocks should only be sold for Coins in the Legacy window, not the shop. I bought one in the shop with a sub-level-10 alt and then had to mail this "object" to a higher level alt just to use it. But if I bought it directly through the legacy window, wouldn't have been a problem.
  18. I never liked the way sprint looked. Too sped-up looking. The non-sprint run looks more realistic. Too bad everything's so spread out that you have no choice but to sprint everywhere.
  19. Tried another Flashpoint and everything went fine (except a conversation that never started until we all exited and reentered the area). Maybe it was just my machine that was acting up.
  20. Okay, next question. I got into a Flashpoint via group finder, but when I selected to travel, I got a standard planetary loading screen but with no artwork, no text, and no load bar. I waited for a couple of minutes and then pressed spacebar (the load screen was still blank), which got me out of the load screen, but by then the group had vote kicked me. Am I doing something wrong? Is the blank screen abnormal? Should I just spacebar when I see the load screen?
  21. Interesting. I didn't like the dashboard and windscreen obscuring my view. To each his own.
  22. Weren't DK and Coruscant originally intended to be the hub cities for each faction, and then later in the development the Fleets were added to serve that roll instead and were maybe a bit of a rush job? Or maybe I just imagined that.
  23. I remember thinking back in November that it would be nice if the camera automatically zoomed out a bit during taxi rides so you could see the scenery instead of having a faceful of taxi-butt. I figured it was too minor a thing to even remark on let alone get updated so I count it as a pleasant surprise in 1.3. Thanks, whoever made this happen.
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