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Cioppy

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  1. Why was Wampa companion removed from CM direct sale?
  2. My suggestion is to improve the new system by letting single character use automatically the credits in the legacy bank as it works with crafting mats. So single characters still have their personal money, but if needed they can buy things directly with legacy credits. Same thing with unassembled components, it's cool that now they're legacy bound, but why do not keep them in currencies, only binded by legacy (like the command tokens)? Mailing items when it can be avoided is not cool.
  3. Hello, first of all, forgive me for my english and for the wall of text. As many other people have come to realize these days, thanks to the bug, daily areas are full of people like never before. My humble suggestion is to increase the day-to-day bonus for various activities at the levels of today's daily missions. In fact at the moment the bonus is so small that even on days when some activity has the bonus, many people still prefer to do other activities considered more lucrative. Increasing the bonus a lot, as seen in these days, leads more people to want to do the same selected activities, causing more people to do the same thing and giving the idea that there is much more life out there, creating much more fun and increasing the sense of reward. I'm not particularly opposed to the galactic command, I see it as a good way for casual players to be able to get the best equipment in the long run. I also appreciate the reinstatement of loot from the single bosses of the operations to give the hardcore players the chance to get faster what a random player like me can take months to get. What I say is that these days in daily areas things are finally as they should be, full of people interacting doing the same things, creating groups, clashing, etc. By increasing the bonus at this level (i do not know the numbers, i'm sure you know more than me about it) for all the activities i'm sure it would finally get on the days when some activity has the bonus, the whole galaxy will do that activity. Hardcore players and guilds still will have their favorite lane through the hardcore and nightmare operations, but everyone else will finally feel less frustrated by the grinding system and enjoy this game. Cordially, a casual player who did not have much fun since long time.
  4. The game is down from hours because of an untested hotfix that would not even solve any gameplay problem, and you're complaining about some codes for a pet. Well played BW
  5. When you have a "new content" patch announced from months you postpone it TWO times because it's buggy,and then you release it anyway, instead when you have to release a stupid "fixing" minipatch you rush into it, screw it, and refuse to roll back to previous patch which was at least "playable"? With no ETA, no idea of what went wrong, no previous testing? Really?
  6. Hi, I noticed this bug/issue with my character Tel'qamor (Jedi Knight). Yesterday, after finishing chapter IX of KOTET, I went to my ship mission terminal to start the Iokath quest and I noticed that I could start both Iokath quest and the Chapter I of KOTFE, via mission terminal. Is this normal? (For the record I've already done all KOTFE chapters before KOTET). I know that chapters can be done again (and again) but I'm afraid that having the Chapter I in my mission console means that all the choices I've made till now were not considered.
  7. I found this problem/maybe solution: If you have (for example) 90000 lightside points and you do a mission that gives you 20 Light points (20L) and 10 Dark points (10D) you gain 10L (90000+20-10=90010) correctly. BUT if you start from 100000 (Light V) and you do the same mission, the game do the math wrong: 100000+20=100000 (max light value reached!) and then -10.... =99990... and you lose the "Pure" status. Tested in particular with Light V alignment and the mission "Disconnect" +81L +64D The reward says +17L (correct) but at the end the character become "troubled" and lose 64 points from Light V. I've tested it several times, it's not a problem of "critical success" of the mission, it simply sums first the light points and then the dark ones.
  8. I don't understand 2 things: 1) At some point of the streaming you've mentioned 4 levels of difficulty for uprisings: story, veteran, master and...? (Maybe I've heard wrong ) 2) Doing new chapters reward galactic command points, but galactic command is avaiable only at level 70. So doing the new chapters leveling from 65 to 70 reward galactic command points or not? Thank you for the answers
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