Ok. So, I've been a 50 for about a week now and wanted to give it time before I made this post. But, it's become quite evident to me at this point that healer classes have a much higher ratio of healing vs energy cost (and output) than dps classes and damage vs energy cost (and output). I'm sorry that I don't have any hard evidence of this, other than anecdotal, due mainly to the fact that there are no combat logs readily available (to my knowledge). However, I've played well into 150+ warzones at this point. I am rank 43 valor and I've noticed that there are 3 possible scenarios with team composition, as far as healing goes: 0-1 Healers: Not enough healing & too much DPS, but if the other team also has the same composition, teams are equal. 2 Healers: Perfect healing to DPS ratio. One healer can easily keep up 3 teammates with an unfocused enemy, that is... an enemy that is uncoordinated and not attacking the same target. 3+ Healers: Too much healing, not enough DPS. This scenario is bad because although the 3 healers can normally keep each other up and the rest of the team, there is normally not enough DPS out of the remaining 5 players to kill anyone unless they are ALL focused on the same target (which is really difficult with 4 man queues and dare I say impossible with PUGs). My issue with healing is in the scenario with 2 healers. My team was focusing on healers and switching targets from the one to the other and could not focus either down, because of the combination of the tank guard skill + force armor + the fact that the healer being focused, as well as the healer not being focused were healing whichever target our team chose to attack. We were fairly coordinated in focusing a specific player, yet at least 4 DPS players were not able to kill one person, whilst all the enemy team's DPS players focused us down. We had only 1 healer, so they had an easy time taking us down one by one. Is this system as intended, or is there an issue with the amount of healing vs cost vs cooldown in this game? It's not very gratifying if 2 players on the other team can keep their team up, no matter what the other team does. I'm sorry for the rant and the QQ, but I've seen this in roughly 10 or so games that I've played, and it's becoming quite clear that it's the "I win" button in this game. -PTL