Jump to content

Narthil

Members
  • Posts

    167
  • Joined

Everything posted by Narthil

  1. I'm not sure if Commando has a DPS tree, but if it does, it definitely needs a buff as well. I reallly don't mind being the lowest damage within the 5% range, if there really was a 5% difference as promised and not a 10%-20% range..
  2. Well, in the case of Sorcerors, they also underperform in endgame PvP (meaning RWZ). So it is that simple, increase DoT damage by 10%-20% which will give you a 5% overall increase. Marauder DoTs tick for twice the damage of Sorc DoTs... That doesn't mean to equal them (which would be a 100% increase), but slightly buffing them by 20% won't hurt anyone and only balance.
  3. Well, people are playing characters and rolling them based on a promise made by the Devs. If they won't fulfill what they state, who will? Do they want to be WoW, or beat WoW?
  4. Hey guys, I'm not one to complain, as I actually believe the BioWare crew is doing a great job and Devs are doing quite well in this extremely young game (not even a year old). However, a few month's ago the Devs promised that all DPS classes would be within a 5% DPS range of each other. It has been proven over and over that this is not the case using both simulations and real live situations with parsing logs. SimulationCraft has the best proof. A combat simulation with 50,000 iterations and 8 threads of all DPS classes and all trees in full campaign gear during raids with the best possible DPS rotations for each. Here: http://simulationcraft.org/swtor/130/Raid_Campaign.html Here's another, with full campaign BiS and same conditions: http://simulationcraft.org/swtor/130/Raid_Campaign_BiS.html People will argue that this is a simulation, well, if you run a parser on a real and live endgame situation such as a RWZ or the hardest raid in BiS gear, the order of DPS is almost exactly the same, simply because SC considers a variable called "Skill" providing a % error margin of failure in following the priority list and rotation based on the skill of the player. Same applies to PvP, see the charts of RWZ with BiS guilds and the results will be the same in damage to kill ratio. Note how the Sniper is 10% above the Sorceror, that is nowhere near the developer's statement. I don't mind being the lowest DPS in the game (since I get other stuff like a few heals), as long as it's within the 5% promised range. Of course these are results pre 1.4, but the underperforming classes however did not get any damage buffs in any of the trees on 1.4, so I don't see how it changes anything. Now, I'm not saying that Sniper's should be nerfed, I think they are perfect right now. But some classes definitely need a damage buff. (Hint: Guardians/Juggs did not). Thoughts?
  5. Here are the results of DPS using full campaign gear and best DPS rotation: http://simulationcraft.org/swtor/130/Raid_Campaign.html That's a simulation of 50,000 combat iterations.
  6. I haven't left yet, but I'm thinking of trying GW2 out. Here's why: 1. My main is a DPS Sage, a few months ago I saw a promise of a Dev saying that all DPS classes would be within the 5% DPS range of each other, yet SimulationCraft proves that there are some classes with more than 10% DPS than Sages. I wouldn't mind being the lowest DPS class, as long as I'm within the promised 5% range. If Dev's can't keep their promises, who will? 2. Lack of Open World PvP with Rewards. No "Castles/Bases" to take and extract high end PvP gear from and placing the flag of your guild there for everyone to see, no commendations or anything from Open Worl PvP. 3. Lack of more endgame PvP content. Could be 1v1s, 2v2, 4v4, 16v16. TIred of the same 4 WZ and mechanics over and over. Valor Rank (there known as Renown Rank) in Warhammer gave you an additional skill point every 10 levels, here it gives you nothing (except titles). 4. Lack of more endgame everything. There is no reason to play for. Elite War Hero Gear sucks in PvP, and raiding is obsolete since the gears kind of suck. Itemization is a big issue here, especially in PvP where you have to grind for two weeks every day to get a piece just to remove the Mod and make the other piece worthwhile. 5. Guild levels with buffs and stuff like that would also be nice. On a side note, PvE is awesome, PvP is close to balanced, we just need more endgame material and different mechanics than the usual over and over again.
  7. Hey guys, I have a pretty good graphics card, the "GeForce GT 540M", before 1.4 I had my graphics on "High" and they worked fine, after some patch I had to lower them to "Medium" and after today's patch (which was supposed to fix this issue) I have to set them on "Very Low" otherwise it looks like my screen is on an epileptic attack. Does anybody have the same issue? Thanks.
  8. I find it amusing how the highest DPS class in the game is complaining.
  9. At this point I believe Sages are almost right in terms of survivability, we just need more burst damage. SimulationCraft BiS numbers show how most DPS classes are 10% above the Sage in DPS. The BioWare Dev promise of all DPS classes being within the 5% range has not happened yet. Your Sever Force procing PoM (Wrath) is a good idea for this purpose, as well as reducing the duration of the DoT ticks and slightly increasing the damage. 12 sec Sever Force 10 sec Weakend Mind (Without Disturb Mind) 6 sec Mind Crush (Without Assertion) This way, each tick would do higher damage and therefore more burst damage. Even if the damage done by these DoT Abilities is kept as is, doing more damage per tick due to the lower duration would be a good enough buff because it would increase burst damage slightly.
  10. Sad but true, but no, it's working as intended....... What ever happened to the Dev promise of all DPS classes being within the 5% DPS range of each other. Sages are 10% off several others. Not that the others should be nerfed at all (I think they are perfect as is), simply the Sages must be buffed slightly.
  11. I'm tired of running the entire match with 6 players as well. It's not only the backfill, it's also that people keep on getting booted out of the game when they join a WZ + bugged backfill = constant 6 and 7 player matches on one side.
  12. I lost too much dps in this spec, eventhough survivability is pretty decent and great for capping in WZs. For the dps you definitely have to go up in the trees and grab full reverbaration or scarring whatever it's called.
  13. Guys, just start joining good PvP guilds with vent (there's at least 4 in Bastion), I run guild premades constantly and win 70% of the time. If we're lucky to que an 8 man, it's 100% of the time.
  14. All armorings of PvP armor are bound to slot (chest, leggings, etc) except for the new armorings in the offhand (focus), those you can actually place in bracers and such.
  15. I want to try this: http://www.torhead.com/skill-calc#600ZbsMMdRruzZcMcRs0z.2 I have bubble aoe stun, force wave aoe stun, and the regular stun, plus a 1.5-2 second force lift if need be. Roation would be. WM FiB (TIme for PS to Proc) MA (Even more time for PS to Proc) 1 Second TK Throw Disturbance x3 for damage increase and TKW Proc (With PoM and MA active, 1 is instant and the other 2 are 0.5 seconds or so) Instant TK Wave Project Note how the mobility of this spec is almost the same as Balance, except for those 2 disturbance when MA is on CD, which are like 1 second anyway, bubble knockback protects me from being interrupted. Throw in FP after the disturbances. The only question would be, should I keep WM as is and add the points to concentration? What do you guys think?
  16. Huh? If anything survivability has improved. You have an instant heal and the knockback is now instant. If you're Lighining you have the bubble knockback and if you're Madness you shouldn't be casting on the spot without moving, since none of your abilities have a cast time if you use the Wreath proc correctly.
  17. Are you kidding me? Seer tree got buffed, big time. Even for PvE. 10m stun is just a trade off. Have you read the patch notes?
  18. The dev crew must be tired of all the whining from the players in this forum, so when they do something right, they deserve to be praised over and over. Patch 1.4 from the underpowered classes perspective, is an absolute success. I cannot speak for many others (altough all I have seen are positive posts), but I can speak for Sages. Overall survivability increased. Seers (healers) are finally up to par with the other classes because they can actually survive now. Telekinetics tree is viable at last, they now have an extremely useful knockback and eventhough the overall damage is still lame, they now have possibly equal burst damage to other DPS classes for 10 seconds every 2 minutes (Mental Alacrity). And eventhough the Balance tree didn't get any love and the slight damage buff they desperately need (which I am sure will be addressed in 1.5), the self heal and the faster force wave (which requires actual skill now that you have to aim it) just made it so that they can actually survive. It's not easy to fulfill the demands of the player base and keep the game balanced at the same time. With this, you have achieved it. Congratulations Bioware. P.D: Some constructive criticism though which applys to all players, the resolve system is worse now. You can now stunlock even more. Please reverse to the previous resolve system. People have been complaning all the time about endless stun and now it's even worse. This is a change I do not comprehend.
  19. Nah, our DPS is still extremely lame compared to other DPS classes except for the duration of Mental Alacrity which has a looong cooldown. Survability though, good buff, at least we can survive now. TK is now a viable tree which is good, but remains underpowered except for the duration of MA. Balance tree got nothing of the much needed damage... Let's hope they save this tree in next patch. Seers (healers) are absolutely amazing now though. Anyway, very good job Bioware, 2 of the 3 underpowered trees fixed without making them overpowered. Very good job.
  20. Well, now Mental Alacrity prevents interruption and the bubble knocks back without recover, so, TK sage on Mental Alacrity seems to have equal burst damage to other DPS classes but only for 10 seconds every 2 minutes (3 stacks of tremors of course).
  21. The question is for PvP, so this rotation wouldn't apply, would it?
  22. Hey guys, so I'm trying to come up with the highest burst rotation possible for Sages. By Burst, it means doing the most damage possible in the least amount of time. Here's what I've come up with and requires a hybrid build: Weaken Mind (Psychic Projection Proc) Force in Balance (Force Supression) Fast Telekinetic Throw (Presence of Mind) Instant Mind Crush Project Pehaps follow with another TK throw and Instant Disturbance to allow for Mind Crush CD. Am I right, or is there anything that does more damage in such a short time span?
  23. Narthil

    Oh Snap**

    But if you look at Champion War Hero gear in Torhead, they have the stats you want, and you will probably need to hand in Elite for that. But yeah, Elite stats suck.
  24. Narthil

    Don't Nerf, Buff.

    Well, maybe I exagerated with my buff idea, but the general consensus is that Sages do need a DPS buff of some sort, at least people who have played an endgame Sage agree. I would say the same about Commandos and Operatives as well.
×
×
  • Create New...