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Convectuoso

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  • Location
    Iowa / Nebraska Area.
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    Music (Going to Concerts, Writing Material, Playing Guitar) Video Games, Friends etc.
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    My WoW Armory Link: http://us.battle.net/wow/en/character/burning-blade/babypuke/simple
  1. I highly doubt it because this doesn't occur in any other game with a queue veto that I've ever seen, not to any near-game breaking extent at least. But in the case that you were right, that would infer there to be some fairly gaping balance issues with the game that needed to be addressed anyways, so if anything that would be a good indicator tool for BioWare to use (from a metric standpoint).
  2. It's not as tactically rewarding as some of the others, it's focused more on the PvP than the objective in the sense that you have to fight a particular way to win the objective, normally I would praise that but in this particular case it's just plain bad, we've seen this type of click and channel capture gameplay in WoW for example with the RBG version of gilneas and it's pathetic, you fight for 20 minutes while everyone runs around spamming AoEs as rezzers continually run back into the fight and EVENTUALLY somebody gets a cap. But there's no real sense of push and pull (because once something is capped it's more often than not going to be locked down for the rest of the game by AoEs), it's quite mundane and is pretty difficult to say that skill is a major factor here (as opposed to team composition and ability to mash buttons until you get lucky by 1 microsecond, at which point you've secured victory). I will say that you usually don't notice the shortcomings of this design philosophy when you're good and fighting against bad opponents, but with two highly skilled groups going at it it becomes very clear. One way to alleviate it is to spread the nodes out and more importantly, add MORE nodes without adding more players to force the players to spread themselves more thinly , allowing caps to be made more easily (because fights actually END, rezzers can't just keep being funneled into one concentrated spot spamming AoEs and their Tab keys. Mainly because they either can't reach the node in time from their rez position, or because there are too many nodes for them to choose between and they can't be everywhere at once). This rewards the skill of foresight (eg. knowing ahead of time where pressure is probably going to occur based on rez locations and getting there in time or moving to an alternate cap location more quickly rather than staying to defend a lost node) AND combat ability much more, because rather than a giant cluster which you have little control over, the fights are typically more manageable sizes 1v2/2v2/2v3/3v3 etc. which means each players weight in the fight is worth more. Yet somehow games that are much more successful than this one still continue to use it. I don't think you understand the importance of freedom of choice, it really does create more prosperity and happiness, even in video games.
  3. Convectuoso

    Queue Veto?

    I don't understand why we can't "veto" like 1-2 warzone choices from our queue, I mean Void Star is poorly designed period but even if all the warzones were well done, people still have different preferences. It's 2013, get with it ya free to play scum. <3
  4. What quests are considered to be a part of the world arcs, are there generally one line of quests that I'm supposed to follow for those and does every planet have one? I remember hearing about world arcs back when the game was in development and even watching a dev video example of a group quest world arc that was like a 10 quest chain. I'd like to basically shoot through my class quests and the main storyline of each planet while skipping other side quests for warzones instead, but so far on Coruscant and Taris I really have had no idea which those are there doesn't seem to be a clear world arc that's separate from my class quest, nar shadaa seems to have one but I haven't finished it yet. I basically just don't want to go around picking up every single quest and clearing the whole planet, hopefully that's not required to unlock the world arcs.
  5. JK it was mostly a complexion issue that I overlooked.
  6. I played during beta and early access (didn't get to keeping playing once early access expired even though I had already bought the game thanks to some BS between Origin and UPS so I just went back to playing WoW but that's another story). I'm trying to re-make one of the characters I had made before on a new server so I can play with friends, and while that character still exists on another server (so I'm able to use it as a model for my new one), the facial option and hair color I used to make him are completely gone, they're not in the character customizer anymore. And yes I'm a subscriber, did they just toss some of the options or what?
  7. I've heard this response a lot. But how does it make any sense for carebears to whine about this?? I mean I listed a plethora of gearing methods for PvE gearing in my original post. All I want is one good one for PvP... it really does help to enrich the leveling experience... and it's already there, all they have to do is bring it back. Like what is the logic behind someone saying... "errr, those guys are happy for once... I don't like that they're happy, so I'm going to gather up my ol' dragon-slayers anti-PvP protest pals and we can complain about it even though we have more options and no legitimate reason to whine." For as much as I've heard the response that it's the PvE guys' fault that our gear is gone, it just doesn't make sense. I've never actually seen someone complaining about the fact that PvP focused players were finally happy. I mean am I just a complete idiot? Because I really cannot sympathize with that logic at all, no idea why someone would complain about that. I hope that's not the reason it was removed, because that means we have developers who literally just read random forum posts and make ill-informed decisions because one guy was mad. Anyone with common sense will tell you that's not good for the longevity of this game. Blizzard has been doing this a lot lately (it shows too, people are leaving WoW left and right), and if people come here and find that BW isn't any different, a lot of them are just going to head back over to WoW where things are comfortable and they've at least got got some characters invested. edit: And I'm not saying this is a death sentence for the game, but the reason it's not is because BW is still a big name, and Star Wars is an even bigger one. People will come for other reasons, what I'm saying mostly applies to the at least semi-experienced MMO crowd (which is nothing to scoff at either, even if it's not where the majority of the profits end up flooding in from).
  8. Yeah I agree it seems slower for some reason, I'm suck playing w/ 80-100ms which isn't great but sometimes there's more delay than I think there should be even for that. The "smart camera" function was one of the first things I complained about in beta. I know it bothers plenty of other people, I really have no idea why it's so hard to just allow us to disable it.
  9. So... launch is here and the PvP leveling gear that was removed near the end of beta is still nowhere to be found. Not only was that stuff pretty awesome looking (for being low level gear), but between that and giving us an actual decent amount of experience for PvP (not quite on par with PvE if you take into account that you may not be winning all your warzones, but definitely still felt like the right amount of exp) it felt like BioWare cared about the PvP community. I mean if I remember right there were even multiple sets of the same stats to choose from, you could buy whatever you thought looked cooler. After all, someone who focuses solely on PvE can gear up through flashpoint drops / commendations, quest rewards, crafting, vendors for ls/ds and just general planet commendations as well. Now don't get me wrong, I don't intend to skip my main class quests. But that was the only PvE I was planning on doing along with a space mission every once in awhile. With the old model I could actually gear up at a competitive rate with the PvE crowd without feeling like my time spent in warzones was wasted. It felt constantly rewarding because it wasn't like there was just a set every 10 levels, rather there was a piece every 1-3 levels. Spread more evenly. I could focus on getting a piece at a time rather than saving up a giant pool to buy a set when I finally reached a certain level bracket. It was such a nice system. WHAT HAPPENED??? Seriously, I've made a couple of threads about this before the old forum wipe. The community supported them and after putting our heads together none of us could find one single good reason why this gear should have been removed. Even the PRICES of the gear were accurate, it wasn't like someone who only did the occasional warzone to break up their questing was going to be getting totally decked out in PvP gear, it still had to be earned and took time if you wanted to get all set up. It feels like the biggest slap in the face. As far as I know there hasn't been any developer response on this either. And I've asking about it ever since it was first removed. Before the NDA was lifted, without going into specifics I was telling all of my friends how relieved I was that an MMO developer finally understood that all we want is equality and that they should definitely pre-order the game. Now I look like a bit of an ******e, because while there are still some great PvP features, you've removed something that was important for no apparent reason. Yeah I'm depressed that it was removed, but even more so it makes me doubt your ability to continue making good decisions when it comes to these matters. PvP is tired of taking the back seat. I just don't get it. We just want to be treated equal and play the game how we want to. If a no-brainer like this gets ignored, whats next? I hope I'm wrong and I hope the sky is indeed bolted in place.
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