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AidenPryde

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Posts posted by AidenPryde

  1. Title says it all. I'm drowning already in Command Tokens from all of my toons I PvP with but cant do s**** without any Unassembled Components. Earning rate from Warzones is very low to have them Character-bound, specially when you like to play with multiple alts.

     

    Yep, it's a slap in the face to anyone that plays PvP with more than one character.

  2. Gear always mattered in PvP except during 5.0.

    The 5.1 bolster changes only make things back to what it was before for years...

     

    I can understand leaving because 5.0/5.1 gearing changes but imo using the bolster change is just meh...

     

    Yeah, but now the grind is 1000 times longer to get BiS PvP gear because there is no expertise. It's so different from pre-5.0 that your point is completely useless.

  3. Eric, I'm sorry, but 250 bolster was the only thing keeping PvP like it was in 4.0. In 4.0 you had expertise, and it meant raiders or people with too much time on their hands couldn't dominate.

     

    Now that you've removed expertise, and given raiders/higher tier GC players a gear pathway advantage, PvP sucks. 230 geared tanks in Warzones are melting when facing DPS with HM raid gear/higher tier Galactic Command..

     

    I'm sorry, but you screwed up, and this change, will likely be why I cancel my subscription. I was willing to deal with the grind, but I'm not willing to deal with players who have far more time than me beating me in PvP not because of their skill with their class, but because they outgear me.

     

    That and the fact that Unassembled Components aren't legacy currency is a contributing, yet important factor why I'm thinking of canceling as I play multiple characters in PvP, and it's yet another slap in the face.

  4. Yes, it was too short notice I agree. It should have been a month at least. I have nothing against the desire for a merger or re-opening 90CC transfers for a full month and I know some people have very valid reasons as to why they didn't move in that 1 week.

     

    However, the argument of "We hoped for.." doesn't cut it. If you chose to stay, based on self fabricated hope and despite being fully informed of the impending changes then that's entirely your own responsibility. And I mean you as in the people this applies to, not you Aiden specifically.

     

    I think that Bioware will be forced to merge servers in the future because of their mishandling of the transfer service over the last year. It won't make financial sense to keep maintaining a cluster that never approaches even half load.

  5. Money

     

     

     

    IIrc the transfers were advertised as a way for people to join their friends on other servers if they wished. Bioware didn't put a blaster to anyones head and tell them that they had to transfer by a certain time because the servers were closing. They chose to leave of their own accord.

     

     

     

    You're not supposed to be able to transfer the guildship or stronghold. >_> When you transfer you join with the stronghold of the legacy already residing on that server and the guild ship belongs to the guild. You can't just take it with you.

     

    It would be cheaper for Bioware to merge servers.

     

    Anything is possible if you spend the time to develop for it. Entire guilds could move if they allowed guild names to be changed after the transfer.

  6. So you'd rather postpone taking action due to baseless hope BW might just possibly maybe if you're lucky merge servers.. and now that you've been disillusioned, you want them to fix it for you? You created your own false hope, it was shattered and somehow BW is responsible and should compensate?

     

    Don't get me wrong, I'll support your plight because I don't give a.. youknow either way but the argument of "We stayed because we hoped.." is weak. You created that hope. You chose for that hope. There was little to no indication they'd merge servers yet you chose to hope for it. That's on you, not BW.

     

    I stayed because the PvP on my server still popped during prime time with a 1 minute wait time. Bioware's announcement of the ending of the 90cc transfers was a major screw up as people rushed to leave.

     

    They also lied earlier when they said they would give us two weeks notice before a price change instead of the one week we ended up with.

     

    If I'd known it would have been this bad, I'd have gathered up my Stronghold and left, but I didn't expect Bioware to announce that stuff and create a mass exodus, nor did I know it would be this bad.

  7. ^ Really? That's your stance? That's how you see the situation? Suggest you take a closer look at what you just wrote and point fingers accordingly. The players that logged into the site and paid for transfers to more populated servers of their own free will are solely responsible for the decrease in pop to their respective servers. It's nobodies fault or problem but theirs. Bioware is in no way responsible for making sure they're caged in tight where they can't escape you. You have beef about low pop, take it up with the players that made it so, but this tripe about company responsibility? They're a business offering a service, not a baby sitter to make sure you have a constant flow of friends.

     

    You completely failed to see that Bioware created this situation in the first place. There was absolutely no reason for Bioware to have ala carte transfers. If their objective was to clean out the low population servers, then they should have made the transfers from those servers free, and announced that that was their goal. Indeed, we know that they could set rules on way that transfers work because of that slipup that made transfers free, but only to certain servers that happened a few weeks ago.

     

    Evidence: http://i.imgur.com/SBmqEEC.png

     

    Bioware also hasn't update the transfer service to take into account guildships or strongholds, or even legacy banks. That's on them, as that is a major reason people didn't leave.

  8. It is Bioware's responsibility to ensure healthy server populations, not the player's responsibility. Especially considering that Bioware created this problem in the first place by having no limit on where people could transfer to, so people went to the overpopulated servers instead of spreading the population around. That's on Bioware.

     

    This is compounded by the fact that Bioware has refused to spend the development time to ensure clean transfers... legacy banks, guildships, outfit designs, stronghold unlocks, all these things don't work right when you transfer... yet they expect us to start over on those things? Anything is feasible if you want to do it, and Bioware has refused to improve their transfer service.

     

    The fact of the matter is that this game has needed, at minimum, cross server queues for two years. Yet Bioware refuses to do it.

     

    Bioware also lied to us because they said they would give us two weeks notice before changing the xfer price. We only had one week notice.

  9. Two weeks ago I came back after a two year absence.

     

    I find that I don't have any of the achievements, even though I have the codex entries for all the datacrons, exploration, quest completions, etc. This is annoying, and I know that CS can fix the problem but they keep sending me a copy pasta that basically says "a future patch will have to fix this."

     

    I'm somewhat upset that hardly anything is recognized.

  10. PvP gear in general is a dumb, and lazy design theory.

     

    The reason why it exist the way it does is because the devs are creating PvE content to satisfy the PvErs, but the problem is that hitting a mob really hard is different than hitting a player as players have far less health than mobs.

     

    SWG solved this problem by making it so that if you were to hit a mob for 100 pts of damage, you would hit a player for 25. This fixed PvP damage (though they couldn't fix the FoTM problem).

  11. You may or may not be right about ranked saving the game, that is yet to be determined. However you are wrong about the reasons you think it wont save the game.

     

    Basically you are suggesting that ranked warzones create an elitist environment that excludes certain people. Unfortunetly, this was already the case BEFORE ranked warzones and has always been in the case in EVERY semi competitive game.

     

    There is a simple fact here, that there will always be a large number of bad players in a any competitive game and the at the same time there will always be a small number of really good players.

     

    I really dont need to get into the specifics of why as it is quite obvious, but the good players tend to group together and do not want to play with the bad players. This is a fact of competitive gaming and it will never change no matter what you do.

     

    If you dont think small groups of good 'elitist' players wont form groups in RvR and exclude the majority of the rest of the player base you're kidding yourself. Can the rest of the community still participate in RvR? Sure, but you will be at a disadvantage against those in organized guilds who are grouping.

     

    You're right of course (that there will always be less skilled players), but the best way to create an awesome community is to be inclusive and a large scale RvR environment with a 3rd faction will create that. And in the end that will create a much healthier community, and by extension, game for all of us.

  12. There is truth above.... I laugh every time I see someone complaining about DPS sages, sorcs, snipers, etc... I have a few people I would like to introduce these guys to. Like the sorc in my guild that can put up 500k in stats between DPS and heals AT LEAST (it's usually closer to 700k+). Or the sniper in my guild that can out DPS me near all the time when I am ALMOST ALWAYS top damage with my PT in WZ's. Or the Gunslinger on the Pub side that makes my marauder clinch his butt cheeks when I see his name.

     

    Players under perform... not classes.

     

    Yes some may be easier, some may have some advantages but over all the balance is pretty damn good.

     

    It's not about numbers really. I mean obviously if someone is getting 50k damage there's a problem, but its more about class makeup in the rated WZs.

     

    A sniper is the best node defender in the game for example, and in a Voidstar a team with a sniper has a very big advantage over one that doesn't. Just like a team with more classes that can pull has an advantage in Huttball.

     

    However in a larger engagement, such as a 40v40, class makeup isn't as powerful of an influence over who wins as it is in an 8v8 environment.

     

    This is why I don't like rated. I think the Bioware would do themselves a favor if they instituted a system that DaOC has and GW2 will have at release.

  13. if anyone wants the TL;DR version of this thread

     

    -OP is mad nobody will invite him into ranked WZ because hes bad....also his "friend" another bad operative player wont get invites, therefore the game will fail

     

    Actually I play a Juggernaut, and I played rated with my guild for several hours last night and won 10 out of 11.

  14. I'm not sure why I am having to write this seeing as I don't work in the game industry, and haven't for half a decade, but... Rated WZs are the worst type of content to put into a game.

     

    There's a reason for this, and quite simply it is related to how damaging it is to the community.

     

    This game already suffers from a lack of faction and community loyalty and Ranked WZs make guilds even more insular from one another and does nothing to make people feel proud to be a Republic or Empire player.

     

    See, rated WZs create an atmosphere of exclusion, where people who don't play ideal or FoTM classes are excluded. My guild's sole Concealment Operative has already been excluded twice from rateds by the powers that be (as that class quite frankly has been nerfed into the ground).

     

    It also excludes the casual people and the less skilled as the requirements are too high for them to compete.

     

    As a personal anecdote Rated WZs are the reason I left WoW. There was too much of "Oh you're not playing an ideal class, therefore we will exclude you from our group" and "My epeen is bigger than yours." This is exactly what has started to happen since 1.3.

     

    But honestly who am I kidding? The game was flawed even before release as far as PvP is concerned. This is because of one simple fact. The game only has two factions.

     

    All the great PvP games either have three factions or no factions at all (See EVE, DaOC, Planetside).

     

    The ONLY way to save the PvP game is to introduce a 3rd faction. Make it a PvP only faction. Malgus' New Empire is perfect for it, and it fits into the lore. Allow players from both factions to join and instantly, you have dramatically changed the faction imbalance issue that this game has suffered since release.

     

    With the new PvP faction you don't have to create ANY new PvE content. You don't have to create new space stations or narratives or anything. Republic players that join will still stay on the Republic stations and so will the Empire players. They will simply have their own PvP queue.

     

    In addition to this you must wrangle this engine so that it can handle RvR with at least 40 players per team and introduce large siege maps (larger than the poor excuse that Ilum was).

     

    Pit entire servers against eachother. Reward a server for working together and you will have your vaunted and valuable community. Reward server factions with higher crit chance, more resources gathered, more health, etc etc etc. The possibilities are endless.

     

    With large scale RvR you will also allow the less skilled to participate, and your class balance issues will be lessened because one class' weakness in 40v40 becomes far less taxing on your team mates.

  15. Are you saying the jumping is negating the snare?

     

    From what I have been able to gather the game handles movement via running differently than it does jumping.

     

    In fact people are able to jump using the spacebar in conjunction with a direction (so pressing forward and jumping at the same time) and move a larger distance than simply by moving forward.

     

    So what ends up happening is that people jump forward and move out of my range faster than if they just ran forward.

     

    This tricks my client into thinking that I am out of range. And since the other player is in control of when they make these movements they are able to jump in and out of my range.

     

    The only way to stop them is to throw a snare on them. But not all classes have a snare.

     

    It seems as if movement data is being sent to the server less often than such things as healing and damage triggered by abilities. Which makes sense, since not even FPSs can keep track of where players are all of the time.

     

    Basically the client sends movement data to the server every .25 seconds for example (I am unsure of the exact time that SWTOR uses - but it appears to be markedly longer than it was in WoW). These are called server tics.

  16. As a Juggernaut DPS I have to say that the only classes I will not beat 1v1 are Marauders and Assassins. The only way I can compete against the other classes is by using the Endure Pain + Medpack trick.

     

    It's kinda sad that I have to use a consumable to compete, but I guess I can deal with it.

     

    The real problem I've been having lately is people exploiting the jump and movement mechanics to dance in and out of my range. More and more people are figuring it out and there's nothing I can really do about it.

  17. So...just because you are on the low population side on a specific server, it's Bioware's fault you get creamed in PvP?

     

    Create a new toon on a new server.

     

    It doesn't take that long to get to 50, especially if you've already done it once, and then you can once again enjoy the game. Whining about lack of transfers isn't going to magically make the design and implementation of such a system happen faster.

     

    Bioware didn't force you on to your current server and Bioware didn't force you to chose the low population side, so stop blaming Bioware for a problem you can easily fix by rolling on a new server.

     

    I hear Fatman is hopping these days...even has a queue to log in tonight.

     

    Hey guys. YES IT IS BIOWARE'S FAULT THAT WE HAVE A TON OF SERVERS WITH ONLY 50 PEOPLE ON THEM.

     

    Character transfer tech should have been implemented shortly after launch. It wasn't implemented because Bioware has no idea what they are doing. Every MMO goes through a sharp contraction in population after launch. It is like a rule. Bioware should have anticipated this and planned accordingly.

     

    They didn't. Thus we have a ton of servers with low populations. We aren't even getting cross server queues in 1.3

  18. I wish...

     

    Well, if they make the servers big enough after transfers PVP would be a lot healthier, but the servers would have to be made MUCH bigger than they are now for it to work. Otherwise, ranked PVP thats not cross-server wouldn't really be that big of difference. The top few guilds end up facing off against each other with 4 man premades a lot anyway, so while 8 man groups would be fun if it wasnt cross server that would take a lot of the excitement out.

     

    Also, without cross server - what are the chances that there are two 8 man teams queuing at the same time (unless they coordinate)? With the servers as they are now, it doesn't look so good.

     

    Here's hoping for the best with PVP after 1.3...

     

    Server mergers should have been done months ago. Honestly I don't know why they even added new PvE content in 1.2.

     

    I don't remember reading any crying about a lack of raids on these forums. It would have been much smarter to have invested development time into getting mergers and transfers ready for the community.

     

    I don't think Bioware has ever realized that it is the small things that get people to cancel MMOs usually. If you've got content at end game, then people usually leave for other reasons. I bet SWTOR has lost 200k people just because many of the servers are ghost towns.

  19. No, they said they don't believe in cross-server. This is really disappointing, as cross-server rivalry on WoW was a lot of fun and generally had quick bg pops.

     

    http://www.swtor.com/blog/community-qa-may-25th-2012-%E2%80%93-special-edition-game-update-1.3

     

    This is because Bioware is filled with a bunch of stupid devs that can't think outside the box when it comes to PvP.

     

    The obvious answer to PvP queues is to make it so that if players from Port Nowhere queue up then for a month long period they are pitted against people NOT on their server, but with 1 of 3 other servers. I believe WoW did this with Battlegroups (or something), but WoW didn't push it far enough by rewarding the ENTIRE server for winning.

     

    Everyone has a special tag that is labeled DURING THE WZ. So that the players know they are facing off against another server (indeed each server would have their own tag).

     

    Bioware is too stupid to realize that this system will actually foster server, and thus community, pride - not destroy it. They could even reward the entire server with something if they win the most WZs in a given week.

     

    Arenanet gets it, as this is exactly what they are launching with DAY ONE!

     

    I don't like GW2 as I think it is too simple, but I may play it just because the devs there actually seem to GET IT when it comes to design for PvP.

  20. I still think this is the best Vengeance Spec.

     

    http://www.torhead.com/skill-calc#101zMZsMrorudzMZGr0Rz.1

     

    This is simply because Shatter costs too much rage for the damage it does. The dot tics over 12 seconds which is an absurdly long period of time.

     

    Obliterate on the other hand hits for about 20% more direct damage on light/medium armored targets (which lets face it... if your target is in heavy armor you are going to have a hard time anyway because of the amount of weapon damage attacks Vengeance does), is a short charge that also roots the target for 1 second, and allows you to leap to targets in cover. It also refreshes Battle Cry which gives you a free Force Scream.

     

    I'm surprised I'm the only Juggernaut with this spec.

     

    This spec absolutely destroys snipers, sorcs, mercs, operatives, and even tankassins. Marauders are hard because of the huge amount of damage they put out.

  21. This is certainly tragic news for the community and the game as a whole.

     

    I knew as far back as 2008 that we shouldn't give Bioware any faith because they lacked experience making MMOs; but I never imagined this level of incompetence. The disaster at Ilum was indicative of a lack of understanding. Even the devs have said they never imagined that PvP was so important. That right there should have told everyone on these forums that Bioware had no business making a MMO in the first place.

     

    I don't even think that Ranked WZs can save my subscription at this point. What this game needs is something major. Like full RvR with a rewritten Ilum.

     

    GW2 was made on a shoestring budget compared to this MMO and even they are having RvR at launch. This is because unlike Bioware, Arenanet at least understands the importance of PvP. I mean geez. They are going to have full server vs server RvR on a large scale with server bonuses to the winner.

     

    At this rate I will definitely be canceling my Sub once Mechwarrior Online comes out.

     

    Planetside 2 also looks like a hell of a lot of fun.

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