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Makavali

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  1. That may be annoying, but people are complaining about game breaking things with the UI that they are ready to leave for. It's hardly game-breaking to have the Mission Complete window pop up every now and then.
  2. Why? Shouldn't you be focusing on the mobs that are hitting you?
  3. Seriously, I want to know. Are you all such spoiled children from playing that MMO that shall not be named that you need to have flashy customized UIs? Do you realize you can turn on more action bars? Is that the problem? You're too stupid to go into preferences? TELL ME.
  4. Yes, by explaining how seeing a damage spike on a graph is any different to looking at a combat log (which is forthcoming) to see that same damage spike. Recount merely takes data from the combat log and makes it visually appealing.
  5. If the bosses are tuned around optimized DPS and HPS, then a damage meter is neccessary to determine if you are participating at a level that allows you to down a boss. It's not rocket surgery. With no combat log and figures showing your DPS, the majority of people are swinging wildly in the dark. Not many people will pay for a game that they can't down at least a handful of bosses in. I'd personally like to see a combat DPS/HPS meter that turns into a threat meter that shows personal DPS/HPS and TPS when combat starts. That would be the most practical use. EDIT: That is to say it shows raid/party DPS/HPS meters out of combat as well.
  6. This. How dumb do you have to be to not be able to read a simple window. Did you lose a good piece of loot or something? Your fault.
  7. I could be wrong, but I heard a rumor Bioware was slowly increasing the server caps as time went on. That could explain why queue times are shortening.
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