Jump to content

frisco

Members
  • Posts

    176
  • Joined

Posts posted by frisco

  1. Confirmed the double down fun on 16m tonight.

     

    Last week, double down was a 20 second dot with 10 ticks....

    Avg hit: 3069

    Total damage in 20 second window 30,690

     

    Pulled this week, double down is a 20 second dot with 36 ticks...

    Avg hit: 3127

    Total damage in 20 second window: 106,333

     

    This along with all the other bugs really makes this fight "interesting". Logs/video available if anyone at Bioware is actually paying attention.

  2. Intrepid now crafting Resurrected SA and FR relics. Your mats + tip or buy out right.

     

    We can also craft a number of other items if interested...(hilts, enhancements, etc).

     

    Contact me or any other Intrepid member in game.

     

    Mats for relics:

    3x Matter Transubstantiator

    6x Exonium

    2x Midlithe Crystal

    14x Russan Crystal

    14x Enigmatic Artifact Fragment

  3. First Kudos to Psy-Ops for the kill.

     

    Second, it took all of 2 seconds to identify the video as HM...if that's too tough for anyone to manage, perhaps someone else should manage the progression thread. Kill videos can be used in the world progression thread but not in the Harbinger forum?

     

    That youtube comment was obviously full of salt.

     

    Lastly, I'm still befuddled by the fact we haven't just adopted the world progression rules.

     

    On a positive note, kudos to all of the guilds streaming content this go around...I've seen a number of Harbinger guilds streaming and that can only help the game and the Harbinger.

  4. Sorry for the bundled reply but to answer a number of questions:

     

    Were you guys able to do 16 man testing on PTS by chance or anyone for that matter?

     

    Did 16m for the first time last night, and it was completely FUBAR.

     

    16m guilds were running on PTS, but that's all I can confirm.

     

     

    LOL love that music when almost all of you get insta-gibbed at the end of the cast. So I just thought of something. Have you tried assuming that Bioware didn't do the math correctly and....tried doing the cross as if it was 8 man? By that I mean, have you tried having 3 on each side one front one back rest out? I'm sure that the other 8 would wipe outside of the cross but it wouldn't surprise me if Bioware didn't actually adjust for 16 man on the cross and that may be an issue. OOOOOR you've already considered that and it's broken for some other reason.

     

    We assumed the same math deficiency, but sadly doesn't work on any number of combinations so we simply posted the one that we felt was the intended mechanic by BioWare and similar scaled strat we used to clear on 8m. (1/1/7/7)

     

    We've tried all of the following:

    0/0/0/0 - everyone ran away from boss

    1/0/0/0 - tank only

    4/4/4/4 - evenly split

    2/2/6/6 - yet another variation

    1/1/3/3 - (and had everyone else run away from boss)

     

    Can also confirm a bug where you disband your 16m group completely, reform with the original raid leader leading the 8 man group, set phase to 8m SM, zone in and boss/adds have the 16m health. Needless to say I started unfairly yelling at our DPS until I realized what happened.

     

    Yes the underlaker is broken but easily doable in SM with cooldowns. Unless there is another mechanic in 16 that we didn't figure. We actually killed him with two attempt the first time and OS yesterday, we didn't look into another strat.

     

    No matter the solution, it doesn't explain how they let their game become so poor in terms of fps, and how they didn't take the time to ask a 16nm guild to test the new content (we would have been more than happy to do it BW ;)).

     

    We have cleared 8m SM/HM and there are no bugs...16m is bugged for both modes and cannot be cleared in the current version. There were 16m guilds who ran on PTS but that's all I can discuss.

     

     

    I will say fights are more broken on 16 man than 8 man, and that's basically unacceptable. On bright side, you get ultimate comms for 16 man SM, right? Because in 8 man we don't get ultimate comms for boss drops we get elites.

     

    Yes fights are definitely broken when we compare logs for damage, compare FPS and compare loot tables...we're being punished for running 16m SM in terms of token drops.

     

    We did get UC's and we also get the purple mats, but those don't help gear wise.

     

    Well you mentioned that one of the options was 16 man guilds not reporting things. Intrepid said that that particular mechanic has "Been broken and reported for some time now" So basically I was just saying that one of your possibilities was not an option in this case.

     

    Winner, Winner chicken dinner!

  5. Fuse nailed it. We're looking at our roster overall. With all of the class/combat changes happening in 3.0, we are not going to limit class recruitment right now. We are looking for solid players who can put up leaderboard style numbers and not stand in stupid regardless of class.

     

    If this is you and any of our raid times work, feel free to whisper or fill out an app. We can work out a trial so we can evaluate performance.

  6. We have had a number of returning players resub and plenty of new recruits so we have decided to field an 8m team for 3.0.

     

    8m raid time/days will be 9pm PST on Sunday/Monday.

     

    I've also updated our recruitment needs. Could use a one or two NiM capable healers and one or two range DPS.

     

    Whisper in game or apply online. Still time to get trial raids in now before 3.0 drops.

  7. Who are we?

    Intrepid is a Progression Guild on The Harbinger - Republic side with active 16m and 8m progression teams. We are a collective of experienced players who have come together in order to assemble a productive Operations team. We strive to compete with the best guilds from around the world in downing new Operation content. If interested please see below, or check out www.IntrepidOps.com

     

    When do we raid?

    16m

    7-10 pm PST Tuesday, Wednesday and Thursday

    8m

    10pm PST Sunday, 8:30pm PST Monday

     

    Off night raids usually start around the same time and include content from all operations. These are usually fun, fast raids to farm content for achievements, titles and mounts.

     

     

    What classes are we recruiting?

     

    Looking for rDPS and a non-sorc healer to supplement our 16m team. Prefer Scoundrel healer.

     

    Apps should be able to demonstrate strong awareness skills and ability to think/adapt quickly to changing mechanics. If you have what it takes to know when to break a cast and move, send us your app or whisper in game.

     

    What do we expect?

     

    In order to begin a trial process with us for a roster spot, your character will need to be geared appropriately (186+/prefer healthy mix of 192). From there, we would like to see a completed application.

     

    Keep in mind that gear does not make the player. We look for these things in our trials:

    · Performance (first and foremost) (key indicators are typically DTPS/eHPS/DPS while avoiding preventable deaths)

    · Class, Advanced Class and strategy knowledge

    · Attitude

    · Reliable attendance

    · Participation in discussions and guild events

    · Social fit

     

    If you have any additional questions feel free to contact us via our site or /who Intrepid to get a hold of an officer in-game.

×
×
  • Create New...