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Jeido

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Everything posted by Jeido

  1. Jeido

    PvP Stream

    Watch me fail. http://www.twitch.tv/jeido Rank 63 Scoundrel heals streaming Warzones/Ilum.
  2. I agree that I need to start using DS. I've been fake casting via moving mid-cast, and that works well with 1 DPS on you but is still extremely unpredictable. My concern with DS is that I see it as a crutch, due to the fact that the icon is distinctively different than our normal heal. People will eventually catch on, and not fall for it anymore.
  3. Figured you'd say this -- but the problem is that it's not stat padding. I am friends with some of the mentioned sages and I know for a fact that they weren't stat padding in these games. As for your other comment, I have met a good scoundrel healer as I am one. I break 500k+ in Warzones all the time, but that means nothing when non-stat-padding sages can break 700k.
  4. I agree on all points of this post, and definitely think Sark can give the development team some much needed feedback/tips on where to go next. Or, at the very least, some more information needs to be shared with the PvP community.
  5. Once again, have you ever PvP'd before? Sitting there uninterrupted doesn't matter PvP, it's how badly we can be cc'd/interrupted/etc compared to other classes. http://www.swtor.com/community/showthread.php?t=274982 Also, 10 seconds won't prove anything in a PvP environment.
  6. Are you kidding me? How is an instant 3.5k bubble even close to comparable to a 3.5k HoT? Have you ever PvP'd in your life?
  7. Haven't you seen a good sage yet? Sages regularly get 700k, some as high as 970k http://i.imgur.com/9Hrkz.jpg http://imageshack.us/f/802/screenshot2012012618370.jpg/ http://img210.imageshack.us/img210/6898/screenshot2012012917072.jpg
  8. As a Scrapper you should use Corso, but then switch to Guss once you get him. Guss makes life so much easier. Recommended the same to my friends because they kept dying to mobs I had no problem with. Turns out the issue was Corso!
  9. I've recently switched to Sawbones, which at first was just to be funny (never tried it before), but it actually turned out to be a lot of fun PvP. Prior to this past Friday I was Scrapper since day 1 (with the occasional hybrid 2-hour respec). What I've found with Sawbones is that we are awesome healers when ignored, but when focused we run into some serious issues. My biggest problem is how susceptible we are to interrupts, especially when compared to Sage/Commando healers. On top of that, they both have more things going for them during "oh sh*t" (emergency) moments. Most of their emergency moves are self-oriented, meaning nobody can mess it up other than themselves. Whereas for us, if you look at our moves (ex. our AE blind), that can be broken by anyone through AE's, it can be cured, the targets can have full resolve...etc. I've taken the time to compare the classes below. If you're not familiar with Trooper/Sage CD's, then please take a moment to check out torhead and read ability descriptions. Let's begin. Sages have: 2 Big Heals: Deliverance, Healing Trance 2 Small Heals/HoT's: Benevolence, Rejuvenate 1 AE Heal: Salvation 3 Misc beneficial abilities: Force Armor, Rescue, Force Lift 5 Emergency/Survival Abilities: Force Wave, Force Speed, Force Armor (again), Force Slow, Force Potency, Force Stun Commandos have: 3 Big Heals: Medical Probe, Advanced Medical Probe, Bacta Infusion 1 Small Heal/HoT: Trauma Probe 1 AE Heal: Kolto Bomb 3 Misc Beneficial Abilities: Stealth Scan, Concussive Round, Concussion Charge, 5 Emergency/Survival Abilities: Tech Override, Reserved Powercell, Adrenaline Rush, Reactive Shield, Cryo Grenade, Scoundrel's have: 1 Big Heal: Underworld Medicine 3 Small Heals: Kolto Pack, Emergency Medpac, Slow-release medpac 1 AE Heal: Kolto Cloud 2 Misc Beneficial Abilities: Smuggle, Tranquilizer 6 Emergency/Survival Abilities: Defense Screen, Dodge, Flash Grenade, Dirty Kick, Tendon Blast, Disappearing Act See what we're missing? We only have one heal that is castable with no pre-requirements, whereas Sages/Commandos both have 3-4. We have our Slow-release for a HoT, but that doesn't do anything for burst damage. We have our Kolto Cloud for another HoT, but again it is mediocre for burst (Even when stacked with SRM) When a target is being focused we rely on either Underworld Medicine or Kolto Pack. When both are interrupted, we are stuck with Emergency Medpac which only heals for 1.2k (2.4k if crit). Even if we only have 1 DPS on us our healing capability drops significantly. The best we can do is: Stun them and run away, but even that is a temporary solution because 4 seconds later they're on you again. We can blind, but that's often broken by DoT's, AE's, etc. We can snare them and kite, but they can snare us too. We can pop dodge, but that doesn't do anything to help with interrupts. We can vanish, but then were are out of the fight for 10 seconds due to the extreme debuff. My thoughts are that we either need: A) another castable heal to deal with interrupts/burst; B) Some semi-long CD ability that would instantly grant 2 stacks of UH Either would work, I would prefer B personally. We don't want to always be in a state where people feel they can't interrupt us, but at the same time we need some sort of burst survivability other than popping pots. Thoughts?
  10. Does K.O. no longer trigger a full resolve bar?
  11. Jeido

    HP in Warzones

    Did you go from purples to greens or blues?
  12. I felt the same way for the first few days, but it will get better once you get a few PvP pieces. I generally tell people to give 50 a week (that'll get you a few pieces of gear), then see what you think. You need at least 250 expertise and 14.5k hp to stand a chance.
  13. Are you really going to stand here and act like 1 DPS can kill you? I've gone Sawbones, with mostly dps gear I might add, and staying up vs 1 DPS isn't an issue. One of the top DPS operatives on my server spent the entire match trying to focus me down, but he couldn't get me past the <30% insta heal etc mark. My point here is not to brag, or say you suck, but to ask you to look into the fights a little more. I'd be willing to bet that you're not really dying to that 1 dps (if you're as good as you say), but likely dying to 2 or more. You shouldn't have any problem keeping people up against 1 DPS, but that is never the case in WZ's. You're never alone, and neither are they. If you start getting focused by a melee, run him into the middle of your team. If you get focused by ranged dps, LoS them. If you're getting focus'd by 2 DPS then you are toast, as you should be since it's 2v1, unless you have a second healer, a DPS to peel them off, or a tank to guard/taunt.
  14. Vanish doesn't remove DoTs, but that's not to say that there isn't another ability that does..
  15. Good idea -- it's pretty frustrating when you get to the Final Stage of a bonus, only to lose that bonus quest upon quest completion or even quest updates. I've had times where, after speaking with someone (not the quest giver, but one of the guys in between), then the bonus would be abandoned. Those are ARGH! moments...we need some warning.
  16. Honestly, what we say/think is going to be irrelevant unless we can see some numbers on how much Valor people got. Trolls will be trolls; this whole valor issue came up because of trolls saying they got a crazy amount of valor for turret kills. That rumor was dispelled by Bioware, but this one still exists. Did Empire get more valor than Republic yesterday? Yes. Was it a huge amount? We have no way of knowing, so we cannot make an educated guess. The best knowledge I have is of an empire saying that, after 7 hours, he went from rank 54 to 57.
  17. 5 minutes is long to you? What are you talking about. You enjoyed stomping nubs, grats. Do you think they enjoyed being stomped? Now they are happy, you are not. If you're so stressed over WZ's, maybe you should pvp more so that you can get more used to it/better at it. My guilds still at a 95% win rate, and it's not stressful at all. Even still, PvP is meant to be hard! You're not playing against mobs that were programmed to lose, you're playing against players who want your blood just as badly as they want yours!
  18. To answer the OP, no I do not want cross server queues immediately, nor do I want them ever. Having a server community is something that I enjoy greatly, especially considering the potential the World PvP has. When it's server-restricted then you can instantly recognize some guilds. If you lose to that guild, you know to watch out for them. If you encounter said guilds in World PvP and can kill them, then it grants immediate satisfaction. Guild Rivalries are great, and they are most easily formed when you have people from your actual server fighting one another! Unfortunately I did see a post a while back saying that they plan to implement cross-server queues at some point, so there's nothing I can do about that. However, I wish they would allow servers to choose whether or not they wanted to be included in the cross-server list. Personally, I don't think my server would want to be. Queue times aren't that long long (1-5min) for 4 man premades, so why kill our community for something we don't need? tldr; noty OP.
  19. I've played both (EQ1, WoW, EQ2 for example) and have always preferred open channels. What's the difference between that, and creating an alt on the other faction to talk to the other side? People do that all the time in WoW. As for the objectives, I just think there's a better way to go about it. I don't like the whole PvE objectives for a PvP Zone concept, but it's embedded in MMO's nowadays so I don't know what to say to that.
  20. The funny thing is that, in essence, you are saying that the Empire only let's the Republic live so that they can use them. And what's even funnier is that the Republic, who are trying to get "PvP" gear, allow themselves to get used, ignore the empire, and continue to click a PvE objective. Hi, I'm Republic. I know you are using me to get loot but i want loot too. I'll let you 10 of you get a daily update (30x champion bags for a weekly) so that I can get mine (3 bags). So, in other words, while the few Republic are "cooperating" with the Empire to get their PvP Gear (that is meant to be used to fight the Empire), all they're doing is giving the empire 10x more loot than they're receiving! Another ironic thing is that Republic always complains about losing WZ's. When you're giving the Empire 10x more loot than you're receiving, what do you expect?
  21. 1) Bad idea; this kills the sense of a server community. Also, there is no need to put more unnecessary restrictions in the game. Players themselves need to wake up and stop sleeping with the enemy. 2) No comment really..Ilum needs a rework for sure, but there's more to it than that. 3) Random bag drops is a good idea, but needs DR's to prevent players from farming alts/guildies who make alts/etc. 4) Terrible idea. This would just make it even more difficult to capture a point when the enemy controls it. 5) Don't see how this has relevance. There is no need for a smaller landscape, that just turns it into another WZ. If anything, the huge landscape just needs more fluff in between.
  22. Killing people does give valor, commence the killing. You get 50 valor per kill with the buff, and considering how many imps there are...that can add up quickly. But even so, don't just do it for the Valor do it for the sake of killing your enemy!
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