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Wizzer

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Posts posted by Wizzer

  1. So, after 1 hour of slicing missions, I lost 200 credits. I'm at slicing 400 and doing the grey missions. I haven't failed a single one and crit'd three missions.

     

    The next hour I did bioanalysis missions, tier 2, and placed everything for that in the GTN. I made 4k in profit off this.

     

    The next hour I did archaeology missions, tier 2, and placed everything for that in the GTN. I made 6k in profit off this.

     

    How is this fair to people who are not crafting? Gathering missions for materials aren't really designed to make you money but they can. At tier 2 slicing I couldn't make 4k an hour so is bioanalysis broken too? Is archaeology broken for making 6k an hour? Are you going to nerf these next or can you fix the economy so people will actually but what crafters are making?

     

    This.

     

    All the people that have been trolling in here saying that "Slicing has been brought in line with the other gathering skills" are doing just that, trolling.

     

    I have Scavenging and do the exact same thing listed here and make money doing it.

     

    If you aren't making money off crafting then you are doing it wrong.

  2. Why Smugglers need slicing to be profitable:

     

    Luke: So. You got your reward and you're just leaving, then?

    Han Solo: That's right, yeah. Got some old debts I gotta pay off with this stuff. Even if I didn't, you don't think I'd be fool enough to stick around here, do you? Why don't you come with us? You're pretty good in a fight. We could use you.

    Luke: Come on. Why don't you take a look around. You know what's about to happen, what they're up against. They could use a good pilot like you, you're turning your back on them.

    Han Solo: What good is a reward if you ain't around to use it? Besides, attacking that battle station is not my idea of courage. It's more like, suicide. *

     

    ----------------

     

    Princess Leia: It's not over yet.

    Han Solo: It is for *me*, sister. Look, I ain't in this for your revolution, and I'm not in it for you, Princess. I expect to be well paid. *I'm* in it for the money.

     

    ----------------

     

    Luke: Well, more wealth than you can imagine!*

    Han Solo: I don't know, I can imagine quite a bit.*

  3. Pretty much every Gathering Professions missions are net losses of money (on average) even though they return materials because the cost and time investments outweigh the value at which you could sell those materials for, but that still allows the mission rewards to offset the full cost of training the skill.

     

    Slicing has now been brought in line with that effect, your missions now no longer guarantee free profit, but rather, offset the cost of earning the skill points with a small chance of profit.

     

     

    You sir, are wrong. In every sense of the word.

     

    I have gathering skills other than slicing and the mats they return, when not used by my crafting, are very profitable. Credits are the Mats of the Slicing profession. The risk of loss is too great now to warrant using that skill.

     

    If I spend 1000 credits on a Scavenging mission, I will use the mats for crafting. I see that as paying for the mats. If I spend 1000 on a Slicing mission and only get 800 in return. It's a waste of my time and money. Therefore, not going to do it.

     

    This means no Crafting missions on the GM, no schematics on the GM, and less buying of other peoples mats on the GM.

  4. So now that I don't have the credits from slicing to buy crafted items from crafters (putting credits in their pockets), I am forced to sell the items I do get from slicing (those mission items) at a higher premium. I am also forced to sell the materials I gather from my other gather skills at a higher premium to offset the loss in income from slicing. So now I am taking more credits out of crafters pockets and the price of items have all gone up with less credits out there to go around.

     

    And because I am not making money on my slicing missions I will not be spending money to buy those crafting missions from the GM. Which means that the few that people do manage to get will stagnant and be worthless.

     

    Until slicing gets fixed I am hording my credits for training. I used to buy lots of UW metals for Cyber. no more of that.

  5. You are losing money running missions. You were never intended to make money running missions. You make money harvesting nodes.

     

    I would love to see your fact sheet on your info.

     

    I am Cybertech/Scavenging/Slicing.

     

    I regularly run Scavenging missions to gain the materials I need for Cyber. I can send out a companion for Grade 1-6 levels of Metals, Compounds, Flux dependent on what I need. I pay money to gain these materials. If I don't use them all, I can then take those materials to the GM and sell them for profit.

     

    Slicing missions are for Lock Boxes and Augments. Read the threads, augments are pretty much crap right now. they take much longer to farm and aren't worth the credits/time spent. Lock Boxes return money. A Crit will net you a schematic or a crafting mission, but that's it. Right now the average 1000 cred mission will net you 800 credits in return with maybe a 1% chance to crit.

     

    The Lock Box missions were DESIGNED to make money by running a mission. If I know that I am only getting 800 credits after spending 1000 credits and 30 min of time, then why would I do that mission? for the 1% Crit chance?

     

    Vegas has better odds

     

    If they wanted to introduce that kind of gambling to the game, bring in Sabbac.

     

    Slicing needed nerfing, but not to this extreme

  6. Bioware..... FIX THE CREDIT EARNING SCHEME BEFORE PEOPLE QUIT PLAYING YOUR GAME.

     

    No one is going to quit over something like this I hate when people throw that empty threat.

     

    They tweaked, went a bit too far, people are being vocal, it will eventually get revised. Give it time.

     

    In the meantime I am just being more frugal about spending, and won't be using my slicing skill unless it's out in the field. Augments aren't worth it and lock box missions are like sending your 10 year old out to the store with $20 and telling him to buy a fun sized candy bar. He's gone forever and comes back with something worth less than the cost of the trip.

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