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Muskaan

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Posts posted by Muskaan

  1. To be hones I have never wanted F2P, and this is just an perfect example of the fact that the loudest voice wins. Those who were playing the game and were satisfied with paying a subscription based game and hardly complained, just lost and we have to deal with F2P. Oh well, I guess pugs will be even worse here pretty soon.

     

    None of the haters were advocating f2p model as well. All they wanted was that their 15$ a month be better worth it-- which wasnt for most of them. E.g. repeated bugs which never gets resolved, multiple maintenance downtimes every week, poor customer support, lack of end game -- just to list a few grievances. They just wanted EA to fix those issues so that it's till worth paying $15 a month for it.

     

    Instead, EA compromised. ""SWTOR is a miss". We can't invest further into improving all those things that makes it a miss. So, we will make it F2P so that people don't have to deal with getting $15 worth of buggy stuff.

  2. It is a learn 2 dev issue.

     

    Hardly. Not a dev issue at all. It's poor management and business and design decision. Marketing came up with the wrong features for the design team to focus on. Devs have very little to do it since they come way down the pecking order in decision making.

  3. Because he didnt know it was going to be trash.

     

    That's because they don't play their own game. If they did, they would have known why it trashed. It started with Gordon Walton choosing Hero Engine and then quitting a year before SWTOR release. Ended with Rich Vogel following suit.

  4. More content faster, rofl. They couldn't make content even when people were throwing money at them, now that it's sunk to the lowest of the lows, content will be non existant. Mr. Lucas must be proud of this amazing masterpiece

     

    Lucas doesn't give a damn. I also think Mr Lucas had bigger disasters with the 3 prequels than BW did with SWTOR.

  5. EA has to answer more for BF3's disaster compared to Activisions product to their investors. It's a way bigger disaster than SWTOR.

     

    EA will also probably blabber about the new SimCity and how it's going to be their salvation and how it is going to be the biggest thing to happen to gaming since Doom.

     

    I dont expect to see more than a couple of lines on SWTOR.

  6. Yeah, because we cant see exactly what a player is and can do in this game either right?

     

    Never said this game is god's gift to MMOs. Was just saying that GW2 is not the second coming as many appears to think it is.

     

    If you really, really want to PvP on a skill basis, play SC2 or LOL.

  7. except for the other 5 skill slots... the heal, 3 utility skills and elite skill.

     

    if you study about the game a bit and read about the known elite skills and use a trait calculator, it becomes blindly obvious which healing, elite and utility skills you will pick given your primary weapon choice.

     

    Google search is your buddy. There are already people theoricrafting various classes and coming up with pretty much cookie cutter builds.

  8. You wont even unlock the traits for the Master slot till 40... Then we have all of the utilities and elites to unlock. And as someone else said, having a bar of 10 skills that you will always use, is better than having 48 skill slots and barely using more than 5 except in special situations.

     

    And the Pay2Win comments, lol... Nothing in either GW1 or GW2 looks like P2W to me. I'm curious as to the sub numbers EA releases for this quarter and next. Would suck if TOR goes F2P as I'm sure EAware would make this Pay2Win.

     

    Love when people bash games, or anything, they know nothing about. :rolleyes:

     

    Obvious trait builds is as Obvious. At level 80, everything is cookie cutter including trait builds, elite skill and weapon choice. Only a few weapons are viable in PvP anyways. Rest are junk.

     

    When you run into a warrior with a specific weapon in PvP, you can like read him miles off. You know exactly what he is going to do since you know one thing is possible with his weapon anyways. If he weapon swaps to new combo, you know that combo too. You can either counter him (if you are a profession and spec that can counter him) or run away if you know that he is your counter class. Everything is so blatantly obvious.

     

    Nothing to see in GW2. Move along.

  9. I find more stupid have 48 buttons of which only 10 (OMG, there are 10 buttons in GW2 too!!!), if not less, are the only ones used in combat. Sounds familiar?

     

    No, GW1 had a better setup. You used 8 buttons, yes. But you could pick your build and choose your 8 from a collection of like 140 skills. In GW2 if you say want to go greatsword on your warrior, you are forced to use the same 5 buttons. No exceptions.

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