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Xuthal

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  • Location
    Germany
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    Gaming, Sports, DJ'ing...
  1. Alright...so thanks to everyone for the amazing feedback so far. I have a question regarding what "Mandor" has said though: Does everyone agree that basically the difference kind of lies in the fact that lethality is best vs range but sucks against melee, MM is kind of the jack of all trades without any particular strengths or weaknesses and engineering excells against melee however sucks at range? I just want to get other point of views regarding that so I know if someone else figured something out regarding one of the specs which perhaps helps to compensate for the weakness of one of the specs so that eventually that would be the one which excells in PvP overall...because so far it seems to be depending on the situation which build is better but overall there is no clear "winner"? And don't get me wrong, I do understand that this is probably what the devs are looking for when building the class and this is a state which is to be desired, however I thought that by eliminating PvE from the table there might be some advantages for one of the specs in overall.
  2. Thank you for this very informative post of yours! Of course it's not all about damage and of course I'm using my skills for utility as well. But I think Lethality does add quite some nice utility to the mix as well. If I dot each and everybody stealther's will break out of stealth after cloaking due to the damage continuing to tick. Also, corrosive grenade slows everybody by 30% of their movement speed permanently. Perhaps dotting many people and having them all take damage continously somehow helps occupying the healers in a way they usually wouldn't (focusing on only one target that is being focused in a fight usually...). Can you somehow describe how Marksmanship or Engineering help to do such things? What utility do they offer for pvp? I guess the plasma probe will help in situations where the enemy team needs to be blocked away from some place such as the hutt ball or tapping points etc.- what else is there? And finally- I am reading that engineering might offer the highest dps output of all the specs. However you would need to use covered escape in a way that your target is hit by all 5 cluster bombs that are dropped due to the talent "Scatter Bombs". Is that even possible in pvp?? And if not, is damage output still decent? Or does this even add to the survivability of an engineering sniper because, if he's attacked he simply rolls away and if the melee opponent follows he'll have to run through the cluster bombs etc? Does the cluster bomb mechanic of engineering make engineering tougher to play in actual pvp than the other builds?
  3. Hi there, I have been trying to find the right information, however I always only found specific information about one of the 3 talent trees, never in comparison to one another. So here is my question: In PvP, what is the benefit of going either way in the talent trees for a sniper? Marksman, Engineering and Lethality? Right now I am lvl37 and I am using a full Lethality build and in warzones I usually come up first in damage, at least if I try. Sometimes only second, but then I probably had to defend some place not fighting a lot etc... Still I'm asking myself what the other 2 trees would be useful for? Does Marksmanship give so much burst DPS that bursting anything down is gonna be much easier? Or does Engineering somehow provide other means to deal as much damage as lethality? Do either Marksmanship or Engineering provide better survivability? Don't get me wrong, I tried looking into these things myself, but maybe I'm just missing something because I never really saw any arguments that would make me want to try the other builds. Or are there even viable hybrid specs that make for an interesting mixed playstyle? Also, as I am only lvl 37 right now, does the way the sniper plays right now change on lvl55 pvp?
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