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Benevon

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Everything posted by Benevon

  1. There does seem to be an issue with certain decorations not displaying in the list anymore. My Ashfall Tauntaun could not be picked up to move to another spot, and when I simply placed another deco where it was, i can no longer place it in another spot as it is not in the list. Same goes for many of my pets. I have submitted a ticket. It IS an issue and is not just forgetting which character has which items.
  2. I've noticed many things missing from my decoration list as well. Particularly my Ashfall Tauntaun and many of my pets (including several astromechs and orokeets, of which I just obtained but do not show up in my decoration list).
  3. Hey, let's all each make 1 new thread about it instead of discussing it in the already made 3 page thread about the problem!
  4. I have been trying both out right now in my mid 30s. Pyro is definitely fun. Arsenal seems a little bit better on heat, and a tad more survivable due to the talent that gives you damage reduction from your tracer missles. It seems to be the more efficient build for leveling, don't know if I like it as much pyro personally.
  5. Yes. In a hybrid build or if you are using soresu it might be more useful, but I've never taken this talent as full veng and have never been lacking in rage.
  6. I tried a hybrid similar to that before, though I missed out on anything in the immortal tree to get Dominate. It played well, though I felt like there were some points that just get wasted like increasing crit to vicious slash when I almost always had better things to use at any given time. In fact, I went to that hybrid build because I felt the same way about Shatter. I have since went back to full veng, the cost of Shatter is never noticed as I always have plenty of rage. I'm still playing around with builds, might try a hybrid again since the free respec at 1.2 is when I switched back to full veng.
  7. if only more people on my server who solo que had this attitude.
  8. Let's not make this another rage vs veng thread. That has been done to death and they both have their merits. The dots look weak on paper, but they really are much better than they look and IMO should not be passed up. Pooled hatred is situational and I'm currently testing a build without, cant say which is better yet. I have seen some builds taking no points in sundering throw and to me, that seems silly. Just 1 point gets you a stack of sunder on another rage building ability which means you can shatter in one less GCD with throw>charge from range.
  9. Check out Morsexy's sticky at the top.
  10. There was blood, yes. But not to the point of "bleeding out".
  11. http://www.torhead.com/skill-calc#101RrZfMrRMhddGkZM.1 Still testing this a little as far as whether or not dropping pooled hatred is worth it for me. But that is a starting point for you to get that chilling scream for free.
  12. If you want to get technical, no lightsaber attacks would cause much bleeding since the arc in energy would cauterize the wounds. On the original topic, Impale seems right. You jump up and bring your saber down in a stabbing motion, Shatter looks more like a twirling slash.
  13. Points in Accuracy are a waste. They would be better spent elsewhere. And to not take the DOTs is a silly, they are a good boost in DPS. http://www.torhead.com/skill-calc#101RrZfMrRMhddGkZM.1 This is what I am running now and enjoy it. Somebody posted it elsewhere so I tried dropping Pooled Hatred for free Chilling Screams. Works really well and doesn't sacrifice your DoTs or Deafening Defense. Keeping a point in Sundering Throw lets you throw before charging to slam a Shatter down 1 GCD sooner. And using a Ravage right after a charge is great, especially with Ravager over Decimate. I try to save Smash for stopping multiples from taking a node/planting a bomb and the damage isn't spectacular compared to a rage build IMO.
  14. This video It looks like it MIGHT be a mish mash of Rakata gear and other pieces, but don't quote me on that.
  15. Congrats on all that damage you do with a pure dps class. But damage done at the end of a match doesnt mean the class is better. I was doing 300k with a 20 pyro merc without even trying but it didnt win matches. Juggs arent just damage dealers, Im usually top in protection with taunts/intercede and top two in objectives. Plenty of times Im giving up on dealing damage to push for an objective to actually win. The big damage done numbers just helps inflate your ego.
  16. Just browse the forums and check the sticky up top for alot of good info on this topic. You are probably doing something wrong. Either it's in your gear or how you play. More specifics on your "rotation" (and I use the word rotation loosely for pvp) gear/mods, spec, playstyle etc. would also help others in helping you out. Personally, I do just fine as vengeance spec. I'm almost full BM vindicator's with a few left over cent/champ pieces from pre 1.2. Juggs seem to be a bit more difficult to play than the other "tank" classes as we have a very short range in comparison, but once you get the hang of it they do quite well. And it's just a super fun class to play. Just don't forget, WZs aren't about how much damage you do. It's about teamwork to win so use your aoe taunt's, intercede ball carriers, run interference in hutt ball with force push, choke and roar when you can. Honestly, of all the WZs, Huttball is the most challenging/fun IMO for juggs. It's alot less about the damage than the others and more about using your toolbox of skills more wisely.
  17. I rock the level 40 pvp chest with the rest BM. Though the red highlights on that pve chest does look nice. Either way, Im so happy the BM helm works with a hood up now.
  18. It must be body type 3 that has those clipping issues. My jugg is body type 2 and there are no issues with the battlemaster head gear clipping through my hood.
  19. Battlemaster headgear shows with the hood up after the patch. I wear the lvl 40 jugg chest with battlemaster helm showing and the hood stays up. I assume it works the same with the corellia one. Besides that and the breathers, I dont know if any other head pieces work like that.
  20. Oh no, that was just a general statement about forums. I totally support a thread that has positive things to say about juggs. Leveling, yes, juggs are late bloomers. I used retaliation alot while leveling if scream/ravage was on cooldown. Once we get impale things get more interesting (for veng anyway). I still enjoyed it alot, the class is just fun for me, charging at mobs and pounding away with my lightsaber, even if it was just with a few attacks early on. And read Morsexy's sticky. I found a lot of good info there while leveling my jugg.
  21. I second this notion! Honestly, every class forum has people crying about how underpowered they are. Take all the negative with a grain of salt. There are plenty of helpful threads, it just takes time to sift through the QQing and nerd rage that plagues gaming forums to get to the honest discussions.
  22. That is usually what I do. Of course sometimes if they just took somebody else down that blew all their cc, I have to deal with that ridiculous resolve system. Maybe immortal or rage has more resource issues, but as veng as I am usually swimming in rage. I'm almost never top in damage, but hit top two overall most games through medals and objectives, and usually top two in just protection through taunts and intercede (unless there is an overabundance of good tanks).
  23. This. I have to say I have the worst time if a gunslinger/sniper catches me from far away. Can't charge so I have to throw first and walk up to him to push him out of cover. If I'm outgeared I'm done. Otherwise, mara/sents are tricky with their 99% damage reduction, but if I can survive past that I'm good. Everyone else comes down to gear for me.
  24. If maras are so great, then roll one. I know nothing about tanking so I won't really comment on that. I do think it's a bit off that juggs don't really have outstanding defense cooldowns (and enraged defense is not even for tanks with it's threat dump mechanic). But maras are the fotm until they get nerfed, then the ones playing them because they like the class will stay, and the ones just wanting to pwn everything will move on. I love my veng jugg no matter how "mediocre" they may be. Do juggs still need a few tweaks? Probably. Eventually juggs will be the new fotm for awhile and when they get too OP and get hit with the nerf bat, I will keep playing mine.
  25. Most tanks are late bloomers, not getting taunts right away. You can still tank, but at early levels like that it simply means a dps jugg can also tank the early flashpoints without much trouble since nobody is too deep in any given skill tree to make much of a difference. As for pvp, immortal has different roles than veng or rage. There are a few threads going into detail about so just poke through the first few pages. Immortal is more control and surviving while attempting objectives.
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