Neutral Classes
Bounty Hunters and Smugglers, need to be able to be neutral classes. Kind of like WoW does with the pandas. Do your starter planet, all the way to lvl 10....and before you go pick your advanced class, you have to pick which faction you would be working for. Also this is a great time to make Bounty Hunters and Smugglers a carbon copy of each other (play style wise, and skill wise...instead of BH and Troopers and Smugs and Agents)
By doing this, you would actually be able to play the gunslinger and the scoundrel as run and gunners as seen in the cinematics at the beginning of the game.
Agents On Both Factions
SIS and Imperial Intelligence, both sides allready have an intelligence community, so why not make Ops/Snipers for both factions. Make SIS and Imp Intel carbon copies of each other.....ban prob solved, both sides now have uber dps in snipers....and the ability to play stealther ops.
Troopers for both Factions
Enough said in the title..... Both sides need an infantry class...so why not give both sides troopers. (Yes you narrow minded dolts, the imperials DO HAVE TROOPERS AT THIS POINT....go roll an Imp and you will see how many npc troopers there area.) BAM prob solved, both sides now have commandos/vanguards....
And a final pet peve....give bounty hunters/smugglers the ability to use assault rifles for ther power tech rolls and keep the dual wielding for the whole merc/gunslinger set up!!!!!
So, lets break it down now. Under this new model of mine.....it would look like this :
Republic
Trooper
Agent
Jedi Knight
Jedi Consular
(Smuggler if chosen)
(Bounty Hunter if chosen)
Imperial
Trooper
Agent
Sith Warrior
Sith Inquisitor
(Smuggler if chosen)
(Bounty Hunter if chosen)
Netural classes
Bounty Hunter (lvl 10, before choosing AC pick a faction)
Smuggler (Lvl 10 before choosing AC pick a faction)