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Wytch

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    Maryland
  1. ATTN DOHBOY : in my link i suggested that the bh/smugs would become carbon copy of each other... Bounty Hunters and Smugglers a carbon copy of each other (play style wise, and skill wise...instead of BH and Troopers and Smugs and Agents) I mean I know this would never happen, I think its wishful thinking....but imho I think this is how it should have been released...
  2. Agreed, something like a toggle hood option is needed. Aside from that, the art dept seemed to have failed on JC/SI head gear...I mean seriously, whats up with the medusa head pieces?
  3. Neutral Classes Bounty Hunters and Smugglers, need to be able to be neutral classes. Kind of like WoW does with the pandas. Do your starter planet, all the way to lvl 10....and before you go pick your advanced class, you have to pick which faction you would be working for. Also this is a great time to make Bounty Hunters and Smugglers a carbon copy of each other (play style wise, and skill wise...instead of BH and Troopers and Smugs and Agents) By doing this, you would actually be able to play the gunslinger and the scoundrel as run and gunners as seen in the cinematics at the beginning of the game. Agents On Both Factions SIS and Imperial Intelligence, both sides allready have an intelligence community, so why not make Ops/Snipers for both factions. Make SIS and Imp Intel carbon copies of each other.....ban prob solved, both sides now have uber dps in snipers....and the ability to play stealther ops. Troopers for both Factions Enough said in the title..... Both sides need an infantry class...so why not give both sides troopers. (Yes you narrow minded dolts, the imperials DO HAVE TROOPERS AT THIS POINT....go roll an Imp and you will see how many npc troopers there area.) BAM prob solved, both sides now have commandos/vanguards.... And a final pet peve....give bounty hunters/smugglers the ability to use assault rifles for ther power tech rolls and keep the dual wielding for the whole merc/gunslinger set up!!!!! So, lets break it down now. Under this new model of mine.....it would look like this : Republic Trooper Agent Jedi Knight Jedi Consular (Smuggler if chosen) (Bounty Hunter if chosen) Imperial Trooper Agent Sith Warrior Sith Inquisitor (Smuggler if chosen) (Bounty Hunter if chosen) Netural classes Bounty Hunter (lvl 10, before choosing AC pick a faction) Smuggler (Lvl 10 before choosing AC pick a faction)
  4. Pre 2.0 PT was fun, and do-able in PvE and PvP...Now, at 53 when I do get into a pvp match (server lag permitting) I spawn, I run out, i pop guard (on my 5th respec now as a PT) and promptly die in about 3 seconds. Rinse and Repeat and hope for the best, or any more hope not to get d/c due to lag. I don't really know. 3 months ago I changed servers started over left my 3 lvl 50s on old server, and now has 55 Sin and 53 powertech. And now I would much rather go to the dentist than even look at my PT. I don't want my PT to be a god, but damnit, I would like SOME survivability, and dps back. -Getting more fed up with each passing hour....EA/BW get yer s#*@ together!
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