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Posts posted by Holinyx
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you guys have officially ran out of stuff to complain about.
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Play what is fun, not what is "good right now" because as soon as PT gets hit with the nerf stick, people are going to lose their....stomachs. and that's drama you are not going to want to deal with.
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/shrug. sure i wish they were easier to get, but then again, it's nice to see SOMETHING that's hard to get.
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I have created a new Empire Bounty Hunter and are currently on Lvl 12 , How ever my companion won't Craft, I can learn and unlearn any craft but when i go to craft any items nothing happens, I can go on Cynthweaving and Underground Skill missions with no fuss. I have bought tons of materials so thats not the issue, I have noticed that when you click on the item to craft it it says says "Requires 59s" ?????
Any ideas as I am really getting frustrated with this , I have reported this issue online and via the website +- 4 days ago to SWTOR Customer Support with no response yet.
there is a time that it takes for companions to leave and go craft stuff, this can range from 1 minute to over 45 minutes. also i notice you have Synthweaving and UT.....you will need Archeology materials in order to craft Synthweaving items. you'll need to buy additional schematics as you level your skill so you can craft new items. do you have your ship yet? crafting goes alot faster when you have that robot helping you.
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Biochem is pointless if you don't have Diplomacy. also, EVERYONE is biochem, so no money to be made there.
drop that and pick up Cybertech and Artifice. the two most useful professions in the game.
so...Cybertech, Artifice, (Armormech if you want to sell MK augment kits). you are going to want to pair those with Scavenging, Underworld Trading, Slicing, Archeology, Treasure Hunting.
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my best ability has a cast time of 1.5 seconds, giving me more than enough time to have the next ability going by clicking. your thread is invalid.
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these threads make me laugh. they will tell you everything you want to know when they are ready to tell you. if you were here last year, before the game came out, you'd know that.
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a patch including JJ Abrams new Star Wars Episode 7 trailer would be nice.
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i'm going to guess that all the problems are PvP based. In PvE, Operations, Flashpoints, i'm having no problems, criticals in the 6k-16k range. i'm glad i don't pvp i guess. /shrug
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why and how on earth would you have 25 quests going on at one time?
here's a crazy thought.....do some quests?
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my generic answer to any "New Class" threads:
NOOOOOOOOOOO
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400 in everything over 6 characters. I still actively craft armorings, mods, enhancements, color crystals, earpieces, implants, augment kits, and barrels. i can easily make a million credits a day if i wanted to.
1. you have to remember that there is still a huge market for items level 1-46. i stopped crafting level 50 items a long time ago. except for the MK-5-6 kits. those things sell almost instantly.
2. always sell what is NOT on the gtn.
crafting is not dead by any means and there are still tons of different ways to make alot of money crafting. this may or may not have been the OP's point, but i'm just throwing that out there.
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just make all the upgrades with your assassin and mail them to your BH, that's pretty much what i do. personally i'd go artifice so you can do color crystals and enhancements. artifice, archeology, treasure hunting
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with the new adaptive armors available through the cartel store...why throw down 1 million credits when you get better looking unique gear for free? (free cartel coins with subscription)
covert pilot armor is awesome !
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depends on the item in question. store them in your Cargo Bay.
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armormech i'm still making 600k a day selling augment kits. cybertech...i'm still making money selling armors and mods in the 10-40 range. sell whatever is not on the market.
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well, since you don't have Diplomacy, you won't be able to get the purple/blue materials needed for the really good items....i guess you are stuck selling materials you farm.
why did you choose Scavenging over Diplomacy?
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so, they just keep repeating the missions? so set up companions on alts, log off...come back tomorrow and you are 400 in everything?
c'mon man....that's making it way too easy. and talk about destroying the economy. the market would be flooded with crafting materials. it would destroy what's left of crafting.
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if you go free to play without reading up on it, you're gonna be in for a disappointment.
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yes. but you won't get set bonuses unless you get the campaign armorings using BH comms.
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they are working on it now. i'm guessing it'll be included in the Makeb expansion.
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lol you guys obviously never did skillups in Everquest crafting. 100+ combines for 1 skill up was pretty common. oh and you had to click drag all of your materials into the craft box. some of the recipes had 9 items. ugh.
yeah REing sucks....but it could be much, much worse.
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isn't the guild bank only on the Fleet?
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if you get the Account wide unlock, yeah.
the single one is just one character.
Why did Armormech, Artifice, and Biochem get screwed?
in General Discussion
Posted · Edited by Holinyx
No one got screwed, you just aren't familier with crafting:
T7-01/Jaesa +5 critical Synthweaving
corso riggs +5 critical Armstech
Doc +5 critical Biochem
Tanno +5 critical Armormech
ship droid +5 critical cybertech/Synthweaving +2 crit Armstech
HK-51 +1 critical all (there's your artifice)