Jump to content

caliaviator

Members
  • Posts

    32
  • Joined

Everything posted by caliaviator

  1. Yeah Operatives are the way to go if you wanna go healspec.
  2. From the PvE perspective, healing for me was pretty easy running the hard mode KPs and EVs; then again I'm 5/5 Columi gear with Rakata implants, earpiece, belt, and bracers. But the truth of the matter is that while you heals are less potent the real battle is the heat mitigation. Once you figure that out the rest falls into place and you can start being a good healer; and you don't need gear to be one. Before 1.2 there were very few good merc healspecs. All 1.2 did was make those good players stand out more and separated the Non-Useful Bodies (NUBs) from the rock stars who adapt, change their rotation, and come out on top despite the increased heal build up by using the three skills we have that specifically addresses these problems. To those people who say healing is too hard now and we want buffs without changing their game play style, please stay here and don't ruin Guild Wars2/Diablo 3 when it comes out. Calm down, no need to get overemotional; healing is as much fun then as it is now.
  3. I'm also not going out of my way to seek these questions out. I'm at the point where I have my Rakata/Columi gear. I also don't mind doing some sleuthing on the forums. But then again even though I might not have a problem with it I always believe that something can be improved on or streamlined. Now would questions not be answered? I don't really see that as a possibility since anyone who has a question about a particular instance would have the freedom to post whatever they need to know. This allows the person (or anyone else who might have the same question) to search for it with ease. Let's say you're doing a HM KP and you need to figure out how to beat a boss. You could probably google it, or maybe just go onto the forums and see what strategies might be used for such a fight. This kind of stuff might even bring a community closer together by the sheer fact that 1. people would go on this site to get advice and 2. It would streamline information gathering when you need it quickly. If people want to go hunt all over the forums and not necessary find what they want it's their business. But maybe, just maybe, this forum can be something more than just unorganized bull**** being flung all over without any constructive purpose behind it. I challenge anyone here to find a comprehensive strategy on how to complete a HM KP run or ET run on this server with ease. If you haven't, I think it would be a good idea to reorganize the forum. Is reading comprehension still a part of the curriculum in our public schools? You're evidence that it is not.
  4. Now we are off to a good start. Though what you're saying regarding making a great deal of sub forums is somewhat moot. For example, to get from classes to Jedi Knight you click 3x to access what you need. But with the system I proposed you go through just as many clicks. The only difference is that instead of seeing a crap load of subjects in one click like you do now under the FP/Ops/heroic tabs you get exactly what you just said. So it would be PvE > Flashpoint > Black Talon.
  5. You obviously didn't see my response to Vanor. That was a rough example of how the new system would work. It not only proposes splits, but also merges as well. So what exactly are you confused about? Maybe I can make things easier to understand.
  6. Apparently you confuse better organization and improving the current system with "having your hand held". If you want to settle for mediocrity that's fine. You seem the type that would in all aspects of your life. Just don't criticize others who don't fall into that category. I did bother looking for it. And how would it be jumbled up? Use your analytical skills and ask yourself "How would this proposed solution work?" rather than just assuming it would all be bunched up. If what I proposed was in the PvE tab there would naturally be other tabs associated with the subject. So it would go" PvE > flashpoints > Black Talon > Strategies" for example, or "PvE > Gear > Merc > Armor (or weapons). You're gonna have to explain to me why you think it's going to be bunched up.
  7. Former Navy. SB2. Coronado. Discharged 2010
  8. I'm sure whatever issue you're having is probably your fault. Working as intended.
  9. Your end game content consists of the following: Grind Flashpoints and Ops for gear. Grind "PvP" for gear. Make an Alt. Enjoy!
  10. Just went to Ops/flashpoints and there is nothing separating the flashpoints. Very neat. Just went to the classes tab and everything is jam packed with useless junk with everything from Mako to complaints about nerfs. Yep, organized. ...How often do you go on these forums?
  11. Because Operations, Flashpoints and Heroics are the only things related to PvE and nothing else. Not even Builds, Gear, and so on. You may find that stuff in the class forums but it's clearly a mess. I'm suggesting a way to ORGANIZE the mess rather than go to 23653475437548.4 different places to find the info you need.
  12. No I mean a title that says PvE and when you *click* on it, shows Flashpoints, Operations, and Heroic Missions.
  13. "But why not make a PvE tab that has stuff like ops, FPs, and the like within?" I should of done the following so people would understand.
  14. I keep roaming these forums and I find nothing but people complaining about how they don't like the game, or give constructive and well founded reasons as to why they are leaving. I say if you don't like the game, leave. We don't need any of you to list reasons as to why you are going so that Bioware might read them and change the way they apply fixes to bugs and unbalanced classes. I find it offensive that you are playing a game that you clearly hate and giving your input on the forums, and that you voice your opinions; which are very different from my own. I have no constructive response to your criticisms except that I like the game. What do I like about it? Everything. Bioware, a company that makes nothing but great games made it so it automatically makes it a great game that works as intended. To the naysayers, I present the following questions to you: 1. If you hate the game so much, why are you still playing it? Seriously, folks. Either play it and like it, or hate it and not play it THERE IS NO MIDDLE GROUND. 2. If this game is so bad, why don't you make your own MMO? Unless you are proficient in video game design and have a degree or you currently hold a job in the industry, you have no reason to complain. Your comments hold no water because you lack the expertise to criticize a game. Not only should you be able to point out the problem, but you should also explain the code, algorithms, and so on in order for them to fix it. If you cannot do this don't bother complaining. 3. WoW clearly spoiled you. 300% of the players who leave do so because they wanted everything on a silver platter. It's fact. It's science. It doesn't matter that you left WoW for unspecified reasons, or never played it, you automatically fit into this category. 4. You refused to give this new MMO a chance. This game is nearly 5 months old and you still criticize this game? Never mind that this game is pumping out new content, and ignore the fact that bugs have existed for months and were never addressed, the fact of the matter is you refused to give Bioware a chance to fix the bugs. You might say that they had plenty of chances to fix the "bugs" during beta and they had years to develop this game. You are ignorant for suggesting they had over 4 years to work out the "bugs" in the game. 5. There are no bugs, you're just bad. For those of you who complain about how the boss in Directive 7 keeps spawning unlimited clones, or HK-47 glitches; wiping the team with his invisible wall this is not Bioware's fault, it's yours. You clearly did something wrong, and there are no patches to fix your horrible skill, I'm sorry. I hope I have illuminated you as to why this game is perfect in every single way, and how you are projecting your personal flaws onto this finely tuned and polished game. Perhaps you will all re-evaluate what you think about this game and give it another chance. Just because you believe it's wrong doesn't mean it is, and that you should speak up about it. When faced with the urge to speak out and voice your opinions about the game remember what Thumper would say: If you can't say something nice don't say anything at all.
  15. Giant fonts validate my words.
  16. http://i1251.photobucket.com/albums/hh552/apoclolapse/example.png Like this.
  17. I know you like PvP, Bioware. But why should us PvE'ers suffer because bads can't kill a type of class in PvP? Separate the patches between PvP and PvE and make me happy in the pants again.
  18. I know you love PvP, Bioware. But why not make a PvE tab that has stuff like ops, FPs, and the like within?
  19. The Good: The storyline of SWTOR is put together pretty well. I was able to complete my Bounty Hunter’s storyline with great interest, and I actually cared about my primary/side quests. I like how the Flashpoints/Ops carry the storyline and integrates it within the mission. The crafting in this game is good as well. I like having my companions go out on missions to do things that I wouldn’t bother doing. The ship implementation works pretty well, and immerses me deeper into the storyline. Being able to upgrade my ship to improve performance makes me want to go out and do whatever is needed to get whatever component I need. The fact that much of this game’s content can be completed solo is a welcome addition to this game, especially when I am an introvert. I like taking a break from people in general and completing the quests that are around. Whenever I don’t want to fly solo I like being able to group up for the flashpoints or ops. I Also initially enjoyed the Hard/Nightmare Mode Flashpoints and Ops. It gave me the ability to utilize my skills to complete an objective with the team. The Bad: I am the type of person who normally likes to stick with one character, and I have one level 50 Healspec Mercenary. I have reached the end game, I have full Columi gear with a few pieces of Rakata to boot. End game for me is extremely boring, as there are only Ops for me to do. Sure, I can do nightmare flashpoints, but I see no incentive for me to do them, as I can get my Rakata set from the hard mode Ops. But it has reached a point with me where the ops/flashpoints have become horribly predictable for me; and to an extent, boring. I could PvP, but to be honest I’m not a fan of it, as I will explain in another paragraph. The truth is that the only end game that truly exists for me are flashpoints, ops, and creating an alternative character; which I do not want to do. I have stated above that the storyline of SWTOR is one of its strong points, but it is also a weak point as well. Why? Because the game’s storyline has a large degree of inflexibility. Sure each class has its own storyline, but 85% of the game’s core storyline needs to be played again to experience the remaining 15% class exclusive storyline. This has largely been a reason why I have not made an alt. The patch fixes that balances classes are for both PvP and PvE. Seriously, this is a huge mistake. I don’t PvP, so why should my class be balanced for it? You might be saying “because if you decide one day that you want to PvP one day you can”, but the fact of the matter is if you tweak something for PvP you’ll end up destroying the class in PvE in an unforeseen way. Take the healspec Mercenary for example, you have it nerfed for PvP by reducing healing power, increasing heat costs, and reducing heat mitigation. This is going to devastate my class for PvE, when I do my nightmare/hard mode Ops. You may say that gear is going to offset the changes, but now you’re making it more of a gear based game than it already is, and in addition to this the devastated classes will have a hard time finding groups to get said gear in order to receive the benefits that will offset the disadvantages. You have tons of servers, but the vast majority of them are not very populated; I believe it is time for server merges. The lack of customizable character gear and ship interior is a huge let down. This can be fixed by allowing us to skin our armor with another piece of armor; giving our armor a different appearance. And achievements within game should give us some interior trophies or banners or SOMETHING that allows us to bask in our achievements; making each player unique. There is a weak market for crew skills such as Cybertech and Armstech. As a former Cybertech, this crew skill was a huge let down. The only useful things I would be able to do is create ship mods, and even then I would be reluctant to place them on a weak Galactic Trade Market. The mods I would create would never be as good as the ones I got from my daily quests or from the tiered PvP/PvE armors, and I wasn’t able to make anything anyone really needed such as a result. I understand you are changing this in 1.2, but the low server populations will create a scenario where there isn't that much diversity in the GTN to actually make a profit.
  20. Yeah we know. It's coming in May. You heard it here folks!
  21. I use a bucket for that. If I'm feeling more creative I just attach a funnel to a garden hose and place the other end in the toilet. But that's only if I'm doing HM/Nightmare modes.
  22. Life is unfair but yet we all participate in it (except those who off themselves). I get what you mean, but the OP needs to realize that life is unfair and you live with your decisions. This is coming from someone who spent a substantial amount of credits changing crew skills in order to craft my Rakata crap.
×
×
  • Create New...