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Gindur

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Everything posted by Gindur

  1. Hi, Something like that will be great -Sith Lord
  2. Cockpit view and joystick support! Please! And this song too!
  3. This is my Sith Juggernaut This is how it looks now. http://i1146.photobucket.com/albums/o523/Indur/Screenshot_2012-06-02_07_53_52_283810.jpg http://i1146.photobucket.com/albums/o523/Indur/Screenshot_2012-06-02_08_02_46_468141.jpg And that's how I like it to look http://i1146.photobucket.com/albums/o523/Indur/Indur.jpg
  4. Hi! And it would be much easier for BioWare and the players, create a customization of armor? That BioWare put a "vendor" in the fleet, the player goes to him with his armor Orange, and the player himself can change the pads, chest, arms, belt, legs, feet, helmet and color of these as he wants ... like Neverwinter nights I After creating this system, BioWare will only have to create new parts in future updates. The issues about "this set is ugly, the colors are horrible...etc" should disappear
  5. Greetings BioWare This post is dedicated to ALL that I think should be in the game, to do so if not perfect, almost perfect, and if you gentlemen of BioWare, follow these guidelines, I think they will get a game that does not have any competition. Notice that it is a VERY long post, and I apologize in advance for my English. (Also I will give the maximum time that all these improvements should be implemented) (The order of improvement, say depending on the maximum time that should be implemented in the game) First, talk about the servers and they should do (this part is most important for the smooth running of the game): Merging servers: I have evidence that some servers have a good population level, but others, like I am, the population is minimal, that at 4:00 pm in the Imperial fleet / republican only 5 people are connected and server-wide maximum of about 100 is unacceptable, and as you know, BioWare gentlemen, I have the same right as the most populated server players to enjoy good people and I pay exactly the same as them. (For a good performance, the Fusion server should not take more than 3 or 4 weeks to take place.) Part Two, Part Social / Legacy: -Change appearance after character creation: Implement a system to recreate the look of the player (change the hairstyle, tattoos, implants etc.) The Star Wars saga, is just one of those stories where the protagonists suffer more changes in their appearance, either because they have become the dark side, scars from battle and so on., so I think this part is important (especially for RPs) and should not take too much work to do because the character creation system and this fact alone should make a "seller" to give you the option to do so and / or player with Biochem (for example), but this can be done whenever you want, if not the game, let alone change the look of the player three times character, ie, if a character ends the game immediately I will give you the option to modify the appearance, if the character ends Act II will let you do it again and if the character will act III will let you do it once and this will be the last (you can earn and spend three times the plot after the end of the game) Following the same theme, the players implement Cyborg race, to make their characters have cyberarms, etc. cyberlegs. -Customizing Armor / clothes: Another important section within the Social / Legacy is the character customization system, because as you know, BioWare gentlemen, this is STAR WARS: THE OLD REPUBLIC, not STAR WARS: THE CLONE WARS, and see that all players use your own armor / clothing is separate from old to be in 2012, bored, so I present a personalization system "easy" and really good. Lords of Bioware, you yourself have done this in other games, like the great Neverwhinter Nights and even Mass Effect, so why not do so in this game? (I like to compare to other games, but one that has a personalization system if not perfect, almost, is the Champions Online) Once you create the UI customization of armor, you should implement a slot in the character sheet where you can get an "object" (such as customization of peers), but the player has three types of object, In order to PvE, PvP object and purpose of Social (for RP), then the player will only have to put the pieces of armor you want to use for PvP (for example) within the scope of PvP, customize, using the UI customization and then place it in the appropriate slot for this to be visible. The armor system orange, blue green or purple being equal, and if the player wants to change a piece of the set, you just remove the old part and replace it with the new, without changing the appearance. The player does not have all the pieces from the beginning, but it should "learn by reverse enginyering or something ...) Requirements for this system: -Complete Act I -That a player with synthweavin / Armormech you access to system customization (charging or not, that depends on the player) The player can use all parts of armor in the game (your faction) regardless of whether light, medium or heavy, except for the helmet and chest (this must be the type of armor that the character can use) (This modification would be performed in no more than 3 or 4 weeks) If you do this, be spared post of people complaining that the armor that they are ugly Part Three, BountyHunter and Smuggler: These 2 classes are very missed, can give more of themselves and do honor to the name, so I ask (and the record that I am Sith Juggernaut) to implement a system of rewards and a system of smuggling: Bounty Hunter: Have the players (especially the Hunt reward) to hunt down other players across the galaxy in exchange for money, but as it is logical that the Bounty Hunter have it easier to do this. -For gamers with the kind Bounty Hunter: Players play with a Bounty Hunter, will travel to planets controlled by the enemy faction and hunt their prey, which have a mechanism to tell you where that player (not to be an exact brand but a wide area) To travel to other planets, the player can dress up and change its name to hunt down that character (NOT collect the reward if the Bounty Hunter kills its prey in a War Zone) A Bounty Hunter can also hunt down members of the same faction How to get a contract? Easy, that players of the same faction character put a price on X, then the player will go to the console Rewards and see all the contracts (contracts could also be put to hunt NPC's) But not only players to create a contract, if the game could do the same as the level of threat that has a character (The more value, but will be searched or something) Smuggler: The players with a character with Smuggler Class, can travel to planets controlled by the enemy faction (disguised, if you want ...) to find materials that only exist on this planet ... for example a smuggler can travel to Dortmund as Cass alone on this planet is X material for X thing, or object X, or X armor for customizing armor etc ... (It would be good to do to get materials in constructing the capital ship of the Guild) (This part should not be implemented no later than 2 or 3 months) Fourth and last part, PvP, Conquest of planets (Earth and space battles): This is the hardest part and that more should be done later on as it is, I think, very complicated. From the beginning, the factions will control X planets (ie those who are now part of the empire, the empire, and those who are part of the Republic to the Republic) To conquer a planet, it must meet two requirements, first, control the planet from space, making a space battle style X-Wing vs. TIE Fighter. -Battle Space: The Guild will have their capital ship (depending on number of members of this guild, guilds with 50-99 members can build a frigate, the guild destroyer with 100-199 and 200 or more guilds can build a super destroyer If the guild is the rule) and can sign up for the event of the battle space to balance the battles, whether on the side of the Imperials, only two Guilds can join in the party of the Republic may only join 2 guilds this or that side outnumbered, can make it a fleet of NPC's. -Battle Ground: This is the part where the run is done if the attacking faction has won the battle space and it should work as follows: The planet must have two areas completely separate them, which can only be reached by the player's ship or a shuttle, which would be the area of ​​missions (the current PvE) and a new PvP area as large as that of PvE (similar to Ilum) block, then, the attacking players should go to X and control areas of the map being on the site (something like "The King of the Hill) but the time to check that area is VERY long (I leave the details to you gentlemen of Bioware) After inspecting this planet, became part of the winning faction and give a buff to all characters unlock the faction and another planet to conquer. A good reward at the time of killing a character in the opposite facciñon serious each time you kill one, get one Ranket Comendation and 10 comendation War Zone. (Conquer the galaxy should not take less than a year doing very well) (This change should not take more than 8 or 9 months to deploy servers) For now this is all I have many more ideas that could make but if you gentlemen BioWare meet these proposals, I think they will get a nearly perfect game A Salute,
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