Jump to content

tuxedotservo

Members
  • Posts

    30
  • Joined

Posts posted by tuxedotservo

  1. As the title says, I'm suggesting the removal of "Quelling the Uprising" as a task for Galactic Seasons.
    The last 3 times that has been an objective, I've queued sometimes up to an hour with no matches made. No one seems to be playing it, ast least with Group Finder.
    Maybe you're using Galactic Seasons as a way to get people to play the Uprisings - not working, from what I've seen.
    The WB objectives seem to generate groups to go after them - maybe more of those?
    Right now, Uprisings are the digital equivalent of a ghost town with a tumbleweed skipping down the main street before the wind.

    Edit: I'm also primarily a solo player, but will do the occasional op/WB.

  2. Unlocked the Copero SH; talked to Vagol Oss using the various options given.
    When the conversation was completed - nothing. According to a guide and other people I've talked to, I'm supposed to be granted a mission for the 3 flashpoints.
    I was not granted the mission. Logged out/back in - no effect. Tried having the conversation multiple times - no effect. Since I'm not granted a mission, I can't reset.
    As is stands, I cannot progress the Galactic Seasons story.

    Server: Star Forge
    Malici Ara - level 80 sorcerer

    Update: support reset things for me and put the mission start device in my inventory.; On second go-around, it worked.

  3. There have been a couple instances now in cutscenes where double-bladed weapon combat looks unrealistic or outright ridiculous because the animation for a single-bladed weapon is being reused for double-bladed weapons..

    In the duel with Ri'kan on Ruhnuk, he hits the hilt of a double-bladed saber at least 3 times that I can tell for sure, though probably more, because the animation is clearly for a single-bladed weapon. It's clear the Shadow/Assassin is fighting like they're holding a single-bladed weapon, but with a double swapped in.

    This is not a new problem. The duel with Arcann on his flagship at the end of KotFE was laughably bad with a double-bladed weapon, as there is a long sequence of your Jedi using only one hand on the hilt and swinging the thing like it's a single-bladed weapon, ignoring all rules of leverage and form in the process.

    In both instances, it makes your Shadow/Assassin look like they forgot all their weapon training.

    I know it is a cost-saving step, but honestly, it makes me want to skip duel cutscenes with Shadows/Assassins due to how out of sorts it all looks.

    Is this really a bug? Don't know, but not sure where else to post this. I can't be the only one who sees it.

  4. When I heard the weapon outfitter feature was pushed to 7.1, I thought it wasn't a huge deal since we never had it anyway.

     

    Then I heard weapons were fixed stats instead of using mods. Now I started to get worried.

     

    Then I got my 326 rating double saber and it is an absolute ugly monstrosity that is glued to my back. What the ????

     

    So after spending real life money on some incredibly cool doublesaber cosmetics I instead have to use this grotesque, gigantic, klunky as heck double saber that sticks to my back weirdly instead of on my hip like a proper lightsaber hilt?

     

    It was bad enough when I had ugly hilts on my hip. But this new thing is so massive and so ugly I cannot even ignore it.

     

    They either need to figure out a way to get the weapon outfitter feature hotfixed in before 7.1, change the garbage weapon models they use for the higher end light saber hilts, or just turn them into mods. Any of those 3 things will work.

     

    But the situation right now sucks because you cannot use the cosmetics you paid real life money for and the stuff you're forced to use instead is UGLY.

     

    the postponement of weapons in Outfit Designer really blew everything up.

    What a mess.

  5. Class might play a factor, but I'm not sure. Every time I have been in there on Vet mode, everyone gets pulled out and dies except the Sorc. Could just be coincidence, but I'm not sure.

     

    I had no problems at all on solo mode, when I ignored the bonus objectives. I saw somebody post earlier that it might be related to the buff from the bonus objectives. I did notice the times we failed, it was with the bonus objectives done, but not the bonus boss. Again, that could be coincidence, because I'm refusing to go back into there on Vet mode to experiment further.

     

    Not related to the bonus - they turned off the bonus mission, and I'm still dying from fall damage when Malgus uses his pull on my Assassin.

  6. Hi folks,

     

    We are fixing an issue with loot that is being reported about the bonus boss in the Ruins of Nul Flashpoint. Until a fix is deployed in the next update, we will be removing the bonus boss and the linked mission to it.

     

    So... you also going to fix the "fall through the ground when Malgus pulls you" insta-kill (fall damage)

    It's made a run I'm currently on unbeatable.

  7. Just happened to me AGAIN with a different character.

     

    The snipers wouldn't give me time to get the lore objects, killed me because my healer wouldn't heal in there, and I got kicked back to The Champion's Glory. It appears there is something really bugged with the snipers in that trap room. Targetted them with my ehaling companion to get him to start healing me, and he simply wouldn't do it.

     

    Once again, it was in SOLO-STORY

     

    Going to lose all my progress, because there is no way to get back to the Seeker's Vigil from The Champion's Glory once you've used the escape pod.

     

    Character: Hirani Sivron

    Level 75 Scoundrel

  8. Finally got back in.

    Had to completely abandon the flashpoint.

    Had to reset the "Spirit of Vengeance" storyline mission. Still didn't work

    Logged character out and back in - still no.

    Had to log the character out and switch to another <- finally worked

     

    Obviously, lost all my progress doing an abandon/reset, but at least I'm not blocked out.

     

    Also, Heta Kol still doesn't drop loot.

  9. Was defeated on The Seeker's Vigil in Spirit of Vengeance (SoV):

     

    When I did the revive option given, it was all the way back at the start of SoV- on The Champion's Gilroy. No way to get back to the Vigil.

    Left the flashpoint, and now it won't let me back in.

    It gives the SoV loading screen, but I keep getting kicked back to the entrance to the FP on Odessen.

     

    Abandoned the mission, and picked it up again on Odessen (STORY-SOLO)

     

    Still can't get back into SoV whatsoeer - I get the loading screen, then kicked back to Odessen.

    It appears my character is now stuck in mission limbo.

     

    Didn't see this in the 6.2.1 or 6.2.1a known issues list.

     

    Character: Cyhali Ara - Level 75 Assassin

    Star Forge

  10. I've played three (3) runs of "Spirit of Vengeance" since the 6.2.1 update was applied.

     

    On all three, both Bask Sunn and Heta Kol are not dropping any loot.

    I mean, they aren't dropping anything at all - they're bodies don't give a loot indicator, you can't click on them, and that's that. No mats, no armor/weapons - nothing.

     

    All other bosses in the flashpoint are dropping loot as before.

     

    Ran it with a Trooper, Sorc, and Agent - all with the same result (Story Mode as part of the quest given upon completing "Echoes of Oblivion)

     

    So clearly the 62.1. update has bugged the loot drops for this flashpoint in regards to those two bosses.

  11. Server: Star Forge

     

    The green (274) Resistive Armor 77 has a requirement for crafting that includes 8 purple level Solid Resource Matrix

    No other craftable item in the green 77 (274 item rating) level has any purple resources rewired - not to mention 8 of them.

    It makes the cost of what should be a base-level armoring for a level 75 crafter prohibitively expensive. You'll notice that none of these are on the Star Forge GTN - because it'd be crazy to craft them, and even crazier to pay what it would cost.

     

    And the resource can't be bought with Jawa Junk.

     

    This breaks crafting for level 75 tank armor components - more specifically, makes it insane to do.

    Compare the requirement with the Versatile Armor 77 requirements - no pruple level item requirement there.

     

    Until this is fixed, we're stuck with either random armor/equipment drops, or grinding RXP, for tank armor- which kind of defeats the pruples of paying 500,000 credits to open the Onslaught crafting tree.

  12. The requirement for 8 Solid Resource Matrix mats to craft a single green (274) Level 77 Resistive Armoring basically breaks crafting for tank armor in the game - and now we get to wait two more weeks for a fix?

     

    I haven't seen any other green 77 craftable items that require any purple level mats - not to mention 8 of them. There is a reason the GTN on Star Forge has none of these - because that cost for a green armor is ridiculous.

     

    Not that the same level Versatile Armor 77 has no pruple mat requirement, for comparison purposes.

    --

    tux

  13. 100% this.

    The present requirements - when compared with the Versatile Armoring 77 armors - is absurd. Not even close to being worth crafting at the present requirements. As of this posting, there are 0 (zero,/none/zilch) of these on the GTN on Star Forge because it'd be crazy to make them, and for their level wouldn't be worth the price people would charge to justify crafting at present cost.

    I have to assume it's in error - just hoping it isn't an error thatt takes 9-12 months to patch.

    --

    tux

  14. You know, I could get behind more of these if they didn't come up every time the servers go down. Servers down for a half hour to address players not being able to log in? We need a week's worth of extra double xp.

     

    So tell me, which of you are really doing 7 days worth of grinding double xp in a half hour? :rolleyes:

     

    The fix reboot is a half hour - some people haven't been able to login to characters for 14+ hours because they're stuck in SH limbo...

     

    So maybe not a week of 2X XP/CXP, but maybe another day.

  15. It would be nice if we had it so that vibroblades aren't just treated as lightsabers in cutscenes - what I mean by this is that after Tython or Korriban, if you pull out a vibroblade in a cutscene, you reach over and pull it off your left hip, which is a great magic trick, as the blade is clearly visible on the back. Also, the wielder seems to flick their wrist, and it makes a lovely lightsaber sound as if activating.

     

    If you wish to run around with vibroblades without it piercing your outfit, you can have no capes or hoods whatsoever on the outfit. Also, if you equip a longer sword (like the Cathar Honor Sword), don't even bother if you have a female body type 4, as itit appears to pierce the right butt cheek when moving.

     

    I've been putting in bug reports on this for ages, with no noticeable fixes - in fact, within KotFE, vibroblades still bug out cutscenes, so it's something that isn't been addressed moving forward. In one cutscene in KotFE, the cutscene animation doesn't even bother to fill in the vibroblade you're using, so you end up stabbing with... NOTHING. That's totally ridiculous, and yes, I've put in a bug report on it when KotFE came out - still no sign of a fix.

     

    Vibroblades are being sold on the Cartel Market (Cathar Honor Sword) and in Cartel Packs (Classic Vibroblade and Classic Lightweight Vibroblade, etc.) for real money, yet the visual/audio support for them is terrible. If you're going to sell something that costs real currency, an attempt should be made to at least support it in the game itself.

     

    I can understand the outfit thing - some outfits aren't practical for it. There is no excuse for the total lack of support within cutscenes other than not appearing to want to deal with animating it properly.

     

    It was like someone thought one day, 'Hey - vibroblades all the time would be cool - who wants to write the code? No one? Well, throw 'em in anyway.'

     

    Please address this - please?

  16. Yeah of Course...WE ALL have the same ISP Problem...NO ist Biowares issue! The Launcher is broken since their hotfix...SURPRISE!

    Or... it could be a router on either side of BW's connection with the company they use to connect to the internet.

    It can be a network issue without being an 'ISP'/end-user issue.

    The launcher is failing because its first job is to look for and apply new patches - and the network issue is preventing it from doing so. If it was the patch, everyone would have had issues right after the patch - which isn't what actually happened - the errors came later.

  17. This game is too old to be having these issues. I shouldn't come home from work and find my game not working. Please fix this quickly and make sure it doesn't happen again. Thank you.

    Well, since it is you asking, and you asked so nicely... BW will never, evvvvaaa... have another bug in the code again.

     

    I'm glad that's taken care of! ^_-

  18. I doubt they will get this fixed in the next hour. Judging by the bugs that went on over the holidays, if this is not fixed by EoB it will not be worked on thru the night. They will just pick this up in the morning.

     

    Not how things work in the IT/dev world - not with a revenue costing event. No servers, no Cartel Market purchases. Usually in a major incident/DR event, they have estimates on how much revenue they are losing per hour. Those numbers will be brought up on the phone in every single conference call surrounding this outage.

     

    NO ONE is sleeping tonight if this is still not fixed at COB...

     

    (once worked at a company where the hourly estimate on loss was $1M/hour - it was all hands on deck for 30 straight hours - whether that number was realistic or not, that was the number constantly repeated on the calls)

  19. Seriously what were they thinking ... choices matter ... evidently not.

     

    Speed or drive the speed limit - both hit black ice on a sharp corner and both end up in the ditch. Decision to speed or not - doesn't matter. Sometimes poo happens despite our choices.

     

     

    As long as HK was with you there, it has to be him - otherwise, it's YOU taking the death blow, and that would end your trip real quick, woudn't it? (channeling Han Solo)

     

     

    I can't even imagine what a story fork nightmare it would be in voice over work, animations, etc., if you could actually choose who was with you...

     

    "Choice" doens't mean you get to choose EVERYTHING - that isn't really how life works. Between two characters, I've seen my choices have impact on how people view my one char versus the other. Doesn't mean I'm entitled to control every aspect of the story - I'm a character moving through a complex, changed galaxy where I have control of some things, and no control of a lot of others. Control of everything would just turn it into a creation/God simulation.

×
×
  • Create New...