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MoChiba

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  1. With full raid buffs(no adrenals or relics) I have 550 bonus healing, 36% crit and 90% crit modifier. I consistantly crit for 5800-6500 on targets and 6300-7000 on myself without popping adrenals. On myself I can crit to 7500, with adrenal I can hit 8400 on myself and 7400 on others. This is with full columni set with most of the alacrity enhancements replaced with surge. KP ranges from 630(noncrit) to 1200 (full crit) and Nanotech ranges from 350(non crit) to 800(full crit). The trick to this class is staying ahead of incoming damage not healing after the damage was taken. Before boss encounters, I have kolto probe up on the majority of a 8-man group then hit nanotech when we run in. If you hit your stim boost as soon as you can, you should start the encounter with full energy and hots on most of the group. From there you keep the kolto probe up on the ones taking damage and nanotech on the tank and melee. I know you guys are gonna say there is no way to have that many HOTs up and still have full energy, but there is a cast rhythm to operatives that does allow it. Its a simple 3 count between kolto probe casts, with the cast coming on the 3. this paired with constanly keeping stim boost up allows us to HOT the entire group and keep our energy above 60%. Remember, if you have 2 stacks of KP on a target, it only takes one cast to renew it. The big heals, Kinj and Kinf, are for burst when u need it, never cast more than 3 back to back and when u can afford it use the same 3 count and this will keep your energy regening at a good pace. Use surgical probe when a teammate is under 30% until they are back over 50%. I can have a 19k+ HP tank up to full from near death in under 5 seconds everytime. If when they get below 30% you pop your adrenals and relics then surgical probe them to 50% one Kinj with the hots that you kept on them will top it off the rest of the way. However, I think they definately need to fix medical therapy since it isnt working at all and maybe boost it from 10% on hots and 6% on SP to 15-20% on hots and 10-12% on SP. I do enjoy the mechanics of this class, it's alot of moving parts that need to come together for it to work properly, but I can outlast either of the other healers by far. They NEED to fix the talent that is broken, but other than that I think this class is fine with proper gearing.
  2. Im curious as to what u mean by fully raid buffed. ATM I'm fully T2 geared with the earpiece and both implants from T3, I also have switched out my enhancements for surge instead of alacrity. Fully buffed, no adrenals or relics, I have 550 bonus healing, 40% crit and 90% CM, the only way I can get over 600 bonus healing and 6700-7400 point heals(using kolto injection) is if I've used my adrenals and I'm healing myself because I have put points in "survival training" in the concealment tree. If I use my adrenals and have my shield up, I get over 8k heals on myself, but not on others. On other people, I get around 5500-6200 without adrenals and 6400-7200 with adrenals. So by fully raid buffed, do you mean with adrenals and relics? Don't get me wrong I'm happy with my healing ability in raids, however, I do think nanotech needs a buff and the "medical therapy" talent needs to be fixed since its not working at all. I think our main mechanic is our hots with SP, kolto injection and kolto infusion to be used periodically for burst. If you get your rhythm down, you can put kolto probe on an entire 8-man raid within a minute and keep them up since they only use one cast to restack the 2 if you get it before it drops. With those up and nanotech on I can hit for around 2k combined with crits and around 1200 combined without. Add adrenals to this mix and your are talking 1500 combined without crits and 2400 with. On average from near death those 2 hots will heal a 19k+ tank up to full health in 15-20 seconds if you pop your adrenal. Hit with SP while they are still under 30% , kolto injection, then another SP, you can refill their bar in about 5 seconds, less with nice crits. If you set your kolto probes up on the entire group before you start the encounter then hit your nanotech when you run in, you can have full energy and mad healing on the group pretty much the entire fight. The trick to this class IMO is to anticipate the incoming damage and stay ahead of it instead of healing it after it happens.
  3. http://i67.photobucket.com/albums/h284/mochiba/Screenshot_2012-01-06_17_55_59_349707.jpg http://i67.photobucket.com/albums/h284/mochiba/Screenshot_2012-01-06_17_45_37_105117.jpg http://i67.photobucket.com/albums/h284/mochiba/Screenshot_2012-01-06_17_45_29_053656.jpg here are some of myt companion and I
  4. I heard there was a way to check and see what guilds are on your server, ie what faction they are and such , but I haven't been able to locate it. I was wondering if anyone here knew and could point the way. thanks!
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