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Orzosro

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  • Location
    New Jersey
  • Interests
    Golf, Video Games
  • Occupation
    UPS
  1. Oh and one thing that is a lot of fun!!!! Same faction guild wars. Say you wanna have a little fun and fight a same faction guild. You would go to a terminal located near the guild banks and request a war with another guild. The recieving guild would either accept or deny the request for a guild war. If accepted the two guild would be locked in a constant battle. Anywhere anytime those players would be attackable even on the fleet. One last point Guild valor!!! Used to buy guild items. Special ships, maybe a guild hall with training rooms and the ability to que up in practice WZs
  2. Although I like the fact of objective based open world pvp I think what needs to happen first is just plain old fashion, free flowing open world pvp. If I'm on TAT, alderaan or any planet and see a player from the enemy faction I should be able to get something for killing them. I don't even care if its valor or commendations. Then start worrying about objective based pvp. Now I know this game isn't swg but I loved their pvp system. They had open world pvp and object based pvp. IMO they are two different things. In swg u worked toward title and ranking like private, corparal , general etc. if you didn't pvp u would start losing that rank and be demoted. I think the valor rank means nothing in this game. It doesn't prove that your good it just proves you do a lot of WZs but that's a different subject. Bases are a great idea maybe. Have bases on each planet the more the faction owns maybe they get a small buff to thier stas. But then let's take it a little further take one planet like illum, open it back up and make an epic war twice a day. Similar to rf onlines chip war was. The winning faction gets a boost to valor gained in OW, credits from missions, materials gathered, speed boosts etc until the next faction war. So you have WZs, smaller battles on planet bases, and epic wars 2 times a day that gives you faction a advantage in game play.. Hopefully taking something like this and combining into space. Siege warfare in space. You guild ships standing off with the enemy guild ships firing cannons at each other while personal space craft launch from the bays. Picture the opening scene of episode 3. The game is based off of star wars. Key words being STAR!!!! WARS!!! Goosebumps just think about launching from my guild ship and trying to land on an opposing ship to destroy the hyperdrive in order to blow the ship up. But that's another post
  3. Open world pvp is attractive not just on paper, especially on a pvp server. Take out all the PVE and replace it with open world pvp and I'm a happy man. I don't understand the people that whine. If you are outnumbered then you call for help. The other side does the same until you don't have anymore reinforcements. Then you call it a lose and a good battle and live to fight another day. There is nothing that makes me mad more then when I kill an enemy and either I hear them complain or someone on my side as why did I kill them. And my response is "I rolled a pvp server for this reason if they don't like it then both of you can go play on a PVE server and not worry about it"
  4. I love open world pvp. If there was any sort of reward for it I would do it every second I was logged in. Except if this was in place. I think there should be rewards for killing players near ur level and circumstances for killing lower lvls but 3-5? That's the majority of the people I see. And people above your level? What if your 50. Plus I shouldn't lose valor for killing a low lvl. I kill everything I see. It's the point. It's a lot of fun to destroy a lvl 15. That being said maybe a 20 min debuff or something. So maybe max valor for killing ppl withing 10 lvls. 80% for killing ppl 10 lvls below. 50% for lvls 10-15 lvls lower . 20% for ppl 15-20 and a debuff for anyone 20-xx lvls. You also have to put in a system to stop griefing. Ganking a griefing are different. I will melt a lvl 10 if I see him running around. But i won't keep killing him. That's the difference. Ganking = fun , griefing = not so much and boring. Have a timer on valor. The more u kill one person the less u get until that timer resets. Example: I know it's not that game. It star wars galaxies had a great open world pvp system foundation. U killed someone u got points toward ur ranking. That was pretty much it. Except for the war on talus. It was a city under siege. Same rules applied but if ur faction owned the city it spawned ur faction high lvl mobs. Bring back illum with an ONGOING story but also add anytime anywhere, real open world pvp. Me getting ganked at a low lvl was fun. It motivated me to pvp more and get my weight up when I reached higher lvls. It's part of the experience.
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