Although I like the fact of objective based open world pvp I think what needs to happen first is just plain old fashion, free flowing open world pvp. If I'm on TAT, alderaan or any planet and see a player from the enemy faction I should be able to get something for killing them. I don't even care if its valor or commendations.
Then start worrying about objective based pvp. Now I know this game isn't swg but I loved their pvp system. They had open world pvp and object based pvp. IMO they are two different things. In swg u worked toward title and ranking like private, corparal , general etc. if you didn't pvp u would start losing that rank and be demoted. I think the valor rank means nothing in this game. It doesn't prove that your good it just proves you do a lot of WZs but that's a different subject.
Bases are a great idea maybe. Have bases on each planet the more the faction owns maybe they get a small buff to thier stas. But then let's take it a little further take one planet like illum, open it back up and make an epic war twice a day. Similar to rf onlines chip war was. The winning faction gets a boost to valor gained in OW, credits from missions, materials gathered, speed boosts etc until the next faction war.
So you have WZs, smaller battles on planet bases, and epic wars 2 times a day that gives you faction a advantage in game play.. Hopefully taking something like this and combining into space. Siege warfare in space. You guild ships standing off with the enemy guild ships firing cannons at each other while personal space craft launch from the bays. Picture the opening scene of episode 3. The game is based off of star wars. Key words being STAR!!!! WARS!!! Goosebumps just think about launching from my guild ship and trying to land on an opposing ship to destroy the hyperdrive in order to blow the ship up. But that's another post