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pairadox

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Posts posted by pairadox

  1. Precisely, and I'm not even sure why "story" gets brought up so much.

    It's like people seem to forget that Warcraft has a freakin' ton of story lines.

     

    Each major release of Warcraft has an overarching story. Classic was the rise of the Dark Iron Dwarves and Ragnaros and the remnants of the Black Dragonflight with Nefarian. Burning Crusade was the return home of the Orcs and the rise of the Blood Elves (and subsequent betrayal by Kael'Thas). Wrath of the Lich King was the Scourge and Arthas, Cataclysm is the rise of Deathwing and the Black Dragonflight... so on and so on.

     

    I get it that people didn't bother reading quest text in games like Warcraft but that's their fault, not the game's. The amount of lore and story in Warcraft is ridiculous. The idea that TOR is a "story driven" MMO is a complete and utter sham of marketing speak because damn near every MMO is story driven. The only difference is TOR ditched quest text for quest voice overs.

     

    Then you get to end game and find out it's a complete carbon copy of Warcraft's. Anyone who says otherwise either A) hasn't played Warcraft since late Burning Crusade or B) doesn't have a 50 in TOR.

     

    To summarize, end game in both games follows this exact same pattern:

    Do dailies, earn tokens, spend tokens on gear. Do weeklies, earn tokens, spend tokens on gear. Do hard mode flashpoints (heroic dunegons in WoW-speak), for gear and tokens; spend tokens on tier gear. Do normal mode operations for gear and tokens; spend tokens on tier gear. Do harder mode versions of operations for gear and tokens; spend tokens on higher tier gear. PVP for PVP-based tokens, spend PVP-tokens on PVP gear.

     

    Apparently some people like the exact same grind over and over and over and over again.

    And herein lies the problem. There is absolutely nothing to keep you logging back in, once you finish raids.

     

    Dont get me wrong, Im not saying other games are light years ahead, but I am saying that other games seem to be acknowledging and working on this problem. Deep customization of character appearance, alot more thought into open world pvp, housing, and other areas are all being considered in an effort to expand the reason to continue to log on.

     

    Until this gets addressed in TOR... people will keep leaving.

    Once you've done whatever is the flavor of the month activity. Why log back on?

  2. Ok. I give up.

    Yeah yeah, you can has my stuff, etc etc.

    But heres the deal:

     

    1) The servers are dead, and you cant even give me any type of answer about when this would be resolved. At least in some meaningful sort of way. It seems that its perfectly acceptable to release fluff.... when theres no one to even play with. This is a serious issue. You arent addressing it. That makes me not trust you.

     

    2) I was content to give the game time. I really was, but truthfully the lack of any real content except galaga style space, pvp esports... you arent bringing anything new. You arent really, even bringing anything unique. And that hurts the game, more than you. I say that with a great deal of confidence, at having seen the direction you're heading in the first six months. It basically amounts to releasing alot of fluff, with the occasional raid tossed in.

    What more did I want?

    =Expanded space.

    =expanded crafting.

    =world pvp. (Im still confused as to why you have the entire team from warhammer, and you couldnt even make a decent world pvp.)

    Thats the first three that come to mind, that would swing me into staying.

     

    3) You are apparently firing quite a bit of your staff, including Stephen Reid. I think this pretty much cinches it for me. If you have lost that much confidence in your development/community management team, that bodes poorly for this game.

     

    Dont get me wrong. This isnt, the game sucks/I quit message. This is more like.... You, Bioware/EA are not really responding to the concerns that people have put out. Whats worse, you seem to be specifically glossing over it. This shakes my confidence in a company completely.

     

    So, best of luck. Thanks for all the fish.

  3. Ill bite.

     

    I take issue with the population problems right now. Mostly because these issues are really what prevents me from enjoying the game to any degree at this time. I have, quite literally, no one on my server anymore. I have six level fifties, and they are all unplayable, since there really isnt anyone to attack any of the content with... or even pvp against. And honestly, rerolling.... it feels almost like a slap in the face after having put the time, effort and energy in place to level those toons to begin with.

     

    Long before the game was released, I got the sense that they were being rushed/pushed to getting it out before the end of the year. I get why. I dont agree, but I get why. I also get that mmo's evolve and are built on over time. The populations will fluctuate as content is released, devoured, and people get bored.

     

    What really will sink or swim any trust in bioware is what they choose to do over the summer months. The type of content they choose to release, and the type of content that doesnt necessarily involve a ton of other people. For instance, home decoration, space content, etc. I guess ultimately, it depends on what direction they take the game in.

     

    Will they just follow the path of WoW, or will they do something that makes the game unique?

  4. You do understand that merging will not balance factions any better then limiting transfers to one faction on really imbalanced servers right?????

     

    Besides, if you think about this operationally, you encourage people of both factions to leave dead or very light servers and transfer to existing standard servers. As you do, you can check faction balance through your analytics periodically and if you see an imbalance building, you simply shut the larger faction down for a while until balance is established. There is simply no rational way to do this via merges unless you do a largely manual process. Manual processes are bad because they allow injection of human error in every transfer.

     

    If you dont stop being reasonable and making sense, I will personally douse you in chocolate sauce.

    Im just sayin....

  5. NO. For large MMOs, server transfers make more sense as they give the players some choices in the process. Evidence WoW, Evidence Rift.

     

    Now, if it was Biowares Farfax Virginia studio, they would merge servers. Thankfully, this MMO is produced at the Austin facility.

     

    Ok. Choice is not always a good thing.

     

    Why? Im glad you asked.

     

    This game has two seperate factions. Ideally, having a balance of both on every server makes the most sense.

     

    So lets say server a gets a choice to transfer to server B, C, or D. Now you have an influx of people with little to no control. Unless of course, you are only offering transfers to specific factions. In which case, its all kind of an illusion of choice. So why not just cut out all the red tape. Merge some servers, and move on with life?

  6. I just deleted and re-rolled my JK for something to do. Gonna get every Datacron and do Every quest as he levels.The reason im doing this ...Im bored! I love this game and I love the Star Wars world(s) but if were not gonna get any new content soon I at least want to know that I have something to look forward to! Give me News! You Nerf herding bloah sleemo poodoo farmers! lol :)

     

    Five toons on one server. All five level fifty. All five in Rakata gear.

     

    Id delete them out of spite at this point, but then there would be absolutely no one on my server at all.

  7. I sure as heck would?! The Defender and the D-5 are amazing! Who's with me?

     

    Ship designers, well friggen done!

     

    Really?

     

    The Flying Cargo Box with extendable engine pods?

    Amazing?

     

    Why then, do I feel like Im constantly flying around in ghetto space, in my freakin version of a space pinto?

  8. Well if it isn't a conspiracy then the amount of stupid is high among them, which would you rather have? Something is going on internally, something twisted.

     

    I dunno. Not to defend anyone or anything, but.... it could be a combination of the two as well. Such as, their diabolical plan ran into a snag, which has caught a serious amount of stupid in its net, causing this current situation.

     

    I mean, Im just saying. It doesnt have to be just one. It could be both.

  9. One thing we know about 1.3 is that there's going to be complaints about everything. Just like 1.2!

     

    The funny thing about all this is.... they can add whatever they want. It can be utterly mindblowing.

     

    But my server is dead. Completely and utterly dead. A dungeon finder thats limited to my server, does me no good at all. Theres nobody to find.

     

    So yeah, unless I see a huge influx of people, or server mergers. Count me as one of those people complaining. I have a sub game thats unplayable.

  10. Okay? Was it necessary to say this as if what I was talking about had anything to do with your problems? I was informing someone about how it seems to work. I was in no way suggesting that it would be useful to any of the dead servers. Sorry it sucks for you. My server is healthy so I'm looking forward to it. When server transfers come out this Summer you can always go to one of the servers it will be useful for.

     

    It was a pointing out that 1.3 isnt going to cure everything.

     

     

    /shrug

    And yes, it was necessary to point it out. Sorry that it doesnt have anything to do with your problems. Sucks for you.

  11. You know that 1.3 mil is counting people that reupped (or stayed upped only) for the free 30 days, right?

     

    I'm not saying that entire 1.3 mil is going to go away in the next 1-2 months, but it's going to take another large hit.

     

    OR

     

    1.3 could hit with such a ferocity that not only does everyone stay, people come back. And then, GL could apologize for the prequels, and say they were all just a bad dream. And let a real director make some prequels...... and then, World peace could spotaneously break out..... and aliens could land, telling us we arent alone in the universe and they all want to help us....

     

     

    /sigh

     

    a man can dream.

  12. The LFG tool will be automated. You will select the roles you're willing to perform, choose whether you want to do specific content or random (apparently being given some kind of daily reward for doing something random), and then be placed in a queue. It's basically the same thing WoW has. Only difference seems to be that you can queue for a Flashpoint or Operation from the same tool instead of WoW where you queue for a Dungeon or Raid from two separate tools. Now whether or not it will automatically send you to the instance, I don't know. You may still have to get there on your own steam. The tool is a more passive way to look for a group and requires less effort on everyone's part. I think you'll be surprised how many people will use it compared to the LFG functions that currently exist.

     

    Theres just one problem. Using an LFG on a dead server, isnt going to help.

     

    A dead server, is a dead server. We dont need an lfg on my server because all 30 of us are in the fleet wondering where everyone went.

  13. I don't doubt it. I left after the NGE stripped my Ranger of all of his skills and I REALLY like that character so I was done with Sony after that. I had two accounts just so I could have a crafter and a combat character.

     

    Yep. Pretty much everyone left. Leaving something like ten people scattered across the servers. (sure it was more than ten, but it didnt feel like it.)

  14. Yeah, seems desperate times have come to the galaxy... SWTOR is yet further proof, MMO's have a beginning, middle, and sadly.. and end..

     

    I dunno about that.

    I think what we might see is another change in the system of mmos itself. Games like (god help me.) MW3 are very popular. Id be willing to bet at some point soon, we will start to see mmos starting to marry with alot of those ideas.

     

    More casual, less intensive. More quick and easy to get into estyle games.

     

    Im not saying its good. But its selling.

  15. You say "Give. Bioware. Time. "

    I say this is a multihundred million dollar game from the professional studios of BioWare under the eyes of moneynazi Electronic Arts.

     

    They have no excuse, really.

     

    It's just junior coders without experience and choosing an unfinished Hero-engine was a poor, poor choice by the execs.

     

    I like the game, a lot, but this is the truth.

     

    There are definately some interesting technical issues with this game. Ones Ive never seen before.

  16. Except, of course, if you paint it with the truth. Pretty much all MMOs lose 50% if not more of their subscriptions in the few months after release. Sure, losing them is bad in and of itself, but not when compared to the industry standard.

     

    Cry harder, doomsayer.

     

    Agree and disagree.

     

    The problem that bioware is going to run into... is that theres several releases on the horizon. With GW2, The Secret World, and Tera online (having just released) Its like pirranahs taking bites out of their subs. While singly they may not all complete or even be on the same level (and Im not making that judgement call.) all of them together can take a significant chunk out of the sub base if they arent careful.

     

    Its not doom. But its an issue. And one they would be foolish to ignore.

  17. I think my enjoyment of the game would go down a tad if my server were suddenly as busy as The Fatman. Could be wrong... guess I'll find out when they start allowing transfers. Hoping 200 people don't land on my server all at the same time. Great for endgame, but not so great for leveling, which is what I'm more into.

     

    Actually its great for leveling. Dropped over to Fatman, made a toon. Started leveling. Lo and behold, I was churning out group quests as fast as I was my solo quests. I was meeting people. Having fun. It was.... a very different experience than being on tat with say... 10 people.

  18. I don't have to wait for 1.3, I already unsubbed, I know some hard core gamers who cancelled their sub on February because they said 1.2 was not coming out before April, turns out they're right, and that 1.3 won't be coming out at least July, so I'm thinking they're right all along and I have no patience to wait until July for 1.3 and server transfers, I am no masochist, so good luck to all those who keep enduring Bioware's low quality service.

     

    So heres the interesting thing about this line of thought.

     

    People leave. They go off to whatever they think will be the next big game. And they find... its not really the next big game, its alot of the same things we have already seen. Partly because the development times are years behind, and partly because new doesnt equate to better.

     

    Now dont get me wrong. I am not some vapid fan, drooling and vehemently defending anything. I see problems. Lots and lots of problems. Particularly my dead server, which is a huge issue. However, Im not one to jump ship to the new game just because the developers swear its awesome.

     

    GW2 will not meet the unrealistic expectations of people. Its not that the game will be bad (although it could be, I have no idea.) I just know, that the vast majority of gamers will have unrealistic expectations about a game, and thus be highly disappointed when the game doesnt immediately change to suit their personal desires.

     

    I am reminded of the train analogy bioware first used in reference to launch, and I think in spirit it applies here. A train, moving on its tracks, cannot make an immediate change of direction. It requires planning, forethought, and careful implementation, otherwise you wind up with a train wreck. Passengers, can of course, jump off the train. Most likely they will wind up bruised, annoyed, and angry... and then returning to the train a couple of stops down.

     

    However, if you think the next great thing is out there. And its just around the corner. You should most definately go look.

     

    Ill be on the train, and Im relatively certain you'll return too, a couple of stops down.

  19. Thats starting to change now, a few titles look interesting - tribes ascend, blacklight retribution, mechwarrior online, hawken.

     

    Although I agree with you, I still think subscription games are better and cheaper in the long run.

     

    Dont get me wrong, if someone could actually make one that didnt devolve into pay to win, Id consider it. But the truth is, free 2 play is a lie. Take LOTRO for instance. You have to subscribe to be able to carry gold, get a full inventory, use the AH, etc. Then on top of that, you wind up having to buy crap through the MT just to stay competitive.

     

    Like I said. Love to see a f2p game that was worth playing... tried original GW. It was horrid. So essentially... if this game dies, probably wont be eager to try any new mmos that come out in the future. Not worth bothering with if Im gonna wind up on dead servers, playing with myself... >.>

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