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Shadows of Arkania | SWTOR Expansion Concept


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Expansion Overview

"Shadows of Arkania" is a expansion concept for Star Wars: The Old Republic that introduces players to the mysterious and uncharted planet of Arkania. Known for its advanced scientific research and enigmatic Force-sensitive crystals, Arkania becomes the center of a galactic struggle involving the Republic, the Sith Empire, and a newly discovered ancient faction. This expansion offers new storylines, planets, species, and game mechanics that deepen the existing SWTOR experience.

Expansion Main Storyline

The discovery of Arkania sets off a frantic race between the Republic and the Sith Empire to secure the planet's valuable resources and technology. Both factions are drawn to the planet by reports of its unique Force-sensitive crystals, ancient ruins, and advanced Arkanian technology. However, they soon find that they are not the only ones with an interest in Arkania.

The planet's ruling council, led by the enigmatic Arkanian scientist Dr. Thalia Zend, is determined to protect their secrets. Meanwhile, an ancient and powerful faction known as the Guardians of Thule, long dormant, awakens to reclaim their legacy and the secrets of the Force-sensitive crystals. The players must navigate this complex web of politics, espionage, and warfare, forging alliances and making choices that will shape the future of Arkania and the galaxy.

Major Quests within the Expansion

  • The Frozen Discovery (Republic Side Starting Quest): Players investigate the Crystalline Caverns and uncover the secrets of the Force-sensitive crystals, defending against Sith incursions and indigenous wildlife.
  • Secrets of the Ice (Empire Side Starting Quest): Players explore the Crystalline Caverns to harness the power of the crystals and ancient ruins, confronting Republic forces and local dangers.
  • Alliance of Necessity: Players choose to ally with either the Republic or the Sith Empire, each offering unique quests and rewards.
  • Guardians of the Past: Players learn about the Guardians of Thule, their ancient technologies, and their connection to the Force, deciding whether to join or oppose them.
  • Hunter in the Shadows (Empire Side): Empire players are tasked with recruiting a notorious bounty hunter, Talon Rax, to assist in their efforts on Arkania. They must track him down, earn his trust, and convince him to join their cause.
  • Healing Hands (Republic Side): Republic players are tasked with recruiting Lyra Veran, a highly skilled medic and former member of the Republic’s elite medical corps, to aid in their operations on Arkania. Players must find her, gain her trust, and convince her to join their cause.
  • Battle for Ebon Citadel: A large-scale battle for control of Arkania's capital city, with players influencing the outcome through strategic decisions and combat prowess.

(These are just a basic Major Quest overview, of course they wouldn't be just a one and done type thing, you would have a full quest chain, etc.)

Expansion Essential Characters

  • Captain Telana Voss (Republic): A seasoned officer in the Republic Scout Corps, Telana leads the Republic's efforts on Arkania. She is pragmatic, dedicated, and deeply invested in uncovering the planet's secrets.
  • Darth Malora (Empire): A ruthless Sith Inquisitor overseeing the Empire's operations on Arkania. She is ambitious, cunning, and determined to harness the planet's power for the Sith.
  • Dr. Thalia Zend (Neutral): A brilliant Arkanian scientist and head of the Arkanian ruling council. Thalia is dedicated to protecting her people and their secrets, wary of both the Republic and the Empire.
  • Lord Kelnar (Guardians of Thule): A powerful and enigmatic leader of the Guardians of Thule, Kelnar has a deep connection to the ancient history and Force-sensitive crystals of Arkania. He seeks to restore his faction's influence and power.
  • General Vraxx (Empire): A high-ranking officer in the Sith Empire's military, Vraxx is in charge of the Empire's ground forces on Arkania. He is a strategic mastermind and fiercely loyal to the Empire.
  • Commander Riala Storn (Republic): A tactical genius and the leader of Republic ground forces on Arkania. Riala is determined to secure a foothold on the planet and safeguard its resources for the Republic.
  • Zara Thorn (Smuggler/Neutral): A resourceful and cunning smuggler who runs The Nexus, the underground marketplace. Zara is neutral, dealing with both the Republic and the Empire, and has deep connections in the black market.
  • Elder Varian (Guardians of Thule): An elder and historian of the Guardians of Thule, Varian possesses vast knowledge of Arkania's ancient history and the secrets of the Force-sensitive crystals. He guides the Guardians' spiritual and cultural revival.
  • Lieutenant Myra Toth (Republic): An expert in ancient technologies and artifacts, Myra assists the Republic in uncovering and understanding the relics found in the Ruins of Thule.
  • Sergeant Korrin Dax (Empire): A seasoned combat specialist and veteran of many campaigns, Korrin leads elite Imperial squads in the most dangerous missions on Arkania.

New Companions (Gained through the story)

  • Talon Rax (Empire): Talon Rax is a battle-hardened bounty hunter with a mysterious past. Known for his skills in tracking and combat, he has a reputation for always completing his contracts, no matter how dangerous. Talon is a tall, imposing figure with a scarred face and piercing eyes. He wears a customized set of Mandalorian armor and carries an array of high-tech weapons.
  • Lyra Veran (Republic): Lyra Veran is a skilled medic and former member of the Republic's elite medical corps. Compassionate yet fiercely protective, she has saved countless lives on the battlefield. Lyra has a strong, athletic build with short, auburn hair and green eyes. She wears a practical, armored medic uniform equipped with various medical supplies and gadgets.

These companions are not specific to any particular "class." They are earned through completing the Story as either Empire or Republic. Both companions can be romanced by both male and female characters.

New Planet: Arkania

Arkania is a frozen, inhospitable world, covered in glaciers and snow-capped mountains. However, beneath its icy surface lies a labyrinth of crystalline caves, ancient ruins, and high-tech research facilities. The Arkanians, known for their genetic experimentation and intellectual prowess, have long been isolated, guarding their secrets fiercely.

List of Key Areas on Arkania

  • Crystalline Caverns: A network of underground caves filled with Force-sensitive crystals that enhance or disrupt Force abilities.
  • Ebon Citadel: The main city, blending advanced technology with ancient architecture. Home to the Arkanian ruling council.
  • Ruins of Thule: Ancient ruins believed to be remnants of a lost civilization with ties to the Rakata and the Infinite Empire.
  • Arkanian Labs: Cutting-edge research facilities where genetic experiments and technological advancements are made.

List of Republic Base Sites

  • Fort Halcyon: A heavily fortified outpost located on the outskirts of the Crystalline Caverns, serving as the primary staging area for Republic forces.
  • Aurora Station: An advanced research facility near the Arkanian Labs, focused on studying the planet’s unique crystals and technologies.

List of Empire Base Sites

  • Darkhold Outpost: A secretive base deep within the Ruins of Thule, used by the Sith Empire to explore and exploit ancient technologies.
  • Obsidian Bastion: A heavily defended fortress on the frozen plains, serving as the main operational hub for the Empire’s military activities on Arkania.

List of Neutral Base Sites

  • Ebon Citadel: The central city of Arkania, controlled by the Arkanian ruling council. It is a neutral ground where both factions can engage in diplomacy and trade.
  • The Nexus: An underground marketplace and hub for smugglers, mercenaries, and independent researchers located within the Crystalline Caverns, offering services to both Republic and Empire forces as well as neutral parties.

New Species & Playable Race

The Arkanian the new playable race is known for their distinctive white hair, pale skin, and glowing eyes. Arkanians excel in scientific and technological disciplines, with a unique racial ability to enhance or sabotage tech devices.

New Class: Guardian of Thule

A unique Force-sensitive class with abilities centered around manipulating Force-sensitive crystals for offensive and defensive purposes. Guardians of Thule can harness the power of the ancient ruins and technology found on Arkania.

New Additional Game Mechanics

This new expansion brings additions to several game mechanics.

  • Crystal Augmentation: Players can find and use Force-sensitive crystals to temporarily enhance their abilities or disrupt enemy powers.
  • Genetic Enhancements: Through quests and crafting, players can unlock genetic modifications that provide unique buffs and abilities, reflecting the advanced scientific knowledge of the Arkanians.
  • Faction Influence System: Players’ actions on Arkania will influence their standing with the Republic, the Sith Empire, and the Guardians of Thule, opening up new quests, rewards, and story paths based on their alliances and choices.

Future Content: Patches & Updates

  • "The Shattered Caverns": An update focusing on new areas within the crystalline caves, introducing new enemies, bosses, and loot.
  • "Rise of the Thule": An update that expands the storyline with the Guardians of Thule, adding new quests, dungeons, and a raid centered around their ancient fortress.
  • "Arkanian Warfare": Introduces large-scale PvP zones on Arkania, allowing players to engage in faction battles for control over key strategic points on the planet.

New Galactic Season Track

The "Shadows of Arkania" Galactic Season introduces players to the icy, mysterious world of Arkania, featuring new challenges, quests, and rewards themed around the planet's unique environment and lore. Players earn Galactic Season points by completing various objectives, progressing through a reward track filled with exclusive items inspired by the expansion.

(I did create a whole track with Daily Objectives, Weekly Objectives as well as all the rewards for Level 1 to Level 100 its just allot and I didn't include it here, but you can find it here.)

Starting Quest: The Frozen Discovery (Republic Side)

  • Quest Location: Fort Halcyon on Arkania. Fort Halcoyn is a heavily fortified outpost located on the outskirts of the Crystalline Caverns. It serves as the primary staging area for Republic forces on Arkania. It also houses barracks, command centers, research labs, and landing pads for transports.

  • Quest Giver: Captian Telana Voss, Republic Scout Corps
  • Quest Overview: Republic players are tasked with investigating the newly discovered planet of Arkania. They must secure a strategic foothold and uncover the secrets of the Crystalline Caverns, including the mysterious Force-sensitive crystals.
  • Quest Steps | Quest Options & Outcomes

  • Meet Captain Telana Voss
    • Objective: Report to Captain Telana Voss at Fort Halcyon
    • Quest Dialogue:
      • Captain Telana Voss: "Welcome to Arkania, soldier. We've just scratched the surface of this frozen world, but what we've found so far is astounding. We need to secure our position here and learn more about these crystals. Are you ready for the challenge?"
    • Player Response Options:
      • 1.) "I'm ready. What's the first step?" (Continue)
      • 2.) "Tell me more about these crystals." (Gain more information)
      • 3.) "Why is Arkania so important?" (Gain lore)
 
  • Scout the Crystalline Caverns
    • Objective: Travel to the Crystalline Caverns and scan three crystal formations.
    • Combat: Defend against indigenous wildlife and possible Sith scouts.
    • Use your personal Holocom | Dialogue:
      • Player: "Captain, I've scanned the crystals. They seem to resonate with the Force."
      • Captain Telana Voss: "Interesting. These crystals could be a game-changer. We need to secure more data. I have detected a disturbance deeper within the cavern. Procced further and report your findings."

  • Investigate the Disturbance
    • Objective: Investigate a disturbance deeper within the caverns.
    • Encounter: Sith agents attempting to extract crystals.
    • Dialogue:
      • Sith Agent: "You won't interfere with our mission, Republic scum!"
      • Player Options:
        • 1) "Surrender now, and we'll let you live." (Light Side)
        • 2) "Prepare to meet your end, Sith." (Dark Side)
        • 3) "What are you doing here?" (Neutral)

  • Defeat Sith Agents
    • Objective: Defeat the Sith agents.
    • Combat: Engage in a battle with a group of Sith agents.
    • Dialogue (Post-Combat):
      • Captain Telana Voss (via holo): "Good work. We've detected an unusual energy signature deeper in the caves. It could be linked to the crystals. Check it out."

  • Discover the Ancient Ruins
    • Objective: Discover the entrance to the Ruins of Thule within the Crystalline Caverns.
    • Dialogue:
      • Player: "Captain, I've found something... ancient ruins."
      • Captain Telana Voss: "Incredible. We need to secure this site immediately. Return to Fort Halcyon for a debrief."

  • Return to Fort Halcyon
    • Objective: Return to Captain Telana Voss at Fort Halcyon.
    • Dialogue:
      • Captain Telana Voss: "Excellent work. The ruins you found could hold key information about Arkania's past and its strategic value. We'll need to act fast to secure this knowledge."
      • Player Options:
        • 1) "What's our next move?" (Continue)
        • 2) "What if the Empire finds out about this?" (Gain strategic insight)
        • 3) "I need to rest and prepare." (End conversation, return later)

  • Quest Completion:

    • Rewards: Experience points, credits, a choice of gear, and a unique crystal shard that can be used for future enhancements.

    • Follow-up Quest: "Alliance of Necessity" – Choose to ally with a local Arkanian faction or continue direct Republic efforts.

Choices and Impact:

  • Dialogue Choices: Players’ responses can influence their alignment (Light Side/Dark Side) and affect their standing with NPCs.
  • Combat Choices: How players handle encounters (negotiation vs. combat) can impact future interactions and quest outcomes.
  • Exploration Choices: Thorough exploration of the caverns can yield additional lore and hidden rewards.

Starting Quest: Secrets of the Ice (Empire Side)

  • Quest Location: Darkhold Outpost on Arkania is a secretive base deep within the Ruins of Thule, used as the staging area by the Sith Empire to explore and exploit ancient technologies. This base boasts research and excavation units, barracks, training chambers, and defensive fortifications.
  • Quest Giver: Darth Malora, Sith Inquisitor

  • Quest Overview: Empire players are tasked with investigating the newly discovered planet of Arkania. Their mission is to uncover and harness the secrets of the Crystalline Caverns and the ancient ruins for the Sith Empire.

  • Quest Steps | Quest Options & Outcomes

  • Meet Darth Malora
    • Objective: Report to Darth Malora at Darkhold Outpost.
    • Dialogue:
      • Darth Malora: "Welcome to Arkania, servant of the Empire. This planet holds many secrets, and we must uncover them before the Republic does. Are you prepared to serve the Empire?"
      • Player Options:
        • 1.) "I'm ready to serve, my lord." (Continue)
        • 2.) "What do we know about this planet?" (Gain more information)
        • 3.) "What’s so special about these crystals?" (Gain lore)

  • Investigate the Crystalline Caverns
    • Object: Travel to the Crystalline Caverns and scan three crystal formations.
    • Combat: Defend against indigenous wildlife and possible Republic scouts.
    • Dialogue:
      • Player: "Darth Malora, I’ve scanned the crystals. They resonate with the Dark Side."
      • Darth Malora: "Excellent. These crystals are powerful. We must exploit them to our advantage. We have scanned Republic Forces nearby, intercept them and dispose of them with haste."

  • Intercept Republic Forces
    • Objective: Intercept a Republic scouting party within the caverns.
    • Dialogue:
      • Republic Scout: "The Empire won't claim these crystals!"
      • Player Options:
        • 1.) "Surrender, and you might live." (Dark Side)
        • 2.) "Prepare to die, Republic dog!" (Dark Side)
        • 3.) "What are you doing here?" (Neutral)

  • Defeat Republic Scouts
    • Objective: Defeat the Republic scouting party.
    • Combat: Engage in a battle with the Republic scouts.
    • Dialogue (Post-Combat):
      • Darth Malora (via holo): "Well done. We have detected a powerful energy signature deeper within the caverns. Investigate it immediately."

  • Discover the Ancient Ruins
    • Objective: Discover the entrance to the Ruins of Thule within the Crystalline Caverns.
    • Dialogue:
      • Player: "Darth Malora, I’ve found ancient ruins. They seem significant."
      • Darth Malora: "This is promising. Return to Darkhold Outpost for a full debrief."

  • Return to Darkhold Outpost
    • Objective: Return to Darth Malora at Darkhold Outpost.
    • Dialogue:
      • Darth Malora: "Excellent work. These ruins could hold the key to untold power. We must secure them before the Republic does."
      • Player Options:
        • 1.) "What’s our next move?" (Continue)
        • 2.) "How can we use this power?" (Gain strategic insight)
        • 3.) "I need to rest and prepare." (End conversation, return later)

  • Quest Completion
  • Rewards: Experience points, credits, a choice of gear, and a unique crystal shard that can be used for future enhancements.

  • Follow-up Quest: "Harnessing the Dark" – Continue to explore the ruins and uncover their secrets for the Empire.

Choice and Impact

  • Dialogue Choices: Players’ responses can influence their alignment (Light Side/Dark Side) and affect their standing with NPCs.
  • Combat Choices: How players handle encounters (negotiation vs. combat) can impact future interactions and quest outcomes.
  • Exploration Choices: Thorough exploration of the caverns can yield additional lore and hidden rewards.

New Flashpoint: Echoes of the Past

  • Objective: Investigate the Ruins of Thule and uncover the ancient secrets hidden within. Players must navigate through treacherous terrain, confront powerful enemies, and unlock the mysteries of the Guardians of Thule to prevent a catastrophic event that could alter the balance of power in the galaxy.

  • Overview: The flashpoint takes place in the deepest and most dangerous sections of the Ruins of Thule. It consists of five challenging bosses, each guarding a key part of the ancient ruins. Players must defeat these bosses to unlock the final chamber and prevent an ancient Thulean weapon from falling into the wrong hands.

Boss 1: Guardian Vosh

  • Description: Guardian Vosh is a massive, heavily armored warrior of the Guardians of Thule. He wields a colossal crystalline hammer that can shatter the ground and cause seismic disturbances.
  • Guardian Vosh Abilities:
    • Crystalline Smash: A powerful ground slam that deals heavy damage in a cone in front of him.
    • Seismic Shockwave: Causes the ground to erupt in a line, dealing damage and knocking back players.
    • Crystal Shield: Temporarily becomes invulnerable while healing himself with a crystal shard.
  • Guardian Vosh Mechanics:
    • Avoid the Smash: Players must dodge the Crystalline Smash by moving out of its cone.
    • Jump the Shockwave: Players need to jump or sidestep to avoid the Seismic Shockwave.
    • Interrupt the Shield: Players must interrupt the Crystal Shield ability to prevent him from healing.

Boss 2: Frostbinder Yara

  • Description: Frostbinder Yara is a sorceress who controls the icy elements. She can summon blizzards and encase players in ice.
  • Frostbinder Yara Abilities:
    • Blizzard Summon: Summons a blizzard that deals continuous AoE damage and slows movement.
    • Ice Prison: Encases a player in ice, stunning them until the ice is broken.
    • Frostbolt Volley: Fires a barrage of frostbolts at random players, dealing moderate damage.
  • Frostbinder Yara Mechanics:
    • Stay Mobile: Players must keep moving to avoid Blizzard Summon damage.
    • Break the Prison: Allies must quickly break the Ice Prison to free the trapped player.
    • Dodge the Volley: Players should spread out to minimize damage from Frostbolt Volley.

Boss 3: Thulean Construct

  • Description: An ancient, towering droid built by the Thuleans. It has powerful laser attacks and an impenetrable armor.
  • Thulean Construct Abilities:
    • Laser Beam: Fires a concentrated laser beam that deals heavy damage and leaves a burning effect.
    • Energy Burst: Releases a burst of energy that knocks back all players and deals AoE damage.
    • Armor Plating: Activates a shield that reduces incoming damage by 90%.
  • Thulean Construct Mechanics:
    • Avoid the Beam: Players must move out of the way of the Laser Beam.
    • Stay Apart: Players should spread out to reduce the impact of Energy Burst.
    • Overload the Shield: Players must use environmental elements (e.g., control panels) to disable the Armor Plating.

Boss 4: Crystalback Matriarch

  • Description: The largest and most powerful of the Crystalback Spiders, the Matriarch commands her brood and can summon swarms to her aid.
  • Crystalback Matriarch Abilities:
    • Web Toss: Throws webs at players, immobilizing them.
    • Swarm Summon: Summons waves of smaller Crystalback Spiders to attack players.
    • Venom Spit: Spits venom at a player, dealing damage over time and reducing healing received.
  • Crystalback Matriarch Mechanics:
    • Break Free: Players must break or cleanse the webs to free immobilized teammates.
    • Manage the Swarms: Players need to focus on killing the summoned spiders to avoid being overwhelmed.
    • Cleanse the Venom: Healers must cleanse the Venom Spit debuff to maintain healing efficiency.

Boss 5: Lord Kelnar

  • Description: The leader of the Guardians of Thule, Lord Kelnar is a powerful Force user with mastery over the ancient Thulean technologies and the Force-sensitive crystals.
  • Lord Kelnar Abilities:
    • Crystal Barrage: Sends a barrage of crystal shards at players, causing heavy damage.
    • Force Drain: Drains the life force from a player, healing himself and dealing damage to the target.
    • Thulean Wrath: Unleashes a devastating AoE attack that deals massive damage and can knock players down.
  • Lord Kelnar Mechanics:
    • Dodge the Barrage: Players must avoid the targeted areas of Crystal Barrage.
    • Interrupt Force Drain: Players need to interrupt Force Drain to prevent him from healing.
    • Survive the Wrath: Players must use defensive abilities and spread out to mitigate the damage from Thulean Wrath.

New Warzone: Battle for Ebon Citadel

  • Overview: The "Battle for Ebon Citadel" is a 10-man warzone set in the heart of Arkania's capital city. This warzone pits the Republic against the Empire in a fierce struggle for control over key strategic points within the Ebon Citadel. The objective is to capture and hold various locations throughout the city, gaining points over time to secure victory for your faction.

Objectives:

  1. Central Plaza:
    • Description: The main square of the Ebon Citadel, dominated by a large statue of an Arkanian Guardian. Control of this point is crucial as it provides the most points per tick.
    • Capture Mechanic: Stand in the designated area around the statue to capture. Requires more players to capture faster.
  2. Crystal Nexus:
    • Description: A network of interconnected crystal formations that amplify the power of the Force-sensitive crystals. Controlling this point grants a buff to your faction, increasing damage and healing.
    • Capture Mechanic: Stand in the designated area to capture. The buff is active as long as your faction controls the point.
  3. Research Lab:
    • Description: An advanced facility filled with Arkanian technology. Controlling this point grants access to powerful turrets that can be used to defend other points.
    • Capture Mechanic: Stand in the designated area to capture. Once captured, players can activate the turrets located around the lab.
  4. Thulean Ruins:
    • Description: Ancient ruins on the outskirts of the Ebon Citadel. Controlling this point reduces the respawn timer for your faction, allowing for quicker reinforcements.
    • Capture Mechanic: Stand in the designated area to capture. Reduces respawn timer for your faction when controlled.
  5. Marketplace:
    • Description: A bustling area filled with vendors and civilians. Controlling this point provides a steady stream of points but is less strategic than other locations.
    • Capture Mechanic: Stand in the designated area to capture. Provides a steady stream of points over time.

How to Play:

  • Capture and Hold: Players must capture and hold the five strategic points to gain points for their faction. Each point controlled grants points over time, with the Central Plaza providing the most.
  • Combat and Strategy: Teams must balance between capturing points and defending them from the enemy. Effective use of buffs and turrets from the Research Lab can turn the tide of battle.
  • Respawn Management: Controlling the Thulean Ruins reduces respawn time, allowing quicker reinforcements and sustained pressure on the enemy.

Winning Conditions:

  • Point Accumulation: The first faction to reach a set number of points (e.g., 1,500) wins the match.
  • Time Limit: If the time limit is reached (e.g., 15 minutes), the faction with the most points wins.

I also created a new Operation, as well as strong hold decorations etc. its just so much I didn't wanna overload it all lol. Some may find this cool, some may find it dumb, either way I enjoyed coming up with it. 

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Nothing on this scale will ever happen to SWTOR again. It's just a reality players need to accept. 

The only exception might be if the game were sold to another studio that has nothing to do with EA, and for some reason its parent company very much wants to invest in SWTOR instead of a newer or new title. The chances of this happening are extremely unlikely.

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22 hours ago, arunav said:

Nothing on this scale will ever happen to SWTOR again. It's just a reality players need to accept. 

The only exception might be if the game were sold to another studio that has nothing to do with EA, and for some reason its parent company very much wants to invest in SWTOR instead of a newer or new title. The chances of this happening are extremely unlikely.

Never say never it could change as time goes on to have that option.

Edited by MarcusAureli
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On 10/9/2024 at 11:25 PM, MarcusAureli said:

Never say never it could change as time goes on to have that option.

Nope. It's never happening. The personnel and funding simply isn't there, and EA didn't give the game to Broadsword to make ambitious expansions (even if the small, remaining team wanted to).

Also, there has never been an expansion that substantial the entire time SWTOR has been live. The closest series of updates that might qualify occurred with 2.0 and across its expansion cycle. That era of the game leaned very heavily into content that was already being developed before EA gutted the original development team in mid-2012.   

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This is amazing and i wish this was a real update announcement !

However.. there is no planet called Arkania, but there is one called Arkanis :

Arkanis was a rainy[5] planet in the Arkanis sector[2] of the Outer Rim Territories,[1] and the throneworld of Leeya, the Empress of the Regency Worlds.[2] The Galactic Empire's officers academy was located there.[7] It was also the homeworld of Armitage Hux, one of the key leading figures in the First Order.[10]

 

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On 10/12/2024 at 3:32 PM, Hrafnhildur said:

This is amazing and i wish this was a real update announcement !

However.. there is no planet called Arkania, but there is one called Arkanis :

Arkanis was a rainy[5] planet in the Arkanis sector[2] of the Outer Rim Territories,[1] and the throneworld of Leeya, the Empress of the Regency Worlds.[2] The Galactic Empire's officers academy was located there.[7] It was also the homeworld of Armitage Hux, one of the key leading figures in the First Order.[10]

 

Thanks @Hrafnhildur for the lore! I didn't know! Nice

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On 10/12/2024 at 2:32 PM, Hrafnhildur said:

This is amazing and i wish this was a real update announcement !

However.. there is no planet called Arkania, but there is one called Arkanis :

Arkanis was a rainy[5] planet in the Arkanis sector[2] of the Outer Rim Territories,[1] and the throneworld of Leeya, the Empress of the Regency Worlds.[2] The Galactic Empire's officers academy was located there.[7] It was also the homeworld of Armitage Hux, one of the key leading figures in the First Order.[10]

 

Arkania is a planet: https://starwars.fandom.com/wiki/Arkania/Legends

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8 hours ago, Hrafnhildur said:

I apologize, didn't saw that, i was looking at "Canon" section.

While Arkania isn't "canon" ... nothing in SWTOR is technically canon its pretty much considered to be "legends" or rumored narratives. The one thing about SWTOR is because of that it does have some routes to bring in some fun stuff that you may not see in other games, movies etc. jmo. 

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