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Re-instate +1 Critical Sucess for Expensive Crafting in GS


DWho

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Not having all of the items crafted for the multi-craft items count for GS is fine but the expensive ones like Dark Projects, War Supplies, and Invasion Forces should count for 2 crafted items rather than 1 for GS. Those items are horrifically expensive to craft (both in materials and time)  and getting a high enough level companion to get a reasonable chance for a critical is also expensive. Right now there is zero benefit to investing in an influence 50 companion. Their performance is no better than a level 25 or 30 companion and the bonuses for critical have been effectively removed. Making level 50 companions more useful might draw out some excess credits at the same time.

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1 hour ago, DWho said:

Right now there is zero benefit to investing in an influence 50 companion. Their performance is no better than a level 25 or 30 companion and the bonuses for critical have been effectively removed.

I agree crits should probably count for 2 for these GS objectives but how do you get to the quoted opinion from there? Surely creating 2 expensive items are better than 1?

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1 minute ago, microstyles said:

I agree crits should probably count for 2 for these GS objectives but how do you get to the quoted opinion from there? Surely creating 2 expensive items are better than 1?

The comment was about their general performance, not just crafting. In combat there is almost no difference between the performance of an influence 50 companion and an influence 30 one. Crafting is about the only place those levels make any difference at all and it isn't 2 for 1 every time. It's more like 5 for 3 or 5 for 4. +1 on something you need to make 5 of is a decent bonus for the expenditure on raising the companion's influence to 50.

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