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R-4 Anomaly: Watchdog lockouts unusable


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ran into this problem when doing lockout clears in VM R-4 Anomaly. whenever we tried to use a lockout to VM Watchdog when we took the tram to IP-CPT's room the exit door that should take us to the trash before it was closed. Not sure if this is a VM only thing or if it also happens in SM, if anyone else has encountered this it would be nice to know.

 

We're pretty sure it's caused by using the tram that goes to IP-CPT's room since in any other lockout beyond Watchdog that door is open but once you utilize the tram to go to there in those lockouts the door then closes permanently.

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  • 2 weeks later...

Can confirm. You can use dueling and knockback (specifically the GS/Sniper one) to bump someone onto the pipe leading to Watchdog's room. This does not let you skip IP as Watchdog will not spawn if IP is still alive, so it's only needed and useful if you have a Watchdog lockout and the instance has bugged the doors from opening.

 

Until the "dead player" issue and this lockout bug is fixed, dueling needs to remain enabled in ops.

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