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Feedback and Bugs on current PTS build


gcarius

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After trying out the PTS for a few days now, here are some of the bugs/issues i have encountered so far and affect gamplay to a noticeable degree. Will possibly update a bit later when i gather more info.

 

- Keybinds reset back to defaults after every loading screen! This has to be the most frustrating one. Although can be fixed by exporting keybinds, it is very frustrating and annoying to do this after every loading screen. It also gets more frustrating when swaping between combat styles and specs with different binds and layouts/loadouts, having to save/load keybinds every single time when changing instances.

 

- Auto targeting does not work! Even though auto targeting and cycling between enemies is enabled, it does not work in the majority of the times. Seems to very rarely function as it is supposed to if an enemy is very close, but even then it is expected to not work and have to keep manually cycling with TAB (or the designated keybind for this function).

 

- Clicking on the ground to cancel active target does not work! Very basic function, but even if its enabled it simply does not work.

 

- Charges granted by completing specific content for legendary items does not match the ones displayed in quest description! Did not test all of them, but for example the description says completing master mode flashpoints will provide 10 charges. It does not. This might be for the weekly and just not worded properly, however that does also not grant 10 charges (seems that it gave nothing). Weekly heroic missions seem to give more than 10 in the other hand.

 

- Revisiting Combat Style light/dark change is broken! If the player character is eligable to swap its primary combat style to its light/dark counterpart, but refusess it when picking a second combat style, it has an option to lauch the dark/light pick again later from the combat style menu. This however is compeltely broken. When selected in grants the mission again which you can launch. but then the player is loaded into the cutscene area but no cutscene. The charracter can be moved around, all ui and hud is loaded like any other content in the game, and have to exit the area manually. Does not work after multiple tries.

 

- Swapping loadouts in same class specs is a mess! Swapping loadouts between specs of the same class does not retain abilities on the quickbars where they were placed and saved. Some abilities stay on their spot, while others are moved to different spots, but definetly not the ones they were saved.

 

- Ruins of Nul flashpoint exit button broken! At the end of the flashpoint, near malgus" ship, there is a button that allows the players to exit the flashpoint. This however appears only before engaging malgus. Players can use it to (obvously) exit the flashpoint, but if maglus is defeated it dissapears. I am guessigng this is supposed to be the other way around.

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Swapping loadouts in same class specs is a mess! Swapping loadouts between specs of the same class does not retain abilities on the quickbars where they were placed and saved. Some abilities stay on their spot, while others are moved to different spots, but definetly not the ones they were saved.

 

This 100% needs to be fixed

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