AlacrityFitzhugh Posted December 16, 2021 Share Posted December 16, 2021 Sad to see that there still is no UI scaling for Character Select, Character Creation, or the Interface Editor itself. Kinda surprised this didn't get into the PTS build. Those of us running 4k monitors have a hard time seeing the tiny print in those areas. The Global Scale once you're in the game is perfectly fine (set at 1.5). I've also noticed the tooltip text is also too small to easily read, even with Global Scale set to 1.5 (in the Abilities panel, at least. Or am I missing something? Link to comment Share on other sites More sharing options...
SnEaKyMan Posted December 16, 2021 Share Posted December 16, 2021 (edited) Sad to see that there still is no UI scaling for Character Select, Character Creation, or the Interface Editor itself. Kinda surprised this didn't get into the PTS build. Those of us running 4k monitors have a hard time seeing the tiny print in those areas. The Global Scale once you're in the game is perfectly fine (set at 1.5). I've also noticed the tooltip text is also too small to easily read, even with Global Scale set to 1.5 (in the Abilities panel, at least. Or am I missing something? I was hoping with the UI Refresh they would look at the following issues: Galaxy map zoom in and out bug on high resolution screensNameplate text scaling to be revisited. (I dont want to disable based on distance) to make it readableDefault UI scale based on current Resolution Not to mention every game coming out today pretty much supports 4K as well as further technologies such as DX11 and DLSS....So i'd be interested to see if this 7.0 is simply just a fresh lick of paint or a legit UI tech overhaul to support bigger resolutions and the latest graphics cards. Edited December 16, 2021 by SnEaKyMan Link to comment Share on other sites More sharing options...
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