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Discipline dependency on other players' debuffs


BanPearson

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I started an attempt to estimate which disciplines highly depend on other players' debuffs:

 

https://i.postimg.cc/FF88YyFs/Discipline-debuff-dependencies.png

 

The percentages are an estimation based on parsely top scorers of how much of the overall DPS benefits from that debuff. E. g. Arsenal does 39 % tech attacks, so if someone provides the 5 % debuff, that'd be ~ 2 % more DPS, or ~ 0.4 % more group DPS with 4 D 2 T.

 

TLDR:

  • One discipline with armor debuff required on any challenging operation (*)
  • Pyrotech/Plasmatech, Engineering/Sabotage, Vengeance/Vigilance strongly benefit from additional debuffs
  • Didn't know Assassins/Shadows well enough to estimate

 

(*) Very few disciplines fare well without an armor debuff, so I didn't research in detail for that one group in the world that runs with 8xVirulence and just marked the whole Sundered column red.

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