CprlKlinger Posted December 18, 2019 Share Posted December 18, 2019 I'll be the first to admit I don't understand the mechanism behind threat generation. I will say this, however: Healers should never ever in a million years generate more threat than a tank or a DPS I run heals and tanks mostly, and have found that when running with a healer, maintaining threat, even while vomiting out taunts as fast as I can, I'm still frequently losing aggro. DPS I can get it back from more easily than heals. What can be done to fix this? Link to comment Share on other sites More sharing options...
Evyathar Posted December 21, 2019 Share Posted December 21, 2019 Maybe if there was some kind of threat generation indicator it would be easier... Link to comment Share on other sites More sharing options...
SteveTheCynic Posted December 21, 2019 Share Posted December 21, 2019 Healers generate threat against *all* enemies in the combat(1). *That* is why the not-yet-attacked enemies pile on the healer. It's the tank's job to mass-taunt them, and/or the DPSes' job to hurt them to pull them off the healer. (1) DPS generate it agains things they hurt (or against all if they are e.g. Commandos and self-heal), while tanks generate it against things they hurt and things they taunt. Link to comment Share on other sites More sharing options...
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