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Threat Generation


CprlKlinger

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I'll be the first to admit I don't understand the mechanism behind threat generation. I will say this, however:

 

Healers should never ever in a million years generate more threat than a tank or a DPS

 

I run heals and tanks mostly, and have found that when running with a healer, maintaining threat, even while vomiting out taunts as fast as I can, I'm still frequently losing aggro. DPS I can get it back from more easily than heals. What can be done to fix this?

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Healers generate threat against *all* enemies in the combat(1). *That* is why the not-yet-attacked enemies pile on the healer. It's the tank's job to mass-taunt them, and/or the DPSes' job to hurt them to pull them off the healer.

 

(1) DPS generate it agains things they hurt (or against all if they are e.g. Commandos and self-heal), while tanks generate it against things they hurt and things they taunt.

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