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Dxun, Checkpoint/Lights Out Lock Out


Aberd

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In the Dxun Operation, working our way though the animal pens, we get to the room where we shut the lights out.

 

Is this supposed to be a lockout point? If so, Activities Window is not granting the lockout.

 

is it the intent that we remain in combat once the door is closed and remaining adds killed?

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