AeetesSixFive Posted December 29, 2011 Share Posted December 29, 2011 Since Ive seen ppl wondering about this, to which tooltip it shows. The way I feel with accuracy is 100%+ Is for pvp, because if we look back on MMOs 'hit' had a point where it came unnessacary. This is how I feel about it for PvE 100% is what you should strive for, then push towards other stats. Link to comment Share on other sites More sharing options...
mynimoe Posted December 29, 2011 Share Posted December 29, 2011 Im not so sure about this. A player may want higher than 100% to negate a target/enemy player's resistances/dodge etc etc. If that even makes sense haha. Link to comment Share on other sites More sharing options...
KonduitX Posted December 29, 2011 Share Posted December 29, 2011 I read that Accuracy over 100% used to add Armor Penetration, but it has been changed to reduce the targets Defense now. Not entirely sure though. Link to comment Share on other sites More sharing options...
Kotli Posted December 29, 2011 Share Posted December 29, 2011 (edited) Chance to hit is your Accuracy - target defence. Edited December 29, 2011 by Kotli Link to comment Share on other sites More sharing options...
AeetesSixFive Posted December 29, 2011 Author Share Posted December 29, 2011 As of right now, Im pretty sure, the tooltip reads that it reduces defenses i.e dodge parry reflect. Im probably going to stay around 100%, I havent started running 50 flashpoints yet to actually see what its like on higher lvl mobs but with standing behind the target and 100% acc I would think the diminish in defense wouldnt matter for PvE. Link to comment Share on other sites More sharing options...
MBirkhofer Posted December 29, 2011 Share Posted December 29, 2011 Accuracy is a big ???. Its the kind of thing we really need a combat log to understand. For a sentinel. Main hand attacks have a 90% chance to hit. offhand 60% chance. Special attacks main hand have a 100% chance to hit. offhand 70%. (what exactly IS a special attack? no clue. There is no auto attack. aren't they ALL special attacks?) Force attacks 100% chance to hit. accuracy over 100% penetrates DEFENSE. Defense is melee parry, ranged deflect and resistance. As a sentinel, my defense is: melee parry 5%, ranged deflect 5%, resistance 0, resistance 0 So, seemingly vs another equal level player: 105% accuracy is all you need for melee/ranged attacks. For FORCE attacks, no accuracy is needed at all. I have no idea why resistance is listed twice. I have no idea if negative values increases damage somehow. Not sure how raids will effect parry rates. looking at some vids, I see raid bosses at level 50. Thus assume no artificial level 53 wow nonsense. Link to comment Share on other sites More sharing options...
AeetesSixFive Posted December 29, 2011 Author Share Posted December 29, 2011 I think that special attacks are considered our melee force attacks, like Blade Storm, force sweep..I think. If 105% is the number to strive for than that would make sense in a way too me. But after that I think itll be useless to put more towards it. Link to comment Share on other sites More sharing options...
MBirkhofer Posted December 29, 2011 Share Posted December 29, 2011 (edited) no. force attacks are force attacks. Blade storm doesn't have an offhand hit. Mitigated by armor and resistance? Edited December 29, 2011 by MBirkhofer Link to comment Share on other sites More sharing options...
AeetesSixFive Posted December 29, 2011 Author Share Posted December 29, 2011 Hmm, that is true. Something must fall under it if its there, but Im not too sure what it would be. Link to comment Share on other sites More sharing options...
Fascion Posted December 29, 2011 Share Posted December 29, 2011 I think that special attacks are considered our melee force attacks, like Blade Storm, force sweep..I think. If 105% is the number to strive for than that would make sense in a way too me. But after that I think itll be useless to put more towards it.105% would be the magic number going against anyone who doesn't have an ounce of Defense on their character. At level 50 on my Sentinel, adding a mere 55 Defense is good for an almost 7% avoidance rate (5(base)+2.97%). As such, you should expect to need more than 105% if you want to hit tanks (and presumably bosses/end game content) with higher regularity. Link to comment Share on other sites More sharing options...
MBirkhofer Posted December 29, 2011 Share Posted December 29, 2011 105% would be the magic number going against anyone who doesn't have an ounce of Defense on their character. At level 50 on my Sentinel, adding a mere 55 Defense is good for an almost 7% avoidance rate (5(base)+2.97%). As such, you should expect to need more than 105% if you want to hit tanks (and presumably bosses/end game content) with higher regularity. oh, right good point. Champion guardian/jugg gear has about 9% defense. So about 115% for them. Link to comment Share on other sites More sharing options...
EasymodeX Posted December 29, 2011 Share Posted December 29, 2011 105% accuracy is all you need for melee/ranged attacks. For FORCE attacks, no accuracy is needed at all. I have no idea why resistance is listed twice. You want +5% accuracy for force attacks (Blade Storm, Force Sweep, anything that is YELLOW damage and does not proc an offhand hit). These are "PHYSICAL ATTACKS THAT USE FORCE POWER AS THEIR SCALING STAT". As you say, +15% acc for regular attacks. These include the cone aoe, Strike, Master Strike, Slash, Annihilate (31pt Watchman), Precision Strike, Blade Rush, etc. Against premades you probably want +20% for regular attacks (5% miss debuff), but that is optional. Link to comment Share on other sites More sharing options...
AeetesSixFive Posted December 29, 2011 Author Share Posted December 29, 2011 This is all well and good for PvP, but I look at things from a lot more of a PvE stand point. I imagine 120% would be nice for pvp sure, but for pve I think thatd be way over 'cap' so to say. But not sure how defense on npc flashpoint/ops are. Link to comment Share on other sites More sharing options...
EasymodeX Posted December 29, 2011 Share Posted December 29, 2011 I did not say 120%. +20% accuracy means 110% on the base character sheet. Since your base is 90% for white hits. Some people have speculated that bosses have a 10% parry chance. So this would end up at the same number: 90 + 10% + 10% = 110%. 90+10%=100% is an initial breakpoint though, since that will 'softcap' accuracy for your yellow hits. That will make a major difference in DPS. The second 10% is a question. It's probably worth it, but it will only affect your white hits, not your yellow ones. Link to comment Share on other sites More sharing options...
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